Back to indexTurn 5: Gasp! Blood red eyes, Dark hair!?? VAMPIRE!. Before you continue.1. Please read your action first then the story, otherwise the chronology may be strange.
2. Discussion mode/talk mode, functions just like combat. I will send you a link to a quicktopic thread. There I will engage in a conversation with the players which are having the conversation, this is amongst other than to receive quests a way to obtain information or broker for better rewards.
3. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
4. If you feel like it, please comment on my writing style ,story or imagination and what I could improve. As I'm trying to improve my English writing skills, but as a non-native English speaker I’m having some troubles.
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Odursel The group quickly arrives at the doorstep of the house, close up it’s in fact a mansion. You nervously take the hanging ring shaped as vampire wings and bang a few times on the door. Time passes but eventually you hear some footsteps. The door opens, and you see an old servant. He’s dressed very well and has a small moustache and short cut hair. He must be probably in his 60-ties, which is quite old for a Human.
“My master is expecting you, come in.”
You walk into the mansion, it’s quite empty in here and dusty as well. Candles are lit on various places and it’s quite dark. You follow the servant up the stairs and a few long hallways, in the end you find yourself in a chamber with a lit fireplace. The interior in here is different from the rest of the house, what stands out the most are 2 leather chairs with a small round table in the middle near the fireplace. In one of the chairs sits a man, he has black hair and a glass of wine in his hand.
“I have been expecting you, young hunters. But before I come up close to discuss with you…. Don’t fear me, I’m different.”Just as he said those words he stand up, He’s a slim, tall and young… probably around his twenties. He turns around and the first thing you notice are his…. Blood red eyes…. GASP! He’s a vampire! You are struck with the sudden realization that that might be no wine! But blood!
You feel somehow uneasy with his presence, and prepare yourself to strike if necessary.
[talk mode iniated!]
Castle Volikmar No story, sorry!
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1. Player Actions Kilakan (Khan) Slice off some of the boar hide/fur, apply vines, tusks, and glue. Potentially use bones for supports/extra plating on the outsides. End result should have wristbands/fingerless gloves made of boar fur with tusks protruding to be used as punch weapons and the vines, glue, and bones for support and holding the whole apparatus together.
(5) You take the boar hide and your cleaver. Carefully with precise slashes you cut the hide into 2 glove-like shapes where your fingers fit trough. Just as you finish cutting the hide, Gunmirius walks in and asks if he can help you. You kindly refuse and continue your crafting, all the while Gunmirius is observing what you are crafting. You cut open a few of the resin balls and apply small amount to the hide to create gloves. Afterwards you grab the tusks and secure it on your wrists by wrapping it with the vine and applying the sticky resin, which quickly hardens. You somehow try to fit boar bones in your design but can’t think up a way to do so. However you now have finished your tusked boar punching gloves. You are quite satisfied with your creation and feel that the primal gods are happy about your respect to the nature.
You gained 1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
You gained [Insert name] Tusked-boar punching gloves! (Stabbing attack, unstable construction)You gained Pride! ( No effect)
You lost 2 medium sized tusked boar tusks
You lost Tusked boar fur
You lost 4 Sticky Resin-balls
You lost 2 Vine-Beast vines
Peglegpengeuin (Dharma) Dharma was satisfied with the previous night's progress. He knew what to expect now from the desert, but he wasn't yet sure how to deal with its dangers. Preventing dehydration seemed to be something the caravan would be familiar and comfortable with. Sandstorms should cause nothing more than a delay assuming the caravan carries some form of shelter. Quicksand and mirages, if identifiable, should be no threat to the caravan either, though exercising caution against them could only make the team safer. He was less confident about the prospect of facing a sand witch, even if such an encounter was probably rare. Dharma considered using his confusion spell on a sand witch, and quickly scanned the spell in his book. He doubted the mental bewitchment would work on a real witch, especially one so ancient. In fact, Dharma couldn't hope to defeat a witch in a magic battle with any spell. Dharma gave off a sigh of distraught. He didn't like unsolvable problems. He used to believe there was always a right answer, but since leaving his home and seeing the greater world Dharma has learned this might not be the case. Then an idea hit him. If magic won't work against a sand witch, maybe punching will. The strongest member of his team would have to be Khan, but even he might not be strong enough. If a spell was cast on Khan that magically imbued him with even more strength though, one lucky shot could be enough to subdue a witch. But if Dharma goes this path and Khan goes down, so will the entire team. A healing spell should be in order. Learning two spells in one night would be tricky, but not impossible with Dharma's innate talent for spell learning. He spent the entire day and much of the night in the library studying the two spells.
