Eckmanis: Head to the medbayYou push your way through, deciding to head right to the medbay and praying the oxygen comes back soon enough. Your joints continue to burn... but perhaps not so much. As you stumble through the weapons room into the room beyond, the doors slides halfway shut behind you before stalling - no time to go back and force it closed though. One more room until the medbay and sweet, sweet anesthetic. You hope the others have fixed it.
Eckmanis takes 2 damage.Leo: Wait at the door to the area with no oxygen, Seal the door once Eckmanis has come through.You dash out of the room, heading for the control room, to toggle the door controls. You don't get that far - by the time you get into the Door Systems, you realize that the fine hairs on your back have erupted into fire, running along your back and down your legs - as you struggle to put it out, the fire spreads to the systems around you.
Leo takes 2 points of damageMeanwhile,
the enemy soldier dives out of the flames, tearing off his burning shirt as he scrambles to his feet and chases after you. Seeing you distracted, he tackles you into the wall of the room, and fires at you point blank, dealing a point of damage as he slams into you. "Die, termite!" he screams. You
manage to deflect his arm before he can fire, though, forcing him back but failing to find an opening to launch an attack. Only then do you hear the sudden hissing and sizzling, and the dying hum of the door systems - the rebels blaster tore a whole right through the primary control unit.
Leo takes 1 point of damageThe Door System is damaged! The Door System room is now on fire!Werty: Pull out hand laser, point at the doorYou successfully point your weapon at the door. Finally having a moment of peace, and seeing no one suddenly turn the cover, you take a moment to catch your breath and look around. You also note the navigation system seems to have automatically locked onto the jump signature of the merchant ship - apparently it departed, but you could probably set the system to follow it.
Captain Griffin DEAD (GlyphGryph)
Human.
Eckmanis HP: 4/15 (wolfchild) - Location: Port Empty
Rock.
Slow - This player may only move one room per round.
Werty HP: 1/7 (Werty) - Location: Cockpit
Power Source - Provides 1 power to systems, doubled when in the Reactor station.
Leon Lurnadis HP: 5/10 (mesor) - Location: Door System.
Mantis.
Natural Soldier - +2 damage in combat, +1 to hit, +1 to dodge. This has been changed for the better!
No Thumbs - 2 to Repair.
Speedy - May move 6 rooms in a round.
Weapons: Artemis Launcher, Laser Mark II
Missiles: 6 Drones: 0 Fuel: 9
Hull: 18/25
B
O2 ,----,
,----.----, |----|----. DOOR
,--|----|---,'---| |MED |----,----,--,
|B |ENG |RCT|WEAP|----|----|----|CTRL|C:|
'--|----|---'.---| |SHLD|----'----'--'
'----'----' |----|----' SENS
'----'
B
Damage: !!Med systems offline!!, !!Door System Offline!!, Weapon systems damage (Artemis Launcher nonfunctional). Aft Bay, Engine Room, Weapons room, Reactor, Aft-1(Oxygen) and Aft-2(The room directly forward of Oxygen) and Aft-3/Aft-4 have no atmosphere.