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Author Topic: Faster Than Light: Roll to Jump  (Read 11498 times)

GlyphGryph

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Re: Faster Than Light: Roll to Jump
« Reply #150 on: October 11, 2012, 07:43:40 am »

Mesor, from the screaming and flailing of the burning man, you deduce that he is not in fact dead yet. He doesn't look like he'll last much longer though. So you will go on OVERWATCH. :P
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mesor

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Re: Faster Than Light: Roll to Jump
« Reply #151 on: October 11, 2012, 08:14:54 am »

(( I said station not ship you tit :P. The big repair station mentioned earlier. ))
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mesor

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Re: Faster Than Light: Roll to Jump
« Reply #152 on: October 11, 2012, 08:18:54 am »

Wait at the door to the area with no oxygen, Seal the door once Eckmanis has come through.
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werty892

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Re: Faster Than Light: Roll to Jump
« Reply #153 on: October 11, 2012, 11:26:08 am »

((There is no repair station, only the merchant, that warped away))

Pull out hand laser, point at the door

mesor

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Re: Faster Than Light: Roll to Jump
« Reply #154 on: October 11, 2012, 11:28:10 am »


one of the three beacons within range claimed to be a merchant and repair station, still active and functional.


(( You were saying? ))
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Sean Mirrsen

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Re: Faster Than Light: Roll to Jump
« Reply #155 on: October 11, 2012, 12:00:16 pm »


one of the three beacons within range claimed to be a merchant and repair station, still active and functional.


(( You were saying? ))
((He means that the station is within jump range, though "set course for it" kinda implies actually steering. Perhaps "set jump destination" would be a better phrase?))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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mesor

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Re: Faster Than Light: Roll to Jump
« Reply #156 on: October 11, 2012, 12:01:42 pm »

(( Kinda means the same thing in my head but yea. ))
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GlyphGryph

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Re: Faster Than Light: Roll to Jump
« Reply #157 on: October 11, 2012, 12:10:17 pm »

Werty, the pilot station indicates no ships, stations, or structures nearby.
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GlyphGryph

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Re: Faster Than Light: Roll to Jump
« Reply #158 on: October 12, 2012, 09:34:18 am »

Still no wolfchild... okay - do we have anyone else waiting in the wings that wants to claim Eckmannis?

Apparently there is a chance of you dying within a weak of doing so though. Keep that in mind I guess. Still totally worth it.
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Tiruin

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Re: Faster Than Light: Roll to Jump
« Reply #159 on: October 12, 2012, 09:42:39 am »

Action for wolfchild: Shut that door to help anyone else as I'm too slow to get into an oxygenated room!

For the Crew!


((How fares the waitlist?))
« Last Edit: October 13, 2012, 12:21:21 am by Tiruin »
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GlyphGryph

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Re: Faster Than Light: Roll to Jump
« Reply #160 on: October 12, 2012, 10:53:33 am »

Waitlist is still definitely a thing that I haven't looked at yet because no one else has had the opportunity to join the crew.

And at the rate things are going...
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mesor

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Re: Faster Than Light: Roll to Jump
« Reply #161 on: October 12, 2012, 03:53:41 pm »

(( Your right nexto the room with oxygen keep going lol you might make it. ))
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Nicholas1024

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Re: Faster Than Light: Roll to Jump
« Reply #162 on: October 12, 2012, 04:07:33 pm »

((I think I'll join the waitlist so I can play in the next game. FTL is so ridiculously difficult... I just lost against the final boss after taking him down to 1 HP. And delivering the final blow immediately after he killed me. Not particularly related to the RTD, I just had to get that out of my system. XD))
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mesor

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Re: Faster Than Light: Roll to Jump
« Reply #163 on: October 12, 2012, 04:23:57 pm »

(( Hah I think we needed a bigger crew. 3 people has not gone well lol. ))
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GlyphGryph

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Re: Faster Than Light: Roll to Jump
« Reply #164 on: October 12, 2012, 04:38:42 pm »

Well, you DID start with 4, but I botched my roll against two boarders. At least I took one of the bastards down with me!
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