Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14

Author Topic: Faster Than Light: Roll to Jump  (Read 11491 times)

mesor

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #180 on: October 18, 2012, 08:45:57 pm »

(( The boarder tried to shoot you lol I got myself set on fire saving your ungrateful ass. ))
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #181 on: October 19, 2012, 12:10:28 am »

Remember all those ones people have been getting...?

Eckmanis: Be the Hero
Spoiler: Roll (click to show/hide)
You reach the medbay, in flames, just in time to see someone who is clearly not a member of your crew (and also slightly on fire, pursue Leo through the opposite door. You trundle as rapidly as you can across the room, making you way into the door systems room just as a shot rings out, and acrid smoke fills the air. You see Leo force the enemy back for a moment with his single arm, before getting an elbow to the head and stumbling back himself. The enemy levels his blaster... and your punch impacts the side of it, breaking his hand and sending it flying. The boarder spins, falling heavily on the ground, and you offer a hand to Leo to help him up.

Stop drop and roll then put out the fires.
Spoiler: Roll (click to show/hide)
You stumble back, and you're sure this is the end, when Eckmanis's fist comes from nowhere, knocking the enemy's blaster aside. As the enemy falls to the ground, you re-prioritize, focusing on rolling about for a few moments to extinguish the lingering flames on your shell.

Leon offers you a hand, and you reach to take it, when a bolt of energy strikes him in the side, just under the arm. His smiling stone face begins to collapse in on itself, and his body falls to pieces in slow motion, the extended arm turning into a line of small stones along the floor, crashing to the ground in a heap.

You turn to see the bloodied, burnt, and bruised boarder holding your own blaster, dropped in the fighting, but that does not slow you down. Your on your feet in moments, bearing down on him, and you leap onto his body, knock his weapon away with your leg as you drive your arm through his chest, once, twice, a third time. The first two, sucking chest wounds, cause him to cough up blood and go limp, and with the last you lift him into the air, pulling him close, whispering into his air that you will personally insure that every one his children burns to death before you die. You then toss him back into the medbay room's fires - but his injuries are so severe that he can't even scream, though the last moments of his life are distilled pain. As you watch him burn, reality begins to warp around you, and the fires swirl their way into your brain... until everything pops back, once more, to reality.
Enemy boarder has taken 10 damage! Enemy boarder has been killed!
Leo Lurnadis has gained a combat level!


Werty: Jump to merchant, make sure weapons are powered down, and broadcast a distress signal
Spoiler: Roll (click to show/hide)
You quickly lock onto the fading jump signature, and in moments the ship jump drives engage. Your vision swims, and you see yourself strapped into a strange device atop a primitive stone pyramid, a thousand beings arrayed surrounding you far below... and then you're back in the cockpit once more, the jump complete.

And you're in luck.

Not only is the merchant here, but he's moving to service another customer - a federation cruiser that looks even more damaged than your own ship, judging by the large tears in most of the hull. Your distress beacon quickly joins it's own. It doesn't take long for them to hail you, and the voice on the other side even and solid despite the situation.

"Federation Ally, this is Federation Cruiser Saturn's Fury. Estimate: 89% chance of benefits from mutual aid. This being is last remaining crew member of vessel. Requesting status of your crew and vessel."

Taricus has joined the game.

Spoiler: The Crew (click to show/hide)
Spoiler: The Ship (click to show/hide)
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #182 on: October 19, 2012, 12:24:19 am »

((Waiting for the intro, unless that's now :P ))
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #183 on: October 19, 2012, 12:33:39 am »

You are currently aboard a damaged Federation Cruiser, the last survivor. You have docked with a merchant ship, but have no goods to trade in exchange for repairs, and your ship is barely holding together.

A kestral, another federation class survivor, has just jumped to your location, and you've hailed them.

You have several options in front of you. On is deciding on a name. ^_^
Logged

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #184 on: October 19, 2012, 05:44:46 am »

"I don't care who you are, but if your with the feds, I couldn't care less. We have boarders, Half our ship is on fire, and I'm nearly dead. We have oxygen, at-least. So welcome aboard, to the flaming chariot of death. If you get here in five minuets and help us fix this, you get a raise. Get it, got it, good!" Send message to him, then try to dock with merchant for repairs

Taricus

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #185 on: October 19, 2012, 08:06:33 am »

"Unit designation is 01001000 01100110 01110000 01101000 01100001. Willing to assist ally: Federation Cruiser. Recommend salvaging parts from Saturn's fury. Financial reward unnecessary."
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

mesor

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #186 on: October 19, 2012, 10:38:22 am »

Head for the door control system, Seal off the rooms me and my friend are in then vent the atmosphere from the rooms that are on fire.

"Hold on to something this might get bumpy but if we don't get these fires out we wont have a ship for much longer."
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #187 on: October 19, 2012, 11:02:47 am »

The door system is currently nonfunctional. You cannot control the door systems.
Logged

mesor

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #188 on: October 19, 2012, 11:24:53 am »

(( Dam then how the hell do we put out the fire? ))
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #189 on: October 19, 2012, 11:44:44 am »

(( Barricade in the largest room with air (or just board a shuttle or something) and turn off the oxygen system. The fire will burn itself out shortly. ))
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

mesor

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #190 on: October 19, 2012, 11:51:07 am »

We barely got the oxygen system back on, No way I'm turning it off again.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #191 on: October 19, 2012, 12:52:45 pm »

(Well, either you risk being fried along with the ship - because none of you are healthy enough to put the fires out while repairing the door controls - or you risk slight suffocation with an oxygen system that can now be turned on again. Or you flee the ship and board (what's left of) the federation cruiser, and try to get that running.)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #192 on: October 19, 2012, 12:58:33 pm »

((Or you can try to play in on the fact that this isn't a direct copy of the game, and see if it's possible to shut down the oxygen in some places. Maybe hole up in the pilot 's room though you'd risk lightning that one on fire too.))
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #193 on: October 19, 2012, 01:05:56 pm »

Even in game, fires will burn out as they use up all the oxygen in a room - the problem is without a way to vent the room, the fires will probably spread to neighbouring rooms before they burn out.
Logged

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #194 on: October 19, 2012, 01:19:40 pm »

Is there a way to shut off the oxygen supply in rooms? Not the whole ship, but in 1 room.
Pages: 1 ... 11 12 [13] 14