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Author Topic: My Little Fortress - 2016 (DF 0.43.04) yay!  (Read 185860 times)

Clover Magic

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #90 on: October 14, 2012, 12:23:17 am »

Lol I'm pretty sure that's actually how she got her borken legs, a crowd of giant thrips zombies swarmed her and knocked her over, but thatnks to her armor they never landed a killing blow, instead just breaking all her leg benders and ripping the cartilage in her ears (which is annoying, since it doesn't heal so her tile is always flashing as if wounded but she's perfectly fine now, pretty much).

Anyways, caught another bug.  For the rainbow extrapolator blueprints, the reaction is trying to make an ITEM_TOOL_BLUEPRINT_COLOR_EXTRAPOLATOR, but there's no such item - the actual blueprints have the item name of ITEM_TOOL_BLUEPRINT_RAINBOW_WORKSHOP.  This is freaking out the reaction and making it produce random tools, none of which are actually usable as such, and so a rainbow extrapolator cannot be built.  Just change the item name in the reaction product and it'll be fixed.

Also straw beds are not taking their material properly.  They can be used as beds, but are just named "bed" with no mention of straw anywhere.  Not sure if this is intentional.  Cloud beds and other furniture seem to be working fine, if having the aforementioned problem of not being stored anywhere.  (The same for the cloud seeds/light clouds/heavy clouds, which results in a cluttered weather factory really quickly).

Every other industry I've gotten running so far seems to be doing just fine, though - I've got a ton of apples, clouds are fine aside from not being stockpiled, study is producing tomes automatically, etc.

Edit: Just built a crystal forge...are high-value gems supposed to be body parts?  It's calling for an "unrotten GEM_HIGH_VALUE bodypart", which, looking in the raws, you've added USE_BODY_COMPONENT and UNROTTEN to the gem reagent.  I'm fairly sure this will block normal gems, as USE_BODY_PART insists that it's a CORPSE or CORPSEPIECE, so we might not be able to make crystal shards from high-value gems unless there's a body with the needed reaction class sitting around.  Removing those two tags would fix it, and if there's some animals you're planning to make into crystals, a separate "Process Crystalline Corpse" or something reaction would be best.
« Last Edit: October 14, 2012, 12:33:55 am by Clover Magic »
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Replica

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #91 on: October 14, 2012, 02:13:02 am »

Research points don't really store properly anywhere either if I remember correctly.
Wasn't really a big deal since I stored all excess/discard RP in a dumped pile underground until needed, but still.

She has survived, however, and is now the fort's Legendary Crutch Walker. 

...How in the world do ponies use crutches?



The same way she's strapped a sword to her hoof, apparently.  Bugger if I know.

Is... is she wearing 4 horseshoes on her front hooves while having invisible nameless thread sown into her rear knees?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Sorcerer

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #92 on: October 14, 2012, 04:02:57 am »

Trying to remember what I copied to make the unrotten tag appear there. Weird. The fact that ponies have joints actually does seem to be quite a disadvantage, since no one else does. Might have to include some joints for other creatures to make it a bit more fair. Should have all the bugs reported fixed later today, thanks for reporting all!
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Asssasin Asha

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #93 on: October 14, 2012, 06:56:54 am »

I love this mod, really. Last migration I got a 3-year old earth pony colt who, while not having a cutie mark, is an adept miner, comes with his own shovel and qucikly became my first legendary miner, beating my original miner by couple lenghts despite having less skill than her. Poor girl is still not legendary... It's probably because she went on a break when there was something to do and children don't have that state AFAIK.
Now the newest migration is a pain in the head... I had 24 ponies before... the wave itself consists of 29 ponies... Darn it... now the fun part begins. Oh, well at least 2 unicorn FOALS are freaking legendary +5 strand extractors! Also not having their cutie marks...
And sometimes the info window does not tell wether a pony is a pegasus, unicorn or an earth pony. No such information, sorry.
Does anyone know how to get their names back or do I have to bear with Dwarven ones?
And also, once a wereshrew appeared in my place! It killed a skunk that happened to pass by, then turned into a griffon and left... And I had my mass of ponies already running in place. I wondered what would happen if 10 ponies attacked that thing together...

Edit:
I just noticed that the title under my name is Escaped Lunatic. That's... fitting, considering who I got my nickname from...
« Last Edit: October 14, 2012, 08:11:26 am by Asssasin Asha »
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Sorcerer

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #94 on: October 14, 2012, 09:07:59 am »

For the names you can get the df language improved mod, it has options for translated language files. I have to look into the stacking horse shoes issue from earlier in the thread too, they should really only be able to use one set at a time. Glad you like it so far though! There are some ideas in the works for maybe making those strand extractors a bit more useful too.
Gah, so many things I want to get done and no real place to work.
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Clover Magic

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #95 on: October 14, 2012, 09:38:30 am »

She's also wearing two cloaks.   :P

It's because light horseshoes and normal horseshoes are different layers, I believe - horseshoes are ARMOR, light horseshoes are OVER, so it's like a dwarf wearing high boots over his socks or shoes - she came wearing the steel light horseshoes, and put the bronze ones over them when I told her to wear metal armor.
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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #96 on: October 15, 2012, 12:59:26 pm »

I still remember Lace Lizard, the earth pony carpenter mason foal from the test fort I ran after I completed the cutiemark system who became legendary at both carpentry and masonry at the age of 6. She was 4 years old when she came to my fort.

