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Author Topic: The Agency [Taskforce #11] - Week I, Turn 3  (Read 12375 times)

Digital Hellhound

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Re: The Agency - Signups and Agency Creation!
« Reply #45 on: October 19, 2012, 06:50:07 am »

I think we can safely handwave the character ages away in the name of Fun. Purge them from your mind. Everybody is how old they want to be. I won't stop you from imagining all our personnel as senile old men and women, though.
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micelus

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Re: The Agency - Signups and Agency Creation!
« Reply #46 on: October 19, 2012, 06:51:41 am »

Basically, LB.
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Digital Hellhound

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Re: The Agency - Signups and Agency Creation!
« Reply #48 on: October 21, 2012, 04:26:45 am »

We start now! Wall of text, incoming!

---
TASKFORCE #11
WEEK ONE


TASKFORCE #11 HQ,
NEAR THE TOWN OF RANDOGNE
EASTERN SWITZERLAND


Director, everything is ready. The construction of this complex has finished - the last crews left last week - and without attracting the attentions of the Swiss authorities. The staff is loyal and eager to work. We are somewhat lacking in advanced equipment, but have a steady supply of basic gear. I have prepared a summary of our assets and present status...

---

Assets and Resources

Spoiler: Resources (click to show/hide)

Spoiler: R&D Equipment (click to show/hide)

Spoiler: Acquired Equipment (click to show/hide)

Spoiler: Agents and Operatives (click to show/hide)

Research and Development

We currently have the staff and labs to start one (1) Research Project in any field. The Director may choose a generic field of research, a specific topic within a field of research (silenced small arms, armoured sports cars) or draft a completely unique project of his choosing.

Spoiler: Fields of Research (click to show/hide)

Training and Recruitment

The HQ can support six (6) more Agents or Operatives. The department will automatically train more personnel when funded.

Acquisitions

Our contacts within the European Black Market are ready to provide us with available equipment and useful acquisitions. Cost projections for increasing the sizes of our HQ or R&D Wing are underway. Potential safehouses and secondary complexes around the world are being scouted out.
 
Intelligence

Our analysts have prepared a preliminary report of matters and events of importance related to our mission, but lack essential resources and funds.

Spoiler: Intelligence Report (click to show/hide)

The department has also produced preliminary reports on our Operatives, see below.

Operatives

All Operatives are at base under surveillance. Our intelligence department has prepared a summary of their status and history for use.

---

Mikail Bisharid, a veteran of the first Taskforce from the UAE nobility. Had a key role in uncovering the plutonium shipping affair in the 70s. Had a stint as the operations chief of the Middle Eastern and North African region and as such an experienced handler and organizer. Seeked us out when the rebuilding of the Taskforce began and has been a great boon to the Intelligence department. Is an amateur botanist... or so he claims. As far as we can tell, he is devotedly loyal to the cause.

We have no information as of yet of any independent assets and associates he might possess, but it seems he was mostly forgotten by the intelligence world after the fall of the Taskforce.

Mikail Bisharid, Dagger Operative (micelus)
Spoiler: Personal Profile (click to show/hide)
Spoiler: Known Associates (click to show/hide)
Spoiler: Known Assets (click to show/hide)

Robert Graufreund is a new member of our organization. He claims to have been employed by the SWAPO party in Namibia in its war for independence. After the war, he was unceremonially sacked. We recruited him recently and he seems loyal to the agency. Graufreund is an expert saboteur and infiltrator and we should put his skills to use. Graufreund's psychological profile hints at some sociopathic tendencies, but as long as he follows orders we don't see this becoming a problem.

We do not believe he has remained in contact with any of his old co-workers or in possession of any SWAPO assets.

Robert Graufreund, Dagger Operative (Dragor)
Spoiler: Personal Profile (click to show/hide)
Spoiler: Known Associates (click to show/hide)
Spoiler: Known Assets (click to show/hide)

Operative Graves possesses considerable background in spec ops in the US military, including Delta Force. He drifted to us after the US government burned him in the middle of a mission in exchange for Xun Guo, the Chinese terrorist leader (see our files on the Manila Strikes). Graves' skills and experience could prove very useful to us, but we recommend monitoring US activities in case they are still looking for him.

