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What's to come next? Choose your own !!FUN!!

Caravan
Migrants
Siege
(Semi-)Megabeast
LEAVE TEH DORFS ALONE!!!11

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Author Topic: Strike the Earth! [Build A Fortress - Round 10][POLL][WAITLISTS]  (Read 57838 times)

Donuts

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Re: Strike the Earth! [Build A Fortress - Round 1]
« Reply #75 on: September 12, 2012, 08:21:48 am »

Uh, is that a dog or a cat on my head?

Since one dog and cat are with Gamur and the other dog is with Gobo, your head is covered with +cat+.
A masterwork hatcat!
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Dragor23

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Re: Strike the Earth! [Build A Fortress - Round 2]
« Reply #76 on: September 12, 2012, 08:33:25 am »

Inod:

Haul branches and tree to (BRUTALLY CHOPPED DOWN) wagon and then make fire.
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Dariush

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Re: Strike the Earth! [Build A Fortress - Round 1]
« Reply #77 on: September 12, 2012, 08:34:29 am »

Also everyone's invited to make suggestions! Even if you didn't create the dwarf, since they don't belong to anyone
I wouldn't want neither to hijack someone's opportunity to order actions on his own dwarf nor have the same done to me. Maybe you should restrict the original seven to their creators and make the rest of the dwarves 'public'? Or make cats, animals, FBs and invaders public, which sounds even better to me. :D

I really don't want to share my BRUTALITY with anyone.

Also, name the cat RAPEPILLAGER.

Donuts

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Re: Strike the Earth! [Build A Fortress - Round 2]
« Reply #78 on: September 12, 2012, 08:39:14 am »

Do you like the masterwork !!HATCAT!! ?
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PlutoniumApe

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Re: Strike the Earth! [Build A Fortress - Round 1]
« Reply #79 on: September 12, 2012, 08:55:21 am »

Also everyone's invited to make suggestions! Even if you didn't create the dwarf, since they don't belong to anyone
I wouldn't want neither to hijack someone's opportunity to order actions on his own dwarf nor have the same done to me. Maybe you should restrict the original seven to their creators and make the rest of the dwarves 'public'? Or make cats, animals, FBs and invaders public, which sounds even better to me. :D

I really don't want to share my BRUTALITY with anyone.

I can understand that this is a problem for the creators and the starting seven are always special, BUT I don't know how many dwarves we will get to see, because the micromanagement right now is immense and every new dwarf would only make the updates take longer - and we already have to consider various enemies/allies that might show up over the course of time.

What I'd like to see is more of an attachment to the fort as a whole and for this game I'm in favor of a 'first come, first serve' kind of policy. You had control over the dwarves when you created them and the traits you chose will reflect their behavior. You are always free to make suggestions and I also encourage on topic discussions (the whole longland grass thing was a little too much, to be honest  ;D). It's also some kind of failsafe in case some of the players won't make it in time to make suggestions for their dwarves and I'm always happy to see new faces making suggestions, not being bound to idle watching.

Having said all that, either color coding the suggestions for the dwarves or actually telling me the name will make updates easier for me in the long run, because it's taking a good chunk of time to always see who made which dwarf (this will change the more we get into it and I'll eventually learn all the names without having to look them up every time).

Dragor23

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Re: Strike the Earth! [Build A Fortress - Round 2]
« Reply #80 on: September 12, 2012, 09:08:11 am »

Longland Grass must be weed!

 :P
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pisskop

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Re: Strike the Earth! [Build A Fortress - Round 2]
« Reply #81 on: September 12, 2012, 09:38:32 am »

Maybe we should smoke a blade?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Dragor23

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Re: Strike the Earth! [Build A Fortress - Round 2]
« Reply #82 on: September 12, 2012, 09:39:08 am »

Blades are weed too.

In fact, everything is weed.
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Dariush

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Re: Strike the Earth! [Build A Fortress - Round 1]
« Reply #83 on: September 12, 2012, 09:39:53 am »

I can understand that this is a problem for the creators and the starting seven are always special, BUT I don't know how many dwarves we will get to see, because the micromanagement right now is immense and every new dwarf would only make the updates take longer - and we already have to consider various enemies/allies that might show up over the course of time.
Damn, I see the problem. Well then, how about disabling migrants and giving various goblins, FBs and whatnot to the newcomers? The change of perspective would be armoktastically awesome. :D

pisskop

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Re: Strike the Earth! [Build A Fortress - Round 2]
« Reply #84 on: September 12, 2012, 09:40:58 am »

You would want other baywatchers to try to kill us!!?!!  That dies sounds strikingly FUN.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Donuts

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Re: Strike the Earth! [Build A Fortress - Round 2]
« Reply #85 on: September 12, 2012, 09:42:32 am »

You would want other baywatchers to try to kill us!!?!!  That dies sounds strikingly FUN.
Yeah, and we could just get migrants when we lose somebody.
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Dariush

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Re: Strike the Earth! [Build A Fortress - Round 2]
« Reply #86 on: September 12, 2012, 09:49:27 am »

PA, did you hear that? THE VOICE OF THE LEGION HAS SPOKEN.

PlutoniumApe

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Re: Strike the Earth! [Build A Fortress - Round 2]
« Reply #87 on: September 12, 2012, 10:04:49 am »

PA, did you hear that? THE VOICE OF THE LEGION HAS SPOKEN.

le sigh

how about we start by distributing jobs?

Dariush: Build a BRUTAL carpenter workshop. Create two training axes. Offer any idlers to BRUTALLY spar.

Donut: Continue mining, tell guys to set beds up! And maybe a hatch for the stairs

Inod: Haul branches and tree to (BRUTALLY CHOPPED DOWN) wagon and then make fire.

Lobram:
Datan:
Gobo:
Gamur:

pisskop

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Re: Strike the Earth! [Build A Fortress - Round 2]
« Reply #88 on: September 12, 2012, 10:12:50 am »

Gobo: find more bones?  Make map?
Datan:  [blanking]
Gamur:  Find cause of death for skull?
Lamesh: make more stuffs!

We need more opinions!
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ansontan2000

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Re: Strike the Earth! [Build A Fortress - Round 2]
« Reply #89 on: September 12, 2012, 10:54:30 am »

PTW. I would love to kill these peeps, :D. If you need one, King of the Goblins is here and ready for action.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.
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