Month 2 Week 1
The trader has departed again, carrying with it a sample of berry(should name those) based tincture, a small amount of ore and a formal request for lab supplies. The latter will probably be delivered by express Zeppelin next week.
The Gentleman researcher has claimed our only fishing boat, and aided by 5 soldiers, and five fishermen has set out to catch one of the fabled seamonsters. He found nothing interesting, though a large amount of normal yet edible fish was caught. ((Only 10(11) people fit in a boat))
We told some peasants to start farming. They set up some vegetable patches, but it seems like it's going to be a meager harvest at best. Nevertheless, it should be enough to feed the colony for a week. ((These plants won't need much maintenance, though drought can kill them))
The Phologistonist and the geologist examine the vapours. They can't say for sure, but the sulphur and the stench might indicate that we're digging into a volcano. At last, it shouldn't be to dangerous provided you don't do any prolonged physical activity in it, or at least don't let any important people do so.
The engineer grabs a couple of peasant, and under his direction they prepare and install several supports, allowing mining to continue, at least for a bit. Construction of a pipe leading to the settlement should certainly be possible, providing that there's something to make a pipe of. It should take around 20 pipesections. Of course, you could also make a small canal, but then the water would get all mudy
The soldiers didn't get any orders in which direction to explore, and as such decide to decently scout the area around the settlement.
A disaster happens at the Zeppelin Docking stations construction site. The whole thing collapsed halfway during construction, killing 5 fellow colonists. ((Happens when you let plebs do stuff on their own.))
No exploratory digging is done in the mine, as everyone is drawn away to the construction yard. However, exploitation of existing ore deposits continues. (+4 ore, +6 stone)
Options for local energy generation are various. You could gather energy from storms and wind near the top of the mound, or exploit the force of the water. Of course, there's also the option of steam induced power generation.
East
-Small forest [68/100]
North:
-Volcano
- Mine [50/70] (don't worry about the numbers) [0/5 Miners]
-Surface copper vein*2 [5/10 workers]
-Good source of basalt [0/5 workers]
-Pile of stone [5/5 workers]
-Crack [Mallodorous gas]
- 3 Fumaroles
-Sulphur [Mediocre amounts]
-Phlogiston [Barely]
-Chasm
-Unknown gasses
-Rough stone passage(Makes travel harder)
-Surface Mineral deposit
West:
-Small river
Wood workshop [Small]
Fishing dock[20/20]
-Small fishing boats [10/10 citizens]
6 Houses [60/60 citizens]
Small farm: 2 weeks. [21/21]
Possible buildings:
Fishing dock: 20 wood or 40 stone (Allows the construction of simple boats, as well as providing docking space)
House: 10 wood or stone (Houses 10 citizens)
Zeppelin docking pier: 40 wood or 60 stone (Allows Zeppelins to dock)
Labratory: 40 wood, 5 Units of labratory supplies
...etcColony name:
Population:75 (1)
Richness: 000
Prestige: 000
Happiness: 70%
Religion: 100 % Church of the Holy cog
-------------------------------------
184 units of food
176 unit of booze
5 crates of stahlmarkian brandy
35 (5) boxes of simple tools
1 carts
11 units of copper ore
15 stone
11 trees
31 wood
14 units of firewood (Foliage, small trees and other useless stuff)
--------------------------------------------------------------------------------
Angleworks Expert structural planner Megalomaniacal
Gentleman reseacher [Not controllable]
9 Specialists
-Naturalist [Dedicated to science, Obsessed with occult] GWG
-Engineer [Competent, Underrated] TopHat
-Geologist [Unusually talented, ...] Wer6
-Overseer [] The card
-Ploghistonist [] Criptfriend
-Voltaist ((Heinrich)) [Ingenious, frail] Helgoland
-Unidentified
10 soldiers
55 Lower class citizens
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Mines are made out of 2 stats,
-The amount of ore lodes
-Their depth
The ore lodes determine how much people can work in the mine at the same time, and what resources is produces.
Increasing the depth gives acces to more of these, but can also uncover other things, and gets more problematic the deeper you go.