TolyK:Book, if I would've said that I am scum, and vote Hapah and you win with scum 100%, otherwise we'd kill you at night... would you have gone with us?
I doubt it. Hard to say with certainty, but in general if not in conflict with my alignment I prefer a town win, lynching Hapah would defuse Bruce, which was my hole card, and I didn't fear your trying to kill me (
once, thanks to Truce). Still, interesting plan; ballsy and probably doomed (you'd be outing Tiruin too), but it's good you thought of it.
Not doing it was probably optimal, though.
Hapah:Slight mixup if that's the case, then: I should've known that I got shot N2 and it failed.
Right, those N2 actions were utterly nuts. Turns out the actual kill was first delayed and then blocked. I like how Light of Judgement would have killed you and spared me, that was lovely.
I put forward my plan on the last day mostly because it would disarm Tir (who was my primary suspect) of his swap ability, which scared the hell out of me. The fact that it would have confirmed Jim and IO's roles was nice, and gave me a way to present the plan that wouldn't set off all the alarm bells.
Just a comment: I thought the plan was bad for the reasons Jim and Irony pointed out (and the real danger, as wuba said, was the scum switching roles with
you). But in general, I find reliance on such 'plans' counterproductive. If people think so-and-so is scummy, just lynch them! That's what the game is about! If you instead dicker with 'oh let's do this and if he does that it means that other thing' you tend to disrupt actual scumhunting, and always leave out unknown factors (because everybody lies and the scum will have aces up their sleeves).
Also, I still find your reluctance to cast a vote until the last possible second annoying; that's a habit that I suggest you get rid of. Just a suggestion, of course, but man, that gets old.
Wuba:Also, I might have made far to many revives this game, but that was kind of a theme this round. Zai is right about that theme thing. I can't help it.
I like that your games have themes underlying them. But yeah, the revives coupled with the (accidentally, mostly) deathless nights made it seem we weren't making any progress, and for some days the game seemed stalled; a day or two more and it could have gotten really boring.
Think0028 had also made Bookthras invincible at the start, but was modkilled. An invincible survivor...
I love you guys. I felt badly about jerking Tiruin around and using Hapah as human shield and all that, seemed like kindness repaid with injury, but one plays the cards one's dealt.
On that vein, I'm happy to read in deadchat that I did successfully goad Dariush into targeting me N1; too bad he wasn't the scum I thought he was, or the mirror would have been much more effective.
Bookthras got a fun role that was all about keeping alive. I think I balanced that one pretty nicely.
Yup, that was a pretty amazing role, balanced to perfection. Too bad I sucked at playing it.
I'm not sure how having 3 people modkilled changed the game, but it seemed necessary. I'm glad the game was still enjoyable after that.
I applaud this decision. It was ballsy and risky, but it turned out really well. If more mods did this more often, people would eventually learn not to join games they aren't going to play. It helped that it killed two town and one scum, so kept the balance going.
Overall, I'd give myself an 80% on this game. 90% on the roles, 70% on mod activity, 65% on flavor, 95% on keeping the game going.
I'd say 90%+ on roles is right (though a case can be made for fewer revives), and I found the flavour enjoyable, so more than 65%. For the rest...
Anyone have any comments on the game to improve future BYORs?
Consistency. I was being theatrical at the time, but in earnest: please make sure votes are counted when made correctly and in good faith even if you find them hard to read, that the vote counts are accurate and frequent, and don't say things like "I'm not answering any more questions about meta stuff" (like precedence order or definitions or would a delayed action go off in such-and-such case and so on). We count on you to answer questions and keep us
clearly informed of where the game is votewise.
But otherwise, the roles were lovely, the unpredictable bullshit was really fun, and the counters and twists were well thought out; that's why we like your games. I wish Shakerag would have done a better betting job; that looked like a very fun side game that didn't need to end so soon.