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What rules should we keep?

Mining only
Shipbuilding only
Smithing only
Mining and shipbuilding
Mining and smithing
Shipbuilding and smithing
All of the above
None of the above

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Author Topic: Feudalism Rethought  (Read 41226 times)

Tellemurius

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Re: Feudalism Rethought
« Reply #450 on: October 19, 2012, 09:12:07 pm »

Wyrm what's my output with 100 tin miners.

GreatWyrmGold

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Re: Feudalism Rethought
« Reply #451 on: October 19, 2012, 09:18:47 pm »

20 tin per month, which can be turned into two units of tin with two units of fuel and two weeks of work from a smelter.
I think tin is the rarest metal right now,
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mesor

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Re: Feudalism Rethought
« Reply #452 on: October 19, 2012, 09:30:15 pm »

Wow bronze armor is going to be non existent.
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #453 on: October 19, 2012, 09:50:04 pm »

Unless Tellemurius decides to assign more miners, or I give someone else a tin mine.
But yeah, probably.


...It seems none of the knightly orders or whatnot have bothered to post their ideas for buying weapons and armor. I take it you are all arming them with leather and big sticks?
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mesor

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Re: Feudalism Rethought
« Reply #454 on: October 19, 2012, 09:51:46 pm »

Well it will make them look tough if nothing else.
Going to war against mail and plate clad warrior's in leather.
To clarify after asking Wyrm you start with only leather armor and basic wooden shields since you do not have the facilities to produce better so you have to trade for it before the start.

Mercenary and Knight's I've got a fair amount of iron if you want to trade for units of weapons and armor I have enough iron left to arm roughly between 2000-4000 men depending on the equipment you want and you guys combined have a lot more men then that so you need to get in fast with your offers.
Nobody else has a supply this big left.

I also have some steel but that is only on offer in exchange for warhorses unless you have something very impressive to offer.
« Last Edit: October 19, 2012, 11:23:56 pm by mesor »
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Zrk2

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Re: Feudalism Rethought
« Reply #455 on: October 19, 2012, 11:27:03 pm »

I think I have food, silver (in various states of refinement) and lead to export. I'm looking for iron, pig iron, coal and steel. We should find a way to let our civilians consume additional resources too.
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mesor

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Re: Feudalism Rethought
« Reply #456 on: October 19, 2012, 11:30:30 pm »

Find out how much lead you have and your warhorses :).

I'll trade you for both I just more then doubled my iron fund so I have some spare again.
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Tellemurius

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Re: Feudalism Rethought
« Reply #457 on: October 20, 2012, 12:19:00 am »

20 tin per month, which can be turned into two units of tin with two units of fuel and two weeks of work from a smelter.
I think tin is the rarest metal right now,
this is pointless to me as my industry is manufacturing and enchanting not mining. I rather have quicksilver. I noted I have crystal gardens and rather would have those too. Simple gems for magical uses and rarity up to a ruby with calcite on bottom. Also what's my state for my military. Is it fine that they are armed?

mesor

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Re: Feudalism Rethought
« Reply #458 on: October 20, 2012, 12:21:20 am »

Gems is fine he can give you a mine for them if you don't have one already like 2 more of us have got.

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Tack

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Re: Feudalism Rethought
« Reply #459 on: October 20, 2012, 12:33:53 am »

I'd like to take Ouldlend please- as the thought of a desert island appeals to me.

Title: Trade Prince
Family name: Weyyah
Fief: Oudlend
Fief Description:
Oudlend is a remote island, with very sparce amounts of trees found around it's single central oasis. Around this, a city has sprung up, and while the island is quite large, the city-fortress seems like it could rush outwards to overtake it at any moment. Other than the Oasis, there is few other sources of clean water in the area, which has caused the Oasis itself to be a symbol of wealth in the area. It is found inside the courtyard of the fief lord (currently the trade prince Jakkand Weyyah), and is under heavy guard all the time, with a complicated system of buckets, servants and pumps bringing the water to those all across the island. Although the Oasis is not spectacularly large, it seems to be easily able to keep up with the massive amounts of water taken from it daily- it's crystal waters having never so much as dropped an inch.