Like Graufreund, he's been cut off for a while and lacks any major connections to the espionage world.

Alex Graves, Hammer Operative (Zako)
Spoiler: Personal Profile (click to show/hide)
Spoiler: Known Associates (click to show/hide)
Spoiler: Known Assets (click to show/hide)

Laura Williams, known as 'Sledge', is a former SAS operator we know worryingly little about. She has refused to tell us about her SAS activities and we cannot be 100% of her loyalties at this stage. Nevertheless, she is quite adept at military ops though has a reputation for being 'gung-ho'. She is especially experienced with heavy weapons and rapid assault, clearing our obstacle course fastest yet. Recommend use of her only in tandem with other Operatives and Agents until her devotion to the mission is confirmed.

Laura 'Sledge' Williams, Hammer Operative
Spoiler: Personal Profile (click to show/hide)
Spoiler: Known Associates (click to show/hide)
Spoiler: Known Assets (click to show/hide)
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Digital Hellhound

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Re: The Agency - Signups and Agency Creation!
« Reply #49 on: October 21, 2012, 04:27:18 am »

FAQ and Oh god it's too much what do I dooooo?

0. There's too much stuff, my eyes are bleeding. Why? Whyyy?
- I'm sorry. I don't know what happened. One moment it was all neat and orderly and another there was all this stuff there. I hope I didn't scare you away. Only the Director has to care about most of this stuff. If you are LordBucket and were still scared away, well, shit.

1. What do I do, as an Operative?
- You chill. Maybe read the Intelligence Report and the Operative reports, and interact with your fellow Operatives (you can be at the training area or anywhere). If you get ¤ from the boss, you can use it to buy things from the black market as well.

2. What do I do, as the Director?
- YOU WORK. First, make your budget. You have 7¤ Funds/Resources to spread between Acquisitions, Research and Development, Training and Recruitment, Intelligence and, if you so wish, your Operatives. The more ¤ you put into a department, the better it functions and the more you can do with it.

Acquisitions - you can purchase stuff from the black market, build bigger bases'n'stuff or construct safehouses and Agency areas around the world. You're not actually spending anything, but rather the amount of ¤ you put into Acquisitions determines the amount of dice you use against the difficulty of the purchase. 3¤ would be 3d6 against, say, another helicopter (Diff: 10). If you pass, you get the chopper. If not, you don't and can't try to get that specific thing again. Some Acquisitions do 'tie up' ¤ - for example, supplies of weapons, or a bigger HQ.

On the black market, you can either just see generic available things or request specific types of items and gear (an armoured patrol boat, a missile launcher, a supply of designer drugs) or even support on missions (helicopter transport, mercenaries to distract target guards etc).

R&D - the number of ¤ is again the dice used in research rolls. Research has a set number of steps and progresses each turn according to the dice rolls. You can choose the generic field of research or request specific projects for specific things.

T&R - in the same vein, dice rolls equal Agents recruited. A 6 on any dice roll gives a chance for the recruitment of an Operative.

Intel - the more ¤, the more extensive the reports. With Intelligence, you can also choose specific topics (for example, this 'Lazarus' person or the Onyx interception system) to be researched more closely, with reports and briefings produced. You can also choose to send Operatives/Agents to investigate any of the topics of this turn (or request further Intel investigation before committing any assets), but feel free to ignore them if you so wish.

3. But what's all this stuff? Like the R&D/Acquired Equipment?
- It's stuff you have at the HQ. R&D Equipment you have an unlimited amount of, Acquired Equipment a limited, unless you Acquire a continuous supply. You're going to assign it to Agents and Operatives when they go on missions, see.

Please, please ask questions. I will answer everything, I swear.

4. I'm not in...
- Yeah, sorry. You are on the waiting list, though, so just wait for everybody to die horribly.
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LordBucket

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #50 on: October 21, 2012, 08:56:05 am »

Taskforce #11 General Operations

Commencement
Welcome, gentlemen, to Taskforce #11. I trust you're all eager to begin. Please accept the following folders being handed out by my secretarial staff. These contain your orders. After reading, please destroy them in any of our conveniently located incineration canisters attached to your chairs. Thank you, and may we be met with great success.

