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What rules should we keep?

Mining only
Shipbuilding only
Smithing only
Mining and shipbuilding
Mining and smithing
Shipbuilding and smithing
All of the above
None of the above

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Author Topic: Feudalism Rethought  (Read 41259 times)

IamanElfCollaborator

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Re: Feudalism Rethought
« Reply #435 on: October 19, 2012, 02:02:30 am »

The tribute system?

Wait hang on, I'm not a fief.

GreatWyrmGold

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Re: Feudalism Rethought
« Reply #436 on: October 19, 2012, 06:23:08 am »

So sorry guys, I had a camp for a week but my internet fucked up before I could tell you guys, I'll do some reading over right now, please tell me I didn't miss anything important

Oh and because I have to put it out here, Bronze is better than Iron but not steel

And I thought I had reasonable acces to metals, butmy mines suck, oh and tell me what stats I have to put up
Told you so.

And I forgot about that bit, let me fiddle with your mines....
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Tack

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Re: Feudalism Rethought
« Reply #437 on: October 19, 2012, 08:10:21 am »

If only I could've gotten in on this. I could've remade Blue-Gem.

Ah well, PTW. Is there a waiting list or some-such?
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Deny

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Re: Feudalism Rethought
« Reply #438 on: October 19, 2012, 08:50:58 am »

OK assigning miners, and showing list changes

Spoiler (click to show/hide)

660 miners onto Torian Tetrahedrite Deposit
960 onto Torian Limonite Deposit

Jewlers turn things like silver into jewelry for money, thats Ok right?

Oh and should you put animals in as a reasource or no?

added more miners for the wealth
« Last Edit: October 19, 2012, 05:58:49 pm by Deny »
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mesor

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Re: Feudalism Rethought
« Reply #439 on: October 19, 2012, 10:42:35 am »

They can once it has been smelted.
But first you have to find somebody interested in buying it.
400 wood cutters is a bit much.
You only really need maybe 100 at most unless you intend to build a whole new city.
Wyrm will decide how many animals you can start with.
« Last Edit: October 19, 2012, 10:47:23 am by mesor »
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mesor

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Re: Feudalism Rethought
« Reply #440 on: October 19, 2012, 10:48:44 am »

Tack wait for Wyrm to get back but there is a couple of NPC nations you can take one of them over if you want to.

(( Btw where is Tor? I cant seem to spot it on the map I see everything else like mine up nexto the circles land in the big open area with my wall blocking entrance and a nice coast line but I can't spot Tor.
Or tor is the land behind the wall and mine got cut off the map entirely.
We really need a better map it's really hard to make out most of it. ))
« Last Edit: October 19, 2012, 11:38:09 am by mesor »
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Zrk2

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Re: Feudalism Rethought
« Reply #441 on: October 19, 2012, 01:50:04 pm »

I'll put 500 resource gatherers on my mines.
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #442 on: October 19, 2012, 03:21:59 pm »

If only I could've gotten in on this. I could've remade Blue-Gem.

Ah well, PTW. Is there a waiting list or some-such?
Dalburg and Ouldlend are up for grabs. The former is a forested area with plenty of pasture, the latter is undefined except for being an island without many trees. Or you could make an organization.

(( Btw where is Tor? I cant seem to spot it on the map I see everything else like mine up nexto the circles land in the big open area with my wall blocking entrance and a nice coast line but I can't spot Tor.
Or tor is the land behind the wall and mine got cut off the map entirely.
We really need a better map it's really hard to make out most of it. ))
Yes, we do. You're just south of Gondolin and west of Fufgraf. Does that help?

-----

Anyways, the way things are now Tor's mines would bring in 900 copper ore, 180 silver ore, and 360 iron ore; and East Torburg's mine brings in 1,750 lead ore and 250 silver ore. How much gets smelted depends primarily on how much fuel you can get...
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Deny

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Re: Feudalism Rethought
« Reply #443 on: October 19, 2012, 05:50:13 pm »

Ok, I'll change the amount of wood cutters
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mesor

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Re: Feudalism Rethought
« Reply #444 on: October 19, 2012, 06:06:40 pm »

Lol that does not help Wyrm I am Gondolin.

So tor is the big open area with a coastline with my wall blocking off the only land entrance?
And Gondolin is right above it but got cut off the map.
« Last Edit: October 19, 2012, 06:14:32 pm by mesor »
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #445 on: October 19, 2012, 06:20:29 pm »

No, Gondolin is that little area to the north of the wall and Tor is to the south of...that's it, I'm getting the map scanned.
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mesor

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Re: Feudalism Rethought
« Reply #446 on: October 19, 2012, 06:24:43 pm »

Hah I was looking at the wrong place the whole time.
But does that not mean you could walk straight through the circles land and into mine?
The wall was meant to block all land access to my fief.
Just in case I don't already have one could you add me a small route down to the sea I only need a small little bay just enough for a dock and a couple of buildings.
« Last Edit: October 19, 2012, 06:31:30 pm by mesor »
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #447 on: October 19, 2012, 06:39:37 pm »

The wall does block off all land access, indicating a failure of communication, and I'll do that when I get home if you're willing to either make it a chink in your fief's stony armor or figure out some way to defend it.
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mesor

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Re: Feudalism Rethought
« Reply #448 on: October 19, 2012, 07:11:23 pm »

Thats fine , Knock out a piece of the mountain along my border with the sea.
It's only fair I guess that I have some ways for people to attack besides over a huge stone wall and I can post ships to guard it anyway.
So the wall expands across both sides of the mountains blocking both the circle and Tor from entering my land?

Btw is the Tor not totally trapped by land with the wall where it is?

Ughh on the final map it looks as if you can walk right through the circles land and up into mine.

So the knight's orders and the mercenaries don't want any steel or iron?
« Last Edit: October 19, 2012, 07:34:47 pm by mesor »
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #449 on: October 19, 2012, 08:27:30 pm »

Nope, that reminds me.

Hey! Knights' orders and mercenary group! If you want more than whatever little armor and weapons you can make yourselves, make some agreements with the king or other nobles!
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