Last night’s researched turned out quite well, I even made a friend! You thought a few ideas how to counter some of the dangers, but you found that the information about the Sand Witches wasn’t enough. So you get the idea to read up about Sand Witches, Also maybe my allies would appreciate it if I learned some healing magic, cause who knows what we will face in the desert. Once again you make your way to the library in search of your friend, you suddenly realize that you have no idea what his name is! You find him quickly in the library as he is working on something.
“He-Hello?”The scholar turns around.
“Hello my friend, what can I do today for you?”“I was wondering if you have any books about Sand Witches, oh and magic books which explain about healing magic.”The scholar is rather surprised but also gives a slightly disappointing look.
“I have books about Sand Witches, but the problem is they are not translated. Because in fact they are Sand Witch books (Oh god, I imagined a Sandwich right here…), which were found in the expeditions in the Turima Desert. About the magic book, that'd be no problem. But let me get them for you.”The scholar disappears in the rows of books and scrolls, this time it takes a while before he returns.
“As a knowledge seeker I have a certain request for you. You don’t have to fulfill this request but I'd be in your debt for all eternity if you could do it for me. Can you take these Sand Witch books and see if you can translate them on your journeys in the Turima Desert? And if they turn out to contain information about creation magic, could you tell me?. ”You give a slight nod to the priest as he hands over the books.
“I hope to see you soon again, my friend.”You walk out with the books, back into your chamber. You take a look at the strange books. It appears as if they are written some sort of glyph language, you know this from your childhood as your father often red books written in glyph language. But this is entirely different compared to what your father red. You can’t work on deciphering this, simply due to the fact that you don't have any sources to work from. You decide to hide the book and concentrate on the healing book.
You grab the book called “Basic healing incantations” and start reading it. Soon enough you learn that healing magic is quite tricky to learn due to the complexity of the incantations and that it is slightly based of creation magic. Also it’s not possible to cast healing magic while on the move; this is because of the required hand coordination while renouncing the incantation.
Flipping through the pages you find yourself a relatively easy spell,
(6) namely “Adrealine boost”.
This spells imbues the targets bloodstream with a shot of adrenaline, this gives the user monstrous strength, speed and toughness and increased regeneration. This comes at the cost of exhaustion at the end of the spell, cause after all the user has to let his body rest. If however you use this spell continuously on your target there is a chance he/she might die because of sheer exhaustion.
You gained Un-translated Desert Witch books.
You gained Holy magic: Adrenaline boost (Gives the user monstrous strength, speed and toughness and increased regeneration. After the duration of the spell the user receives the exhausted effect.)
Greenstarfanatic (Arnok Baralkin) What else is there to do but knock on the door?
You start walking towards the odd house. Along the way you see that Silk and Tetsuo are playing, pffft.. just like my small sister. You are slightly annoyed by this, but you don’t mind it as long as it won’t affect their combat. (see story)(No roll cause I see literally no logical way to fail at knocking a simple door)
You gained Nothing Caerwyn (Gunmirius) First
Gunmirius will make sure his current crossbow has the mod equipped, then go to wherever Khan is and help him if he needs it. I didn't know he was in a fight!
And, woo-hoo! Monster Hunter RTD!
You realize that you didn’t equip your custom mod on your crossbow, maybe this had a impact on my training? Anyhow you decide to search for Khan after attaching your mod, he may be doing some interesting things like hunting creatures. You stumble upon him just outside the castle, it seems like he’s making something. You offer your assistance but he kindly refuses, this doesn’t stop you however from observing.
(4) You make out most of the things that Khan does and even manage to learn something from it! In the end he creates a Spiked Punching glove.
You gained 1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
Ironyowl (Silk) ((Oops, sorry.))
"Come along, uh... Hm. Should really think of a name for you," Silk said, pulling Tetsuo after her by his ears. So soft!
Drag Tetsuo to the big house. Let Arnok knock on the door.