For operatives uninterested in general operations, you may skip ahead to find your individual assignments here



Designations
"Headquarters" is to be given the name 'Swiss Alps'

Personnel  Assignments
 * Operatives Mikhail and Laura are assigned to Mission 1: 'Operation Skyface' detailed here
 * Operatives Robert and Alex are assigned to Misison 2: 'Operation Razor' detailed here

 * Assign two agents to Mikhail and Laura for 'Operation Skyface'
 * Assign six agents to Robert and Alex  for 'Operation Razor'
 * Assign one agent to 'Swis Alps' physical security
 * Assign one agent to 'Swis Alps' electronic and computer security

No operatives left unallocated
No agents left unallocated

Funding allocations
 1¤ allocated to Training and Recruitment
 1¤ allocated to 'Operation Skyface'
 1¤ allocated to 'Operation Razor'
 3¤ allocated to Intelligence Gathering

 1¤ left unallocated

Research and Development
 * Begin general research in field Surveillance (Remote bugs and devices and field observation gear)

Acquisitions
None at this time

Training and Recruitment
(1¤)
Acquire more agents.

Intelligence Gathering
(1¤)
General Intelligence: Begin discreet intelligence gathering of the following topics: Onyx interception system, ECHELON, interest in Taskforce #11 by other intelligence agencies. No particular priority is to be given to any of these topics. Grab low hanging fruit first.

(2¤)
Income Generation: seek legal income-generation opportunities, preferably in the field of real estate. Others may be considered.

(Free action?)
Research feasibility and cost projections for the following construction projects:

 * Additional R&D wing at 'Swiss Alps'
 * Increased agent capacity at 'Swiss 'Alps'
 * Secure holding cells at 'Swiss Alps'
 * Secondary base to be constructed in British Columbia, Canada, near the US border. Specifications follow:

Purchase a large (100+ acres) plot of forest land. A section of trees and dirt are to be mechanically excavated, then a number of steel shipping crates are to be buried in a concrete foundation to build the base itself, then buried under at least six feet of concrete. This will provide extreme protection from any and all forms of electronic survelliance and remote transmission and detection, due to the faraday cage effect of the steel, as well a great deal of general protection due to the sheer stopping power of six feet of concrete. The whole thing is to then be buried under several more feet of dirt and planted over, with the only access via retractable entryways.

Additionally, a rather ordinary looking house and standard aviation hangar is to be built nearby.

LordBucket

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #51 on: October 21, 2012, 08:57:13 am »

Taskforce #11 Mission Assignments

Mission 1: "Operation Skyface"

Mission Outline
Acquire holographic emitter technology. Operatives are to be given wide degree of autonomy for this assignment.

Reference Video 1: Jessica Yellin
Reference video 2: Kaiju

Target
Target is to be left at the discretion of the operatives

Personnel
 * Mikail Bisharid, Dagger Operative (micelus)
 * Laura 'Sledge' Williams, Hammer Operative (Taricus)
 * Two agents

Equipment and resource assignments
 * 1¤
 * Operatives may draw from R&D Equipment pool in any desired quantities



Mission 2: "Operation Razor"

Mission Outline
Research "unpopular'" targets in either the South American drug trade, or among Afghani warlords. Identify a target that will not be missed. Then, perform a simple hit and run operation for the purpose of resource acquisition. Preferred resources include: currency, munitions and vehicles. Grab low-hanging fruit first. Undesirable resources include: drugs and prisoners. Operatives are to be given a wide degree of autonomy for this assignment.

Target
Target is to be left at the discretion of the operatives, pending approval of The Director after preliminary investigation.

Personnel
 * Robert Graufreund, Dagger Operative (Dragor)
 * Alex Graves, Hammer Operative (Zako)
 * Six agents

Equipment and resource assignments
 * 1¤
 * Operatives may draw from R&D Equipment pool in any desired quantities
 * Operatives may have access to the following from the acquired equipment pool:
   * 1x RUS HI600 Automatiks
   * 10x RUS Ammunition
   * 2x Basic Frag Grenades
   * 1x Improved Surveillance Gear

Dragor23

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #52 on: October 21, 2012, 09:30:34 am »

Acquire Basic Commbead
Acquire Basic Surveillance Gear
Acquire Agency Combat Knife Mk I



