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Author Topic: The Agency [Taskforce #11] - Week I, Turn 3  (Read 12364 times)

Dragor23

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #75 on: October 22, 2012, 10:39:49 am »

"¿Se habla español en Bolivia?" replies Robert with a lopsided sneer. "Patience my friend... We still need intel. I don't half of the drug world against us..."

Go to police station and claim to be a private investigator, which client was attacked by a local gang. Request some files about the local gangs and thanks for their time.
3 Agents start to get street knowlegde, by discrete eavesdropping and normal tourist curiosity.
1 Agent starts to establish a intel and radio room in the hotel. Better yet, rent a lodging, if possible.
Attempt to break  after night in the police station to bug several rooms. Leave no traces.
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micelus

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #76 on: October 22, 2012, 01:38:21 pm »

"Well...it looks like we're obligated to infiltrate DARPA, although I'm not sure at the whole validity of the sources. We've best try, however. Now, the thing about DARPA is that they lack any sort of laboratory or research facility, or at least that's what they keep telling everyone. We'd need access to their data to know for sure. We could at least find out who's research their sponsoring."

We need to access the USA data centres. Find out where one such data centre is, and then gets ourselves there.
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Taricus

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #77 on: October 22, 2012, 01:55:26 pm »

"Odds are we'll be pissing off the american's intelligence agencies if we go through with this, regardless of if we're successful or not.

But hey, sounds fun, and you're the dagger, so I'll go with whatever you suggested."
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Digital Hellhound

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Re: The Agency [Taskforce #11] - Started! Week I
« Reply #78 on: October 24, 2012, 08:05:25 am »

Operation Skyface

More interested in the DARPA model than any more easily acquirable commercial models, Operative Bisharid gets back to work. The type of database he's looking for can be found in the US embassies of most countries, [Dagger 17+5+9, Success!] such as, it seems, Switzerland. Non-secret but still prohibited data can be accessed from there. More high-security centres exist inside the United States, and, possibly, select military bases around the world, but the information the team is looking for can most likely be found in the lower-level databases as well.

Surprisingly, though, the actual location of these tests isn't hidden. It appears - or, rather, DARPA claims that the project is being developed in the Massachusetts Institute of Technology, also known as MIT, most likely in the government-owned Lincoln Laboratory. The embassy database could still yield useful information even outside the project itself, especially if it was bugged or hacked discreetly.

Operative Bisharid: +6XP!

Spoiler: Agents (click to show/hide)

Operation Razor

The other Taskforce team proves once again better at teamwork. Unlike Sledge, Graves is ready to do the more discreet side of the profession despite his proficiencies. While Operative Graufreund heads out to the central police station, Operative Graves and two Agents scour local sources for intel on the drug trade situation.

Graves' [Dagger 2+3+6, Success!] afternoon proves profitable enough. Getting through idle speculation, sensationalism and outright lies, he forms a good grasp of the situation. Though there are few locations, numbers or precise explanations of the drug lords' power struggles, all which would come useful, and the Spanish slang and local dialects used go past him sometimes, the names and relative strengths of the big players becomes clearer - as much as he can trust this kind of information.

Graves and the Agents prepare files and summaries of the situation to wait for Graufreund when he gets back.

Spoiler: Graves' Summaries (click to show/hide)

Operative Graufreund spends his time in more direct action. He spends some time trying to get the accent right, [Dagger 6, Failure!] but still finds himself slipping on key words as he enters the police station. He goes over his invented cover story in his head and strides over to report the 'attack'. Despite his incomplete accent, [Dagger 13, Success!] the police he speaks with seem to take him at face value, if somewhat indifferent to his plight. His requests [Dagger 15, Success![/color]] for information about the gangs are first ignored, but soon he finds an officer who seems to take a liking to him and obliges.

