just FYI, the Fleece you can make in the magic loom is actually has the [LEATHER] tag, and you can use it to make leather items, but does not (or should not at any rate) [IMPLIES_ANIMAL_KILL] so they should be safe.. Contemplating also adding just plain fleece that you can make from wool to make leather items, but probably wouldn't give much more in the way of armor than layering clothes would.
not allowing jobs in the civ file doesn't actually affect fortress mode at all, I think it only changes what professions migrants can have, you can still just activate the job for anyone.
Herbivore tag would be awesome, perhaps with the addition of elf groves in the new version we'll see something to that effect, we can only dream
Slogging along at that cutie mark revamp project, but as I am now situated in my new digs and actually have internet again, I have two weeks of catching up to do, so it's not exactly progressing at a stellar pace. I am currently looking at about 30ish different castes per tribe, times two sexes, so around 200 different castes before some slight duplications to prevent cutie mark copies.
The castes are less focused than the current system, instead of shoehorning a specific class to a specific job, they now have a theme with smaller bonuses to several skills instead. For example a railway engineer has bonuses to furnace operation, mechanics, and a bit smaller bonus to mining and siege operation.
This creature file is going to be BIG...