Arriving in this town, you have little idea what to do. You see Arnok walking to an odd-looking house, probably the mayor’s house. What else is there to do but follow? Oh wait… I can follow him and tease Tetsuo along the way! You drag Tetsuo to the house, along the way you tease him in a variety of ways. Scratching behind his ears, thinking up cute names, hugging him and playing with his face. You notice very well that even though he’s slightly embarrassed that he’s enjoying this. In your mind you have a devious smile as you make Tetsuo your *cough* pet. You arrive at the house and Arnok knocks on the door.
Nothing gained!
Caellath (Akabarashi Tatsuo) ((My bad.))
"...My name is Akabarashi Tatsuo..." Tatsuo answered, blushing slightly as Silk dragged him by his ears - large, furry ears positioned roughly atop his head with tuffs of finer, softer fur near its bottom. They were sensitive to touch and it would be heavy abuse wasn't he following her willingly, but at the very least he was more-or-less used to that kind of thing coming from women.
Be dragged by Silk.
You give your name, but before you even realize Silk is scratching behind your ears. Oh boy that feels good, even though this happened more often at home, you still enjoy it very much. Suddenly silk starts dragging you along while following Arnok. Along the way she teases you in a variety of ways, anyhow you enjoy it. Ugh.. now that you start thinking , my family could be disappointed due to the religious followings. Though Kyubbi (evil sister) enjoys it when the fox-folk are lustful. But Silks stop dragging you once you reach the door of the house and Arnok knocks on it.
Nothing Gained
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2. Player Data
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Name: Khan
Age: 17
Gender: Male
Race:Orc
Weapon:
Hand Cannon
Personal Item: Large Meat Cleaver-A mixture between an axe and a sword, it looks almost like a comically oversized butchers knife built for combat. Painted red to make it go faster look like it is always splattered in blood.
Characteristics: Massive Burn scars along both of his arms, the shiny green skin looks almost like hardened glass.
Affinity: Strength affinity
Bio: Khan was an Orc who enjoyed all the simple things of life, fighting, competitions of strength and in particular fire. Many times throughout his young life he had attempted to set massive fires, explosions, and often managed to succeed. Being neither overly stupid nor slow he had never 'killed' himself, though many fire-starting incidents had left him with burns which slowly joined together to form large swaths of burned skin. Taking them as a mark of pride Khan rarely bothers to cover up his arms, showing off the burns as trophies of his many fires. Upon reaching the age at which an orc is sent from the horde to prove himself, he decided to take the fabled Hand Cannon, feeling a deep attachment to the nature of the weapon, and its strengths.
Str :: 10
Agi :: 6
Cha :: 3
Tough :: 10
Int :: 6
Healthy
Minor burn wound on right arm ( No side-effect, heals in 2 turns.)
No Fractures
Sane
Competent fire Arms user (+1 to all damage rolls regarding ranged weaponry,)
You gained 1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
[Insert name] Tusked-boar punching gloves! (Stabbing attack, unstable construction)
Large Meat Cleaver (Cleave attack, painted red, massive weapon)
One-barrelled-steel hand Cannon (Massive weapon, Area damage)
Studded leather armour ( Leather armor enforced with small iron rings, it gives decent protect from slashing attacks.)
Map
Food & drinks
5 black powder bags (Propel cannonballs or any other objects inside the cannon with a decent force)
3 Highly explosive powder bags (Propel cannonballs or any other objects inside the cannon with a huge explosion, also can function like a flamethrower if nothing is inserted into the cannon)
Flask with red liquid (No idea what it does but it has a positive effect!)
7 small-Cannonballs ( Good 'ol cannonballs for shooting!)
4 pounds of fine quality tusked boar meat in a leather bag (Fresh, seasoned)
Boar Bones
2 Sticky resin balls
Affinity: Strength affinity (Trough years of training you have become stronger, Tougher and bigger than regular people.)
One Alpha male tusked boar
One Vine-beast
Name: Dharma
Age: 34
Gender: Male
Race: Lizardman
Characteristics: Nothing special aside from being a reptile.