Though a part of the information he gets has already been dug out by his partner, the policeman's explanation is somewhat more thorough. The two biggest gangs Graves also found out about, the Devils and the Street Knives, are embroiled in a war over the lucrative drug trade inside the city, a conflict that has claimed a dozen police officers and plenty of suppliers and other drug world personnel already. The former are backed by a Brazilian drug lord, the latter by a Bolivian called Viteri, and both supply them with weapons and money. The smaller gangs in the city have mostly gone underground so not to get caught in the crossfire, or been pressured into joining either side. The police warns Graufreund not to get involved.

After getting this information, the Operative gives his thanks and heads out. His wandering about inside gave him an alright look at the layout of the building for another visit in the evening...

Graufreund's Agents return in the afternoon, three of them having [Dagger 4+1+6, Success!] went through the city as tourists, participating in some opportunistic eavesdropping when possible. They come back with much of the same information. The gang war has made several places not safe for tourists, and several info points and tourist helps suggested hiring bodyguards if it was necessary to enter those areas. Much of the normal population seems tired and worried, but the conflict has still remained contained to the 'bad neighbourhoods', only spilling over occasionally. The same old problems you could find anywhere fill most of their private conversations otherwise.

Agent Ruan is assigned to rent a lodging and start up a radio room, [Dagger 3, Success!][Dagger 4, Failure!] but while he finds a suitable lot on the outskirts of town, he proves somewhat hopeless with actually setting up everything. He reports late at night he still hasn't fully gotten the system up and running. Still, the lodging should be more useful as a base of operations than a hotel room for a team of this size.

Finally, as night falls, Graufreund returns to the police station. The front doors are locked and security cameras line the walls, [Shared 5, Success!] but moving around the building, the Operative finds a blind spot near an inviting window which he decides to attempt to climb to. Physical exercise and climbing near-sheer surfaces hasn't been the focus of the man's training, [Hammer 4, Success!] he makes the jump and latches onto the windowboard with a few tries, only slightly bruising his body against the wall. The window slides open quietly.

Once inside, Graufreund put his stealth training to use, [Hammer 9, Success!], moving silently through the mostly empty complex, [Shared 18, Success!], avoiding the watchful eyes of security cameras and alarm triggers. He enters as many rooms as he can, slipping listening devices and bugs into every hidden corner and innocent object he can find. To his surprise and dismay, he's not the first to get the idea. A staggering amount of bugs await him already, some filling the good spots. Looks like nothing in here goes unheard by someone in the outside world. Unsure of what to do in the situation, Graufreund sneaks back out without being detected - an excellent two-part infiltration, really - and [Hammer 6, Success!] making the jump to street level without any problems. Graufreund makes sure he's not being watched and returns quickly to the rest of the team.

Operative Graves: +3XP!
Operative Graufreund: +24XP!


Spoiler: Agents (click to show/hide)

---

In this turn: Dragor's terrifying luck makes the GM cry. I'd triple the difficulties of all tests but I know Dragor would just magically gain extra dice and still succeed (but always just barely) in everything.
« Last Edit: October 24, 2012, 08:12:53 am by Digital Hellhound »
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LordBucket

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Re: The Agency [Taskforce #11] - Week I, Turn 2
« Reply #79 on: October 24, 2012, 12:32:48 pm »

Quote
Dragor would just magically gain extra dice and still succeed

I'm ok with my operatives being fantastically successful. :)

Dragor23

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Re: The Agency [Taskforce #11] - Week I, Turn 2
« Reply #80 on: October 24, 2012, 12:41:55 pm »

Quote
Dragor would just magically gain extra dice and still succeed

I'm ok with my operatives being fantastically successful. :)
I'm okay with the fact being fantastically successful. :P
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Taricus

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Re: The Agency [Taskforce #11] - Week I, Turn 2
« Reply #81 on: October 24, 2012, 12:44:33 pm »

I'm perfectly fine with all this, but dammit, give me something to do D:
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Digital Hellhound

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Re: The Agency [Taskforce #11] - Week I, Turn 2
« Reply #82 on: October 24, 2012, 12:46:10 pm »

I'm perfectly fine with all this, but dammit, give me something to do D:

Hey, blame Operative Bisharid or your Director for assigning you this mission. I am but a slave to His whims.
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Taricus

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Re: The Agency [Taskforce #11] - Week I, Turn 2
« Reply #83 on: October 24, 2012, 12:48:33 pm »

Fucking director assigning me to a task more suited to daggers :I
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Dragor23

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Re: The Agency [Taskforce #11] - Week I, Turn 2
« Reply #84 on: October 24, 2012, 12:55:23 pm »

"Jesus... Why can't you get a simple radio room done... But good work with the new base."