Background: The area of Oudlend and Blue-Gem city is spectacular and picturesque; The people are slightly less so. The lack of foreign military presence in the area, and the isolation of the island means that the residents are easily able to ply any of the more sinister trades. The guards and soldiers of Blue-Gem, then, while few are expertly trained, with this training being paid for by the ludicrous lucrative water tax being charged by the council, along with the money they get from the many passing trade ships, and what is pulled from the ground.

Unfortunately, though the water tax may be cause for a rebellion, all of those who would be capable of leading it are more than capable-and more than happy to pay it. The pirates generally occupy the quarter of the city known as 'pirate town' - A seaside district of high-rise stone mansions and heavily reinforced ale houses. It is their trade which the city thrives upon, as they can quite easily trap any ships they spot passing between island and mainland. The trade-prince has always capitalized upon this, and has a set signal (A flag, some paint, or a sophomore signal, none are really sure), which merchants who are going to bring profit to blue-gem may use, to have the pirates mysteriously avoid, and indeed, sometimes escort them to the island.
The best of the pirates are recruited into the prince's 'raiders', a fleet of anti-piracy privateers, who rather than combating privacy, merely enforce the skewed laws of blue-gem, and ensure that they attack the right targets. They are the deadliest of the seamen from the port-city, said to be able to scuttle a ship without killing a single man- or killing an entire crew without chipping the paintwork.
Because of this 'carrot and whip' tactic, Blue-Gem has become a flourishing trade city, and all who leave the city usually leave far wealthier than they entered - or dead.


Right, now I'm going to continue trying to figure out what all this population business is, as the rules page is slightly lacking on it...
Does my sheet seem all good?
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mesor

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Re: Feudalism Rethought
« Reply #460 on: October 20, 2012, 12:37:50 am »

Looks ok to me.
The population Wyrm will set for you then you choose how many are men how many are women how many are kids and what they all do for a living and the like.
Your nation will lack mining capability like most others though so you may want to think of some kind of trade your people can use to make something that others might want.
Other then ships your people seem to lack anything to export.

Also nice a second sea faring nation.

We might see a few naval wars the only down side to your nation is I expect it will have a small population like our other island dweller.
But down side to you is a plus side to a man with a large military force and no problem turning it on another nation if he is made the right offer or ordered to by the king.
« Last Edit: October 20, 2012, 12:40:57 am by mesor »
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Kedly

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Re: Feudalism Rethought
« Reply #461 on: October 20, 2012, 01:28:48 am »

Would cultural artifacts and similar vanity items be able to increase the happiness/complacency? If so, would you be able to sell/trade them so that that benifit would still be usable by whomever bought them? Also my offer to the king is half of any slaves I ever take, and about 1/10th of all cultural/vanity items my nation creates
« Last Edit: October 20, 2012, 01:35:19 am by Kedly »
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Tack

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Re: Feudalism Rethought
« Reply #462 on: October 20, 2012, 04:07:10 am »

I left mining and such to Wyrm, as I wouldn't want to be throwing presumptions around about what resources I have.
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #463 on: October 20, 2012, 07:11:30 am »

Would cultural artifacts and similar vanity items be able to increase the happiness/complacency? If so, would you be able to sell/trade them so that that benifit would still be usable by whomever bought them? Also my offer to the king is half of any slaves I ever take, and about 1/10th of all cultural/vanity items my nation creates
Probably; why, what did you have in mind?

I left mining and such to Wyrm, as I wouldn't want to be throwing presumptions around about what resources I have.
Alright...Let's see, no metals and probably fairly poor farmland and low population...where is the city? It's described at first as being near the center of the island but somehow has a port? And what advantages do you see for your fief? Right now it's looking pretty weak. Maybe an aluminum mine and good fishing?
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mesor

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Re: Feudalism Rethought
« Reply #464 on: October 20, 2012, 07:15:22 am »

The port is possible sometimes just having a road leading to the port from the city can be considered having the port in the city.
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