Turn 7, Floor 1: Head Goes Where?Investigate everything about this cauldron. There must be a reason that this is here!
[1] You shove your head into the cauldron, screaming "TELL ME YOUR SECRETS!"
"So...strange things eh?"
Examine this cauldron room if anything can be taken, if so, take one of the extra legs of the cauldron if it's supported by the rest. If not, peer into the cauldron from the side.
[4] There's three legs and they all seem pretty sturdy, so you're guessing that if you pried one off and the bent the other two back it'd hold up okay-ish.
[3-1] Unfortunately as a side effect to being sturdy they're hard to rip out. Or was that the definition? Point is, they're not going anywhere.
Aye! This thing won't feckin' go down!
>KEEP PUNCHING.
[1] vs [2] You flail uselessly at the giant snail.
[5+1] vs [1] It then envelops your head completely in its mouth and shreds it with sickening ripping sounds. Your body twitches grotesquely for a moment and then is still.
-5 HP
You have been struck down."What is the source of the yelling?"
Go and heal Garret. If the snail got the best of him, try to drag him away from the monster snail instead.
[6] vs [4] You tug him out of the snail's mouth with another slight ripping sound. He... doesn't have a lot of skin left on his head.
"It's just as my mother said..." Abel muttered again. Never trust anyone...
Follow wealthy looking man further and look reliable before persuading him to hire me.
You follow the wealthy man.
"What the hell...What am I thinking?"
Listen for sounds of combat. If none, return to where I came from. If some, run away from them.
[3] You hear movement, and that's kind of like combat. You can't figure out which direction they're coming from, though.
"That was ... easy.
You want me to hire you? Yes, very good, a bodyguard would be useful here. You'll be paid once we're out; our kidnappers misplaced my wallet."
Ignore loot. Examine newly cleared room.
[6] You examine these bricks. And that moss. And this... whatever this is. Some kind of leaf or dead bug or lint or something? Bah, whatever. Point is, there's nothing in this room but a lot of bricks that don't seem to be secret buttons, a lot of moss that isn't covering any treasure you can find, and the same gaping maw of darkness above you that this whole place has.
(Stuff only ever happens once I've signed off blargh)
"Aaahhh what is...?" Morry mumbles, staying back and listening to the commotion of people punching bugs and whatever else is going on down those hallways. Not wanting to get involved in any fighting,
Morry slinks back into the room with the cauldron,
as it seems the least action-packed right now.
You slink back into the room with the girls, followed quickly by that Verock fellow.
Verock stays away from the danger, but examines the cauldron for any signs of magic.
[6] Clearly this cauldron is heavily enchanted to hide how enchanted it is. Or it's just mundane, but you can't prove that now can you?!
Abel (DiezIrae)
5/5 HP
+1 Looking Tough
A blue-haired, blue-eyed man with a large but fragile frame.
Aira Kellel (Tiruin)
5/5 HP
+1 Brewing
A brown-haired, green-eyed woman with fair skin and a slight build.
Elizo von Heinz (Nirur)
5/5 HP
+1 Tailoring
1xp
A well-groomed, slightly fat man in fancy attire.
Morry (Wirevix)
5/5 HP
+1 Pickpocketing
A small, brown-haired, grey-eyed young man.
Matthew Sarthale (Caellath)
5/5 HP
+1 Medic
Brown-haired, light-eyed, fairly average-looking young man.
Verock the Destroyer King (Spinal)
5/5 HP
+1 Performing
Short, unimposing man with curly black hair and feeble-looking arms.
Kiaphus (GreatWyrmGold)
5/5 HP
+1 Bullshitting Superior Officers
Man who looks like a proud, brave, skilled warrior, when he remembers to keep up the act.
Abby Redwood (Zako)
5/5 HP
+1 Blacksmithing
Fit young woman with dark green eyes, lightly tanned skin, and brown hair tied back in a short ponytail.
Garret McEarnest (greenstarfanatic)
-2/5 HP (2/5xp)
+1 Juggling
Muscular scotsman, complete with red beard and hair.
Giant Snail (far left path)
10/10 HP
+1 Attack
Strange smoking green stone (right path room)
Right Path:
Elizo (room)
Abel (Elizo)
Kiaphus (rightright corner)
Left Path:
Matthew (Garret, near snail)
Garret (dragged)
Room:
Abby
Aira
Verock
Morry