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Author Topic: You Are Imperial II: The Adeptus Arbites - Escort Duty, Slavers, and Mayhem  (Read 7569 times)

mesor

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Sweet 3 people now.

Welcome to the war.
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Dragor23

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Name : Mercinius Ovator
Username : Dragor23
Skill :Close Quarter Combat
Setting : Gangwars
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Luke_Prowler

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So I noticed you need another player

Name: Lazarus Praetus
Username: Luke_Prowler
Skill: Uncorruptible
Setting: Gangwar
« Last Edit: October 16, 2012, 09:45:33 pm by Luke_Prowler »
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

mesor

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And we have 5.
That was pretty quick we had 2 people for days then jumped to 5 in a few hours.
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Dragor23

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So I noticed you need another player

Name: Lazarus Praetus
Username: Luke_Prowler
Skill: Uncoruptible
Setting: Gangwar

Awww, come on.
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mesor

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Let him have it lol he has the most useless possible skill in this entire game.
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Dragor23

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That's why I'm telling him that. Why not interrogation/counter-terrorism/Crowd-control/et cetera.

It will be much more useful and more benefiting for the whole team, as "uncorruptible", which seems to be a just a mere fluff perk.
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OREOSOME

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I dunno, we might EVENTUALLY run into a gang that also is equipped with a psyker/Daemons. Although at least there isn't a Tyranid setting, or a setting where ALL THE SETTINGS are combined, meaning Orks,Chaos, 'Nids, and gangs.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Luke_Prowler

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I wasn't quite sure what Adwarf would let me get away with, so I took something that seemed "Safe". though Deagor does have a point
« Last Edit: October 16, 2012, 07:56:24 pm by Luke_Prowler »
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

mesor

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Incorruptible would not hold against a strong psycher let alone a daemon lol.
If you run up against one of them you've got 2 option.
Kill it or run like hell.
It's only a roll boost anyway so it wont actually make it impossible.
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OREOSOME

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Incorruptible would not hold against a strong psycher let alone a daemon lol.
If you run up against one of them you've got 2 option.
Kill it or run like hell.
It's only a roll boost anyway so it wont actually make it impossible.

But if the Perk was "Blank" however, thats an entirely different story.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

adwarf

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Mesor you realize that the Lasguns of the Imperial Army are worse than anything the Adeptus Arbites can put up? I mean these things are worse than everything else Adwarf has put in the weapons tab ;)

On another note: power-mauls certainly are lethal and crippling, the non lethal version would be the shock-maul.
Thanks for that Ghaz, fixing now :)

Very nice I can think of a fair few tactics for this game.

Btw the standard rifles in this game are they the same type of weapon as the imperial guard rifles? ( Not the same gun just the same principle of weapon. )
So semi automatic with a bayonette?
Basic weapon for your squads would be the Pacifier Gear, shotguns with Suppression Shields, all units will be assumed to have knives or similar to participate in melee though actual melee will usually be forced. Most combat will be ranged, in melee your units will lose their weapon bonuses unless the weapons are meant for use in close quarters.

I'd like to join.

Name: Lucian Fanorin
Username: OREOSOME
Skill: Leadership.

Gangwars.
Name : Mercinius Ovator
Username : Dragor23
Skill :Close Quarter Combat
Setting : Gangwars
So I noticed you need another player

Name: Lazarus Praetus
Username: Luke_Prowler
Skill: Uncoruptible
Setting: Gangwar

You three are in, adding you to player list. @ Dragor - Due to your skill you'll be getting the  units with riot, and pacifier gear so if you don't want those change your skill.

That's why I'm telling him that. Why not interrogation/counter-terrorism/Crowd-control/et cetera.

It will be much more useful and more benefiting for the whole team, as "uncorruptible", which seems to be a just a mere fluff perk.
Not really :3 If/when he runs into the forces of chaos or a psyker he'd have the best chance of actually surviving such a battle unscathed, though the choice of skill is up to the players. Keep in mind you can make your own up if it fits you better, the three defaults are just there for ideas.

Also you bunch choosing the easiest difficulty :P, funny thing is all it does is make the start easier, everything else is just as hard. Get bad enough rolls at the end of the year and you could find a tendril of a Tyranid Hive fleet descending on Fendark, or even Cult to Nurgle or the other Chaos Gods flourishing and spreading through the city. Hurr hurr hurr :3 Any who I'm working on the turn now, no promise of a deadline other then it being done and posted by the end of this weekend.
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Dragor23

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Pacifier gear was in my mind already.

Riot gear would be more crowd-control.
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mesor

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Hey easier start means more money for us and easier chance to get skills for our commanders and traits for the men and get better equipment.

When we gonna have the first move Adwarf?
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Dragor23

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Hey easier start means more money for us and easier chance to get skills for our commanders and traits for the men and get better equipment.

When we gonna have the first move Adwarf?

When it's done?
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