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Author Topic: Trees, man.  (Read 35579 times)

StLeibowitz

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Re: Trees, man.
« Reply #90 on: September 27, 2012, 10:48:00 pm »

If fruit falls off trees, we could grow a bunch of fruit trees around the fort's entrances to act as defensive emplacements...

The falling coconut hits the goblin thief in the head, bruising the brain through the +llama leather cap+!
The goblin thief has fallen unconscious!

And thus would a fruit tree save a dwarven child :) This update will be awesome.
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Teneb

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Re: Trees, man.
« Reply #91 on: September 28, 2012, 12:10:18 pm »

If fruit falls off trees, we could grow a bunch of fruit trees around the fort's entrances to act as defensive emplacements...

The falling coconut hits the goblin thief in the head, bruising the brain through the +llama leather cap+!
The goblin thief has fallen unconscious!

And thus would a fruit tree save a dwarven child :) This update will be awesome.
Change "goblin thief" to "elf assassin" for more irony.
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Akura

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Re: Trees, man.
« Reply #92 on: September 28, 2012, 12:29:20 pm »

Someone mentioned tree roots growing into the fortress?

Pertinent.
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DiezIrae

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Re: Trees, man.
« Reply #93 on: September 28, 2012, 01:34:09 pm »

I hope elves will siege from the treetops from now on.

Yeah, those trees look crazy! It'll be interesting how they're implemented.
Think that's how ALL trees will be? Or just special elf enhanced trees?
Wonder if in adventure mode you can just walk through an elf village, cutting down trees and the elfs fall out like apples falling from a tree. Ah man, that'd be fantastic, a gosh, that would be great.

Those are normal trees. Elf enhanced trees should be bigger.

WANT A BIGGER TR33? ENHANCE YOUR TR33 WITH OUR LOW-PRICE FERTILISER

So elven baby-batter is a tree's Viagra to grow somewhere over the rainbow?
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therahedwig

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Re: Trees, man.
« Reply #94 on: September 28, 2012, 04:06:19 pm »

I just realised something: We're gonna get flowers and probably blossom as well...

Does this mean we'll get dwarven hayfever?
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DiezIrae

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Re: Trees, man.
« Reply #95 on: September 28, 2012, 04:19:28 pm »

I just realised something: We're gonna get flowers and probably blossom as well...

Does this mean we'll get dwarven hayfever?

That would be most certainly most amusing.

"Urist McSick cances storing food item: Sneezing."
Better yet, destroying food with flying snot...
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Scruffy

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Re: Trees, man.
« Reply #96 on: September 28, 2012, 04:54:14 pm »

I just realised something: We're gonna get flowers and probably blossom as well...

Does this mean we'll get dwarven hayfever?

That would be most certainly most amusing.

"Urist McSick cances storing food item: Sneezing."
Better yet, destroying food with flying snot...
"Urist McDoctor cancels clean patient: Sneezing."
"Catten McSick has been shot and killed"
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

misko27

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Re: Trees, man.
« Reply #97 on: September 28, 2012, 05:09:56 pm »

Urist McMiltia cancels fight syndrome causing Forgotten beast: Sneezing
"Syndrome causing Forgotten Beast has been struck down."
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martinuzz

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Re: Trees, man.
« Reply #98 on: September 29, 2012, 05:41:39 am »

on today's devlog

Urist cancels suffer from economic crisis: growing money from trees.

I wonder. If you mod trees to bear gold coin fruits, will the coins be blank, or have pictures on them?
« Last Edit: September 29, 2012, 05:43:41 am by martinuzz »
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DiezIrae

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Re: Trees, man.
« Reply #99 on: September 29, 2012, 06:08:15 am »

on today's devlog

Urist cancels suffer from economic crisis: growing money from trees.

I wonder. If you mod trees to bear gold coin fruits, will the coins be blank, or have pictures on them?

That's an interesting question...and I have no answer. But what pictures would be on them? Not elven tree assassins, right? ... RIGHT?
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Loud Whispers

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Re: Trees, man.
« Reply #100 on: September 29, 2012, 06:15:14 am »

I wonder. If you mod trees to bear gold coin fruits, will the coins be blank, or have pictures on them?
They would have images on them the moment you viewed them.

DiezIrae

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Re: Trees, man.
« Reply #101 on: September 29, 2012, 07:05:39 am »

Why do we assume that dwarf snot flies at supersonic speed and can penetrate deeper than any bolt?
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Scruffy

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Re: Trees, man.
« Reply #102 on: September 29, 2012, 07:11:11 am »

I wonder if it will be possible to mod trees that grow liquids.

..I want to farm fire-proof trees that spawn magma. Perhaps combine that with another tree that generates water and create a nice obsidian forest.

..Or a tree that generates syndrome inducing vomit.
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

GreatWyrmGold

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Re: Trees, man.
« Reply #103 on: September 29, 2012, 07:29:54 am »

Why do we assume that dwarf snot flies at supersonic speed and can penetrate deeper than any bolt?
Because they think it's funny.
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DiezIrae

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Re: Trees, man.
« Reply #104 on: September 29, 2012, 09:08:14 am »

Why do we assume that dwarf snot flies at supersonic speed and can penetrate deeper than any bolt?
Because they think it's funny.

Well, a Military squad full of Snot-Markdwarfes called "The Sickness of Spring" would help against some sieges...
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