Initiative Order: Charlie , Snatcher4, Ironhide, Snatcher5
Toss one Snatcher at the other or something clever like that.
Shriek to draw more Snatchers to me.
Charlie comes charging out of the bushes, and after a minor setback has one of your foes pinned. It no longer seems like a good idea to knock one into the other so you just try to knock over Snatcher5. You dart forward and (Cunning 2+1 vs 2-1 Success) shove your shoulders underneath it and rear upward flipping the Snatcher over your body (Damage 5). It lands with a thump and out of the corner of your eye you see it's head bounce off the ground. You roar in triumph hoping to draw attention (Cunning 2+1) but there is no apparent result.
[Snatcher5 is prone and Dazed (loses initiative next turn) and has a sprained forearm]Get up, tackle a snatcher, pin him to the ground and rip his throat out!
You get up with remarkable speed and and again rush at the one that struck you. (Attack 4 vs 4-1) It's a close thing but you manage to lunge and make contact with the Snatcher you try to knock it over (Cunning 4+1 Success!) (Damage 1) Unfortunately it's struggles keep you from doing more damage.
[Snatcher4 Turn] It struggles, attempting to break your hold and get up. (Cunning 1 vs 3+1 Fail) When it can't it tries to bite your leg. (Attack 1-1 vs 4-1 Fail) You kick it in the teeth in response (Counter 1 vs 1-1 Success) but the blow is at an awkward angle and has no real power behind it (Damage 2).
[Snatcher4 is Prone, pinned by Charlie]-------------------------------
Initiative: Tepin, Snatcher2, Snatcher3
Kick something
Tepin kicks at Snatcher2. (Attack 2+1 vs 3-1 Tie, no result, no counter)
Snatcher 2 bites Tepin's arm. (Attack 5-1 vs 1-1) (Damage 1) it doesn't get a good grip though and he slips away. Snatcher 3 tries to bite his neck (Attack 5-1 vs 4-1) (Damage5) It's small teeth rip away a chunk of skin and fascia.
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Initiative: Snatcher Lead 6, Strider 5+1, Moonfang 5 Hooktoe 5-1, Snatcher6 4, Snatcher7
Ambush something
(Stealth 1+1+2=4) (Cunning 2+1)
Snatcher Leader stats: +1 Stealth
One of the Hunters is standing on top of one of yours mauling him horribly. This seems like the best target. ((Ambush attempt here ad-hocked as Cunning+Stealth vs Cunning + Sense))
(Ambush 4+3 vs 1+2 Success more than 2x Snatcher attack auto-success) (Damage 5) You charge out of the undergrowth taking her completely by surprise. ((See Moongfang turn for results))
Action: Assist Hooktoe in the bullrushing and/or clawing biting viciously
See Hooktoe turn for coordinated action.
Hooktoe attempts to bull #6 down and claw/bite him viciously.
Hooktoe rushes forward with Strider a few steps behind. Hooktoe tries a straight tackle to knock over the target with pure strength (3+1 vs 4-1 Null) (Luck 6) The Snatcher is staggered by this attempt though leaving it open to Strider. (Cunning 1+1+1 vs 1-1) It's a rather sloppy takedown in Strider's estimation but it works. The end result is stil your pack leader standing on the target's neck. (Damage 5)
[Snatcher6 Turn] This one is aggressive and rather than attempting to escape right away it claws frantically at Strider (Attack 2-1 vs 5) Strider is thoroughly unimpressed and digs his claws in a little deeper (Counter 4-1+2 vs 1-1) (Damage 1)
[Snatcher6 is Prone, Pinned and bleeding from claw punctures]Attempt demoralization through our signature call.
Then leap from the snatcher I just incapacitated to aid any of the nearest allies with their own, unhurt Snatcher. If none are seen, then aim for the least non-incapacitated one.
> Preferably aiming to maim other than straightly killing.
You will not kill our young any more!
Your cry is cut short by the fact that you are suddenly the exact opposite situation to that of a few seconds ago. A Snatcher is standing on you and your side hurts a lot.
You manage to break the Snatcher's grip and roll out from under it(Cunning 6 vs 4) It manages to not lose it's footing while you do this. (Snatcher Luck 4).
[Moonfang is Prone and 95/110 HP]Try not to die
The boss rescues you allowing you to rise shakily to your feet and stumble slowly in the direction of the one who hurt you.
[Snatcher7 is no longer Prone, still severely injured]At a Glance:Tepin (NPC) is getting hurt.
Moongfang got slammed hard but recovered.
Hooketoe and Strider have pinned their target.
Charlie and Ironhide have the upper hand at the moment.
Snatcher Lead has revealed his presence.
No one is very seriously hurt yet.
Everyone is getting a bit tired.
Everyone is still fairly well fed.
It's still morning (Turns up to now have only been about 5 minutes long at most, and the combat ones only a few seconds each.)
Wind shifts rather suddenly to NW and picks up.
((Btw, because tracking persistent injuries would be a pain (ha!) you guys have hitpoints. Your foes though take Dwarf Fortress style damage with disable-able/removable anatomy and such))