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Author Topic: Trees, man.  (Read 36104 times)

Kofthefens

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Re: Trees, man.
« Reply #105 on: September 29, 2012, 10:33:21 am »

Why do we assume that dwarf snot flies at supersonic speed and can penetrate deeper than any bolt?

The real question is, why do you assume it doesn't?
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GreatWyrmGold

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Re: Trees, man.
« Reply #106 on: September 29, 2012, 10:41:31 am »

Why do we assume that dwarf snot flies at supersonic speed and can penetrate deeper than any bolt?
The real question is, why do you assume it doesn't?
Because Toady doesn't actively program stupid stuff?
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misko27

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Re: Trees, man.
« Reply #107 on: September 29, 2012, 10:54:45 am »

Why do we assume that dwarf snot flies at supersonic speed and can penetrate deeper than any bolt?
Because, cross-referencing the fact that a sneeze moves at 100 mph in RL, and the current fact that thrown water in adventure mode can kill easily, leads to the implication of sick dwarves having flying hammer crossbows in their nose.
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DiezIrae

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Re: Trees, man.
« Reply #108 on: September 29, 2012, 11:07:21 am »

Why do we assume that dwarf snot flies at supersonic speed and can penetrate deeper than any bolt?
Because, cross-referencing the fact that a sneeze moves at 100 mph in RL, and the current fact that thrown water in adventure mode can kill easily, leads to the implication of sick dwarves having flying hammer crossbows in their nose.

Obviously not intentional stupid stuff by Toady.
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Madventurer

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Re: Trees, man.
« Reply #109 on: September 29, 2012, 11:29:58 am »

Why do we assume that dwarf snot flies at supersonic speed and can penetrate deeper than any bolt?
Because they think it's funny.
Regular day at the dining hall.
Urist McSneezers begins to sneeze.
"HOLY CARP TAKE COVER!"

The next day, everyone has caught flu.
Everyone sneezes.
90% of population dead: Snot lodged into brain.
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Then he made grudge wit about 20 other dwarfs (still don't know why - perhaps they were stealing his chair).

Myles

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Re: Trees, man.
« Reply #110 on: September 29, 2012, 12:17:51 pm »

Quote
09/28/2012 Toady One Moving on to defining various things that grow from the plants -- flowers, fruit, and leaves, mainly, but the raws should be fairly generic here. There are just "growths" from the plants, with various timing, development and item type variables, and if you're modding you should be able to call them whatever you like or have a tree that grows bronze swords or whatever. We should have apples or some kind of edible fruit soon... we have choices for fruit trees to add now I suppose.

Hello Money Tree!
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Razonatair

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Re: Trees, man.
« Reply #111 on: September 29, 2012, 12:22:34 pm »

Money Tree? What kind of dwarf are you?! Where're the BOOZE TREES?!?!
« Last Edit: September 29, 2012, 12:24:17 pm by Razonatair »
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misko27

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Re: Trees, man.
« Reply #112 on: September 29, 2012, 12:40:56 pm »

I love how this went
The Toady One: "Yes, great progress has been made in many aspect of trees, how they will grow, and how things will grow off of them. BTW, It will bepossible to make things grow on trees that aren't fruit"
Everyone else:"Yeeeeeeeeeesssssssssssssss. Time for my money tree and boose bush."

Boy, I can't wait for th weirdness modders come up with. Might have to see what I can do myself. I'm not much of a modder, but this release has made even me see the possiblities.
« Last Edit: September 29, 2012, 12:45:09 pm by misko27 »
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Flying Fortress

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Re: Trees, man.
« Reply #113 on: September 29, 2012, 12:43:29 pm »

Urist McMigrant:  Urist, why are you standing beneath that tree with your mouth open?
Urist McHerbalist: *speaking through the drool* It's booze season, the trees are just about to ripen and drop their sunshine booze!
Urist McMigrant:  Holy carp, I thought that was just a fairy tale!  Move out of the way, I want my share!!!
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Razonatair

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Re: Trees, man.
« Reply #114 on: September 29, 2012, 02:09:54 pm »

Urist McMigrant:  Urist, why are you standing beneath that tree with your mouth open?
Urist McHerbalist: *speaking through the drool* It's booze season, the trees are just about to ripen and drop their sunshine booze!
Urist McMigrant:  Holy carp, I thought that was just a fairy tale!  Move out of the way, I want my share!!!

This makes me wonder if the growths will necessarily be solid items, as in barrels of booze, or if literal liquid booze can be produced... Perhaps a river of booze fed by booze bushes might be possible?
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Psieye

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Re: Trees, man.
« Reply #115 on: September 29, 2012, 02:19:43 pm »

Boy, I can't wait for th weirdness modders come up with. Might have to see what I can do myself. I'm not much of a modder, but this release has made even me see the possiblities.
1) Mod in explosive 'fruit' (natural temperature manipulation), mod out every other possible fruit.
2) Visit Elven Retreat
3) Watch spontaneous explosions go off
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Tsuchigumo550

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Re: Trees, man.
« Reply #116 on: September 29, 2012, 02:46:01 pm »

Give explosive fruit a syndrome that changes tags around to turn you into a werewhale with explosive body parts.

Make trees grow beer.

Make trees grow Elves.

Make trees grow !!Elves!!

Were-elf fruit

Weapon trees

Trees invunerable to superheat

Above with super-fast growing, syndrome rich !!Fruit!!

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MadocComadrin

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Re: Trees, man.
« Reply #117 on: September 29, 2012, 03:05:34 pm »

Trees that grow eggs that hatch swarms of bees.
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Mr Space Cat

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Re: Trees, man.
« Reply #118 on: September 29, 2012, 05:14:18 pm »

Trees that grow eggs that hatch swarms of bees.

Trees that grow chickens that lay eggs that hatch into swarms of bees.
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Inarius

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Re: Trees, man.
« Reply #119 on: September 29, 2012, 06:03:28 pm »

Trees that grow eggs of dragon who will hunt chickens that lay eggs that hatch into swarms of bees.
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