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Author Topic: Colony Story, Prologue: Shattered Steel.  (Read 4936 times)

kaian-a-coel

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Colony Story, Prologue: Shattered Steel.
« on: October 24, 2012, 04:11:58 pm »

Hello everyone! Today I finally worked up the courage to launch this. This is a suggestion game roughly inspired by several games, including castle story, dead space, lost planet and blockade runner.


The plot will unravel as you go (I hope it will be good enough...). The prologue itself is rather railroaded, but the rest of the adventure is very different. Think of this as a sort of interactive intro cinematic. :D
Updates will probably be short and frequent (as frequent as I can...)
____________________________________


Prologue: Shattered steel.

     You wake up in a metal tube. Doors slide open and let you enter a very small room, in which you barely fit. It seems like you're being examined by some medical devices. After a short time, the front of the room open, and you enter a bright, white, clean room, much bigger this time. It looks like an infirmary or something.
     A voice, metallic and emotionless, echoes in the room.
"Welcome, XEg-001. The genetical memory should kick in soon, and answer most of your questions."

     You pause, puzzled. Suddenly your mind is filled with memories. You're in the clone spawn bay (doubling as a medical bay) of a Neumatron class colony ship. These huge spaceships are crewless, they only bring the necessary supplies to start the colony on the world they're sent in, and large quantities of the clone fluid. Once arrived, this fluid is used to create clones that will start the colony. Clones like yourself.

     You are, however, an XEg model. Engineer X number 001. Those are not common clones. The X models are highly talented in several fields and are almost completely autonomous. They are not suited for teamwork, and thus are rarely called in. They hinder the progression of the colony as a whole, you can say.
     Unless there is a big, big problem. XEg are mostly created when the ship encounter problems on the way to their destinations. Problems that the AI can't diagnostic (in this case it'll just send basic engineers clones). In these cases, a XEg clone is cost-effective.

     "As you will probably guessed now, we are not yet arrived. We encountered unexpected problems and you are tasked to investigate them. First, grab your equipement on the table. Then, go to the ship's bow. The sensor array is unavailable. Find out what happened to them and fix the connection, so I can assess the ship's situation."

     The table has an AdvEg space suit on it, as well as a Pistool (not a typo, it's a plasma pistol AND a multi-tool), a portable sensor and some tools and rations.
____________________________________

You probably have an idea of where this is going, don't you?  ;)
And by the way, this is my first forum game GMing on Bay12. But I GMed several others on other forums, so I'm not that inexperimented. ;)

*hoping it will have lots of views and answers*
« Last Edit: October 24, 2012, 04:50:30 pm by kaian-a-coel »
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wer6

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #1 on: October 24, 2012, 06:21:34 pm »

HUHHHHHHHHH

grab the stuff and begin heading your way down also get ready to kill fix stuff.
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Teneb

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #2 on: October 24, 2012, 06:51:45 pm »

Follow the instructions of the AI.
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evilcherry

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #3 on: October 24, 2012, 07:01:16 pm »

Fix it, no real decision here.

Aseaheru

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #4 on: October 24, 2012, 07:02:23 pm »

dito
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exolyx

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #5 on: October 24, 2012, 07:33:59 pm »

Pretty much do what everyone else is saying right now. (Mainly a PTW post...)
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kaian-a-coel

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #6 on: October 24, 2012, 11:55:37 pm »

(Sorry for this first part. ::))

    You comply and put on the suit, and take the tools. Once equipped you leave the room and advance toward the bow. You pass before the huge storage rooms, through the escape pods section and arrive in the forward section first room. It has a AI terminal that process sensor data before transmitting it to the decision center. However, it is no longer linked to the sensors. The problem is ahead.
     The fact that the blast doors for both starboard and portside corridors are closed hint toward that conclusion too
     The center of the forward section is occupied by heavy informatic components transmtting the loads of data to the computer terminal, hence the two corridors. Each lead to a nearby shuttle hangar. Since you have a space suit, you can go past them. The computer warn you however that the next areas are depresuurized and powerless.
     Both hangars are identical, but the AI registered the heaviest damage on the left one. So you take:
-The left door. You can check said damage from there and fix the connection. If the damage is not too heavy.
-The right door. So you can access more easily to the sensor array terminal and acquire basic information on the general vicinity.


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wer6

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #7 on: October 25, 2012, 05:29:05 am »

right door: begin thinking on the side about Lovecraft horrors
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kaian-a-coel

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #8 on: October 25, 2012, 06:10:35 am »

      Alright. You choose to take the safer way. The sas open quietly and you enter a dimly lit corridor. There is no air and no gravity (you're glad the suit have magnetic boots), but at least you have a few lights. Plus your flashlight. The first half or so of the corridor is almost intact, but you soon spot some debris flying by. The ceiling is damaged, and there is several holes in it. Suddenly, your flashlight light two purple dots inside the ceiling.
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GreatWyrmGold

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #9 on: October 25, 2012, 06:13:43 am »

Investigate dots.
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wer6

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #10 on: October 25, 2012, 06:30:09 am »

if they so much as move blast them too Necromorph hell.
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Teneb

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #11 on: October 25, 2012, 12:16:10 pm »

Supress silly thoughts of necromorphs and investigate dots.
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kaian-a-coel

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #12 on: October 25, 2012, 12:21:30 pm »

      You approach cautiously, pistool raised. It could be an intruder, even if it's highly improbable. Suddenly, the dots burst into the light, attached to an ugly head with a big maw and many, many teeth. The thing deploy some sort of bioluminescent collar and shriek (in silence, there is no air... But body language is obvious).
      It then tries to jump at you, but you fire, and a burst of blue light cave a fist-sized hole in its head. The body continue on its launch and harmlessly collide with you, spraying black ichor all over the place in tiny floating bubbles. Yuck.
      As surprising as it is, this thing appear to live in space naked. It appear to be some wild beast. Four spindly limbs with huge claws, round body and round head with no neck. Large mouth and lots of teeth. It's slightly smaller than you (about 80% your size)
      At least you reached the next door without more problems. It is half open and bear some light claw marks.
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Gollum loves and hates the precious.
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Teneb

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #13 on: October 25, 2012, 12:22:44 pm »

Peer through half-open door. Do not attempt to open it yet.
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Aseaheru

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Re: Colony Story, Prologue: Shattered Steel.
« Reply #14 on: October 25, 2012, 02:45:07 pm »

poke the gun up to.
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