"...This should cover anything what I need for this mission..." tells Robert his partner operative Alex. "...We should drive to Zurich and take a plane to... I don't know. We could sell the drugs we loot in south america and make some contacts to the guerilla forces in south america if we aid them... Or we could pit the warlords against each other... What is you opinion, hm?"
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Digital Hellhound

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #53 on: October 21, 2012, 11:44:55 am »

I've PM'd LordBucket some clarifications and stuff, but Dragor and Zako; you have no capacity to transport munitions or vehicles across continents. The Director will have to use his Acquisitions to get those for you.
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Dragor23

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #54 on: October 21, 2012, 11:47:07 am »

I've PM'd LordBucket some clarifications and stuff, but Dragor and Zako; you have no capacity to transport munitions or vehicles across continents. The Director will have to use his Acquisitions to get those for you.

Alright then. Still, my stuff works?
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Digital Hellhound

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #55 on: October 21, 2012, 11:54:16 am »

Your equipment? Sure. Your ideas about the mission? You're still doing preliminary investigation, I guess. You or the Director can request reports on these regions from Intelligence, too, but it's of course cheaper to try to figure things out yourself. You or Zako (Daggers would be more suited to this) can command the two Agents with you as you wish.
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Zako

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #56 on: October 21, 2012, 01:25:52 pm »

Aquire the following:

Basic Commbead
Agency Combat Knife Mk I
Agency Sidearm Mk I
10 x Agency Ammunition
Agency Protective Vest Mk I
RUS HI600 Automatiks
10 x RUS Ammunition
2x Basic Frag Grenades
Fake ID


"Take a gun and some armor, just in case. It's best to have a gun where we are going. In any case, I think that we need to decide on if we want either money and drugs or weapons and gear, because the drug runners would have more money and drugs over munitions and the warlords would have things better suited to their purpose, namely guns and munitions. The warlords would probably have better vehicles too, at least when it comes to combat." Alex glances over to Robert. "I wouldn't want to sell any drugs, it's hard enough getting them let alone finding a buyer for them. Making contacts in the guerilla forces would also be difficult, but if we get on their good side, we could get weapons and stuff that they steal from the warlords. Pitting two warlords against each other might work, but it brings up the problem of getting the stuff without getting shot from both sides, let alone finding whatever is not blown up already."

He thinks for a moment before turning back to Robert.

"Maybe we can set up an ambush for a convoy of supplies? We might not get much, but it could work. We'll have to see what the situation is like when we get information, which I believe you are better at procurring."
« Last Edit: October 21, 2012, 01:44:23 pm by Zako »
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Dragor23

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #57 on: October 21, 2012, 01:33:00 pm »

(We can't take ammunition with us Zako)

"When I'm in the situation to need a gun I already lost..." Robert mutters in his beard. "And finding buyers for drugs is not really difficult. Contacting some crime organizations in america or russia and we have the thing done. We get more fundings if we do this... Probably we could get equipment to make them by ourselves." For a moment he goes silent, pondering if the "ethics" constrict the agency to do such fund raising, but he shrugs and continues "Either way, it's a easy choice. Weapons or money? This is all we need to know now..."

...

"Ah, to make one thing sure. I'm not the fighty type. That's your expertise."

( Digital , can we just not take ammo with us or are weapons not allowed too? )
« Last Edit: October 21, 2012, 01:35:23 pm by Dragor23 »
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Digital Hellhound

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #58 on: October 21, 2012, 01:36:19 pm »

You can take small amounts for personal use - large amounts are too difficult to smuggle. In any case, I'd recommend Zako take a bit more ammo for his weapons, atleast for the Agency Sidearm.

Speaking of which, you can name the Agency-designed weapons anything you want if Mark something and somethings bore you.

The same goes for weapons, *somehow*. You probably bribe the officials. This is a world of espionage, they're used to it. One or two is fine.
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Zako

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #59 on: October 21, 2012, 01:37:51 pm »

"Yeah, I understand. I just hope you know how to handle yourself is all. If we have to make a choice, I say we should go with money over weapons, unless it's something really special. We can just buy more anyway with what we get. Anyway, let's go get some money and blow stuff up."
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