Weapon: Elvish wooden staff
Personal Item: A copper flask with a pretty engraving of a dragon
Affinity: Spell learner
Bio: Dharma was once a man. His father, Deimos, became interested in the transformation of night creatures. Deimos searched for a way to recreate the transformation and its inherent immortality without the unpleasant side effects. Fearing what others may think if they discovered his alchemy research, Deimos fled into the forest with his family. Dharma became his father's apprentice, helping out here and there without completely understanding his Deimos' alchemy. Helping out included chasing down and capturing test subjects, which mostly included lizards and small mammals. Eventually a method was found for increasing the life span of lizards that didn't seem to transform them or make them into bloodthirsty beasts. This was extremely exciting... until the formula was tested on rodents. It was found that the alchemical serum gave lizard-like qualities to anything it was injected into, including lizards. Lizards weren't immune so much as unaffected. By this time Dharma's mother had died of old age, Dharma was 33 and his father was 55. Desperate and heartbroken, Deimos told Dharma to kidnap children for new serums to be tested on. Dharma, who had led a sheltered life under his father's research, unwillingly agreed. It wasn't the guilt of kidnapping someone, but the fear of confronting humans other than his parents that made him uneasy. The fact that he was physically shaking with uneasiness didn't make anyone treat him any more comfortingly. In an attempt to leave as soon as possible, Dharma stabbed a mother to death with a knife and fled with her baby. Serums were tested on the baby until it died, and then Deimos asked his son to get another test subject. Still traumatized by killing a freaking mother with a baby, Dharma refused to go back. Deimos then tricked Dharma, tied him up, and tested his serums on his own son. The obvious transformation happened. Luckily for Dharma, murder is enough to get people riled up a tad bit, and the humans eventually found Deimos' hideout. Knowing he was too old and weak to get away, and that his time was at an end, Deimos released his son. Dharma was able to get away, and eventually found and settled in an elf village. Why an elf village? Cause, as everyone knows, elves love lizardmen. Lizards are nature-y, and elves love nature, therefore elves love lizardmen. The elves helped Dharma to somewhat overcome his fear of others and taught him some non-alchemic magic. Dharma turned out to be a natural, and would surely have been a great wizard had he not spent over 30 years of his life not being a wizard. After unexpectedly liking elven society, Dharma decided the outside world might not be so terrible. In fact, he decided it was worth spending his remaining years exploring the world. His journey started when some trade-elves agreed to bring him on their caravan, and the rest up to the point of this game's start is irrelevant.
Str :: 1
Agi :: 9
Cha :: 1
Tough :: 9
Int :: 10
Healthy
Sleeping (1 turn remaining)
No Fractures
Sane
Competent alchemist (+1 to all rolls regarding alchemy)
A copper flask (Engraved with dragon images)
Elvish wooden staff ( Long weapon )
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Mortar and pestle (Basic mobile alchemy kit!)
2 empty flasks (Good for alchemy)
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
5 Silverlings
Book:”Turima Deserts”
Spellbook: “Mind Trickery”
Affinity: Spell learner (+1 to roll if learning new spells)
Name: Confusion (Mind)
Description skill: A mind trick which scrambles the thought process of the opponent induces a variety of minor side-effects.
Level: Novice (1/4)
Name: Expel Poison (Holy)
Description skill: Neutralizes the poison that is currently in your victims’ bloodstream
Level: Novice (1/4)
[/quote
Name: Arnok Baralkin
Age: 19
Gender: Male
Race:
Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
6/7 Competent comedian (+1 to all rolls regarding funny things)
Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
3 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
9 Bronzlings (Least valuable coin, but still valuable)
3 Goldlings (Nearly the most valuable coin)
2 Fireball Scrolls
2 Iceblast Scrolls
2 Shadowstrike Scrolls
2 Command small animal scrolls
2 Potions of Horniness
2 Potions of magic Restoration
2 Potions of Night Vision
Affinity: Electricity
(+1 to electric damage)
Name: Gunmirius
Age: 135
Gender: Male
Race: Gnome
Characteristics: Gunmirius' nose is a bit crooked, and his feet are quite hairy. Overall charming looks. He is still relatively young for Gnomish years.
1 Weapon: 1 handed Crossbow
1 Personal item: Detachable crossbow modification (The user may attach, or de-attach, this modification to any crossbow. Doing so grants two new modes of fire: The Sniper mode, allowing for powerful, armor-penetrