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Author Topic: Tower of Horrors RTD [Turn 21: Back Where You Started]  (Read 28832 times)

Nirur Torir

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Re: Tower of Horrors RTD [Turn 6, Floor 1: Boom Headshot]
« Reply #75 on: October 08, 2012, 08:20:33 am »

"That was ... easy.

You want me to hire you? Yes, very good, a bodyguard would be useful here. You'll be paid once we're out; our kidnappers misplaced my wallet."

Ignore loot. Examine newly cleared room.
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Wirevix

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Re: Tower of Horrors RTD [Turn 6, Floor 1: Boom Headshot]
« Reply #76 on: October 08, 2012, 10:50:25 am »

(Stuff only ever happens once I've signed off blargh)

"Aaahhh what is...?" Morry mumbles, staying back and listening to the commotion of people punching bugs and whatever else is going on down those hallways.  Not wanting to get involved in any fighting,

Morry slinks back into the room with the cauldron,

as it seems the least action-packed right now.
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In other news, the trees in my game can have invisible sex.

Spinal_Taper

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Re: Tower of Horrors RTD [Turn 6, Floor 1: Boom Headshot]
« Reply #77 on: October 08, 2012, 04:30:26 pm »

Verock stays away from the danger, but examines the cauldron for any signs of magic.
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IronyOwl

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Re: Tower of Horrors RTD [Turn 6, Floor 1: Boom Headshot]
« Reply #78 on: October 08, 2012, 05:49:01 pm »

Turn 7, Floor 1: Head Goes Where?


Investigate everything about this cauldron. There must be a reason that this is here!
[1] You shove your head into the cauldron, screaming "TELL ME YOUR SECRETS!"

"So...strange things eh?"

Examine this cauldron room if anything can be taken, if so, take one of the extra legs of the cauldron if it's supported by the rest. If not, peer into the cauldron from the side.
[4] There's three legs and they all seem pretty sturdy, so you're guessing that if you pried one off and the bent the other two back it'd hold up okay-ish.

[3-1] Unfortunately as a side effect to being sturdy they're hard to rip out. Or was that the definition? Point is, they're not going anywhere.

Aye! This thing won't feckin' go down!

>KEEP PUNCHING.
[1] vs [2] You flail uselessly at the giant snail.

[5+1] vs [1] It then envelops your head completely in its mouth and shreds it with sickening ripping sounds. Your body twitches grotesquely for a moment and then is still.

-5 HP
You have been struck down.


"What is the source of the yelling?"

Go and heal Garret. If the snail got the best of him, try to drag him away from the monster snail instead.
[6] vs [4] You tug him out of the snail's mouth with another slight ripping sound. He... doesn't have a lot of skin left on his head.

"It's just as my mother said..." Abel muttered again. Never trust anyone...



Follow wealthy looking man further and look reliable before persuading him to hire me.
You follow the wealthy man.

"What the hell...What am I thinking?"

Listen for sounds of combat. If none, return to where I came from. If some, run away from them.
[3] You hear movement, and that's kind of like combat. You can't figure out which direction they're coming from, though.

"That was ... easy.

You want me to hire you? Yes, very good, a bodyguard would be useful here. You'll be paid once we're out; our kidnappers misplaced my wallet."

Ignore loot. Examine newly cleared room.
[6] You examine these bricks. And that moss. And this... whatever this is. Some kind of leaf or dead bug or lint or something? Bah, whatever. Point is, there's nothing in this room but a lot of bricks that don't seem to be secret buttons, a lot of moss that isn't covering any treasure you can find, and the same gaping maw of darkness above you that this whole place has.

(Stuff only ever happens once I've signed off blargh)

"Aaahhh what is...?" Morry mumbles, staying back and listening to the commotion of people punching bugs and whatever else is going on down those hallways.  Not wanting to get involved in any fighting,

Morry slinks back into the room with the cauldron,

as it seems the least action-packed right now.
You slink back into the room with the girls, followed quickly by that Verock fellow.

Verock stays away from the danger, but examines the cauldron for any signs of magic.
[6] Clearly this cauldron is heavily enchanted to hide how enchanted it is. Or it's just mundane, but you can't prove that now can you?!


Spoiler (click to show/hide)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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Re: Tower of Horrors RTD [Turn 7, Floor 1: Head Goes Where?]
« Reply #79 on: October 08, 2012, 05:51:52 pm »

Continue along the right-hand passageway.
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Spinal_Taper

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Re: Tower of Horrors RTD [Turn 7, Floor 1: Head Goes Where?]
« Reply #80 on: October 08, 2012, 05:52:28 pm »

Go on ahead.
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Caellath

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Re: Tower of Horrors RTD [Turn 7, Floor 1: Head Goes Where?]
« Reply #81 on: October 08, 2012, 06:27:03 pm »

"God damn it, they got one of us!"

Get away from the snail and towards the right pathway. Drag Garret's corpse and use it as a shield while retreating away from the snail.
« Last Edit: October 09, 2012, 12:20:48 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

GreatWyrmGold

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Re: Tower of Horrors RTD [Turn 7, Floor 1: Head Goes Where?]
« Reply #82 on: October 08, 2012, 06:38:09 pm »

HIDE. HOPE SOMEONE WHO DOESN'T WANT TO KILL ME FINDS ME.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Wirevix

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Re: Tower of Horrors RTD [Turn 7, Floor 1: Head Goes Where?]
« Reply #83 on: October 08, 2012, 06:49:33 pm »

"Well.  I guess there's... no way out through here, then?"  Morry smiles weakly, not entirely sure why one guy has his head in the cauldron.  At least that means it's presumably empty of anything particularly interesting.  But since this room seems like a dead-end,

Morry heads back out into the hall, and pokes Kiaphus in the shoulder.
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In other news, the trees in my game can have invisible sex.

GreatWyrmGold

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Re: Tower of Horrors RTD [Turn 7, Floor 1: Head Goes Where?]
« Reply #84 on: October 08, 2012, 06:53:09 pm »

"AAAH! Oh, it's just you..."

Follow Morry once he finds me.
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Greenstarfanatic

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Re: Tower of Horrors RTD [Turn 7, Floor 1: Head Goes Where?]
« Reply #85 on: October 08, 2012, 06:55:00 pm »

((Wow. That was quick. So what happens now?))
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IronyOwl

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Re: Tower of Horrors RTD [Turn 7, Floor 1: Head Goes Where?]
« Reply #86 on: October 08, 2012, 07:03:33 pm »

((Wow. That was quick. So what happens now?))
((That might depend in part on a few details, but for the most part you're now worm food and can rejoin the waitlist if you so choose.))
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Greenstarfanatic

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Re: Tower of Horrors RTD [Turn 7, Floor 1: Head Goes Where?]
« Reply #87 on: October 08, 2012, 07:05:28 pm »

((Wow. That was quick. So what happens now?))
((That might depend in part on a few details, but for the most part you're now worm food and can rejoin the waitlist if you so choose.))
(Then I shall. Also, it was a SNAIL, not a WORM.))
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Hey, don't forget about research boy sitting right here!

Tiruin

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Re: Tower of Horrors RTD [Turn 7, Floor 1: Head Goes Where?]
« Reply #88 on: October 08, 2012, 08:59:15 pm »

((It's obvious he was making a joke.  :())

"What was that I heard?"

Aira looked back to the doorway to remember that the others were still there, near whatever was making the noises.

"Everyone! To us!"

Erm, try to stabilize the cauldron again? Then get it's leg.
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Zako

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Re: Tower of Horrors RTD [Turn 7, Floor 1: Head Goes Where?]
« Reply #89 on: October 08, 2012, 09:19:42 pm »

"I don't like the sound of that! Let's get out of here!"

Head out and take the right passage.
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