She is the only pony from DF that I actually remember clearly by memory, lavender mane, pale green coat, yellow eyes, cutiemark of a stack of planks... she wore a hood, a bow (as in hair bow like the one Applebloom wears), a dress and a long skirt. All of normal quality and plain color.
She was a pessimist and the youngest child in a family of 4.
She crafted an artifact wooden table called the crevice of... something which was worth absolutely nothing at all but had a great symbolic value since it had a picture of an elf being mauled by a minotaur engraved on it.

I built a whole damn palace for her and neglected her entire family (by the time my fort died of FPS death they were still forced to sleep in the dormitories along with 1/3 of my fort).
She also had the only straw bedding in the entire fort.
At one point she was captured by a babysnatcher but was saved by an inch of her life after the goblin carrying her broke both his legs five tiles away from the map edge.
She single handedly built most of the initial housing and perimeter wall up until more foal carpenters and peasants arrived in the massive migration waves that followed.

She was awesome.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Telgin

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #97 on: October 15, 2012, 01:13:46 pm »

I definitely need to take a look at this mod sometime.  I'm still using a modified version of Dsarker's update of Nidokoenig's old .31.25 mod, which has served me well up to this point but was unfortunately apparently abandoned.

The cutie mark system I'm a bit worried about since it sounds like you could end up with lots of useless migrants who are now also more difficult to retrain, but having cutie marked ponies for useful industries would hopefully offset that.  I'll try playing around with it and see what happens.

The research system sounds interesting too, I'll have to take a look at that too.

I still remember Lace Lizard, the earth pony carpenter mason foal from the test fort I ran after I completed the cutiemark system who became legendary at both carpentry and masonry at the age of 6. She was 4 years old when she came to my fort.

...

She was awesome.

That does sound pretty awesome.  How did you get her to work as a foal?  Was this with Therapist (does Therapist let you do that?), or are ponies considered adults at 4 in this mod?

I had a similar incident with a snatcher in my community fort (using Nido's mod) when a foal was nearly kidnapped by a badger pony berserker, one of my newish axe ponies chased the snatcher down and mutilated him 1 tile away from the map edge.  He ended up with permanent scarring and nerve damage in a leg after that, but he was a hero from then on and ended up with the second best home in the fort.  Captain Glaive remains one of my favorite ponies from that fort.
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Sorcerer

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #98 on: October 15, 2012, 01:22:33 pm »

Just to explain the cutie mark stuff a bit. They still have their standard aptitudes. Two non specialist earth ponies still make better farmers than non earth ponies. The cutie marks are just an additional bonus on top of that. The kids working comes from them having innate skills high enough to have the skills enabled. I don't think many of the classes actually have innate skills so it's mostly from migration.
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Pokon

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #99 on: October 15, 2012, 05:02:11 pm »

You know, I guess we can thank Dwarf Fortress for being so flexable, because Crystal Ponies so far seem very compatible with it. Hard flesh, mostly weapon-based cuti marks,ect.
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Deathseer

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #100 on: October 15, 2012, 05:16:34 pm »

Well, I just had an uber-badass migrate to my fortress.  I have taken to calling him Captain Stone, for he is now Captain of the Ironflanks squad of my military.

We'll just let the descriptions speak for themselves with this guy

Spoiler (click to show/hide)
« Last Edit: October 15, 2012, 05:18:32 pm by Deathseer »
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doublestrafe

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #101 on: October 15, 2012, 06:44:25 pm »

She's also wearing two cloaks.   :P

It's because light horseshoes and normal horseshoes are different layers, I believe - horseshoes are ARMOR, light horseshoes are OVER, so it's like a dwarf wearing high boots over his socks or shoes - she came wearing the steel light horseshoes, and put the bronze ones over them when I told her to wear metal armor.
So "light horseshoes" are what Applejack and Rainbow Dash throw, and "horseshoes" are what Celestia and Luna wear? It almost seems backwards.

I need to dive into this when I get home from work, if I can remember how to properly disable a texture pack.
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BlueMagic

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #102 on: October 15, 2012, 10:14:21 pm »

One of the ponies bit off the tounge of an eagle woman and made it sail in an arc.
I'm so proud.
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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #103 on: October 15, 2012, 11:16:16 pm »

"He absolutely detests hamsters"

I still remember Lace Lizard, the earth pony carpenter mason foal from the test fort I ran after I completed the cutiemark system who became legendary at both carpentry and masonry at the age of 6. She was 4 years old when she came to my fort.

...

She was awesome.

That does sound pretty awesome.  How did you get her to work as a foal?  Was this with Therapist (does Therapist let you do that?), or are ponies considered adults at 4 in this mod?

It is an unintentional DF bug that happens when you give natural skills to castes, the children of that caste will sometimes have labors that can't be deselected, and with the amount of spare time they have they often become legendary very early on compared to other slaves.

I don't remember if the labor was automatically enabled the day they grew from baby to child or if it only worked for children migrants.
I do remember that it doesn't work for all labors however, some natural skills don't seem to show up properly for whatever reason.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #104 on: October 15, 2012, 11:19:21 pm »

Edit: Forum killed itself and delayed my reply for 10 minutes.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange
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