Establish radio room.
Eavesdrop police with the bugs.
Make files of information of every notable drug company or gang.
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micelus

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Re: The Agency [Taskforce #11] - Week I, Turn 2
« Reply #85 on: October 24, 2012, 02:15:38 pm »

"Hmm...well seems a trip to the Americas are in order...after we sap the embassy dry of info, that is. Ms Williams, I believe you'll be quite useful in this task. We need to incapacitate a worker or two, steal their uniforms, and enter the embassy with fake IDs."

Watch for a worker leaving the embassy for one reason or another, and knock them out when they reach a secluded o suitable area. Steal uniforms and tie up victims. If for any reason I speak, use a Yemeni accent.
« Last Edit: October 24, 2012, 03:18:13 pm by micelus »
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Taricus

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Re: The Agency [Taskforce #11] - Week I, Turn 2
« Reply #86 on: October 24, 2012, 02:30:36 pm »

"Eh, not what I was trained for. Still, I can help you knock them out. Don't expect me to be able to help out after that though, that ball is in your court. Though if you do run into some trouble, I can run a distraction while you get the data, or just rip the server out of the building."
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micelus

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Re: The Agency [Taskforce #11] - Week I, Turn 2
« Reply #87 on: October 24, 2012, 03:17:51 pm »

"Hmm...well it would certainly be more simple if you would accompany me, but I guess it isn't your area of expertise after all. You just need to incapacitate a worker then."
« Last Edit: October 24, 2012, 03:19:26 pm by micelus »
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You win Nakeen
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Inanna is my husbando

Zako

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Re: The Agency [Taskforce #11] - Week I, Turn 2
« Reply #88 on: October 24, 2012, 07:48:34 pm »

"Well, at least we have the bugs installed. I'll go scout out the gangs, see where they might send convoys or receive them."

Purchase a good set of binoculars, three city maps and some coloured pens. Take two agents and scout out the locations of both gangs hideouts. Mark down supply routes, fortifications, gun emplacements, patrol routes and items of interest. Do this quietly and remain in stealth until I leave. Make sure to leave my info on each gang on a seperate map and drop it off at Base when I'm done scouting out one gang, so the other gang doesn't get the map I just made if I get caught. When I'm done, combine the info of both maps together onto the fresh one and pin it up in our base.
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LordBucket

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Re: The Agency [Taskforce #11] - Week I, Turn 2
« Reply #89 on: October 25, 2012, 12:30:08 am »

Incoming message from The Director:

: "Thank you for your recent status reports. It appears that Operation Skyface has developed to become a covert infiltration mission rather than a raid. I approve of Operative Bisharid's handling of this, but as has been pointed out, Laura's skills are being underused.

Therefore, transfer of Operative Laura 'Sledge' Williams from Operation Skyface to Operation Razor has been authorized.

Operative Williams, when Operative Bisharid embarks for Massachusetts, you are to instead rendezvous with Operatives Graves and Graufreund in Sucre, Bolivia.

Operative Bisharid: While it's not my intention to leave you with insufficient resources to carry out your mission, at present it appears that your ultimate target is to be a public college campus. Operative Williams' heavy weapons and tactical assault expertise are unlikely to be appropriate for this. However, I am anticipating an influx of additional agents (whenever the GM processes the Operations budget). Your spymaster bonus makes you well suited to commanding them. If you require additional resources after the information gathering stages of your operation are complete, keep me apprised and I will consider sending suitable reinforcements once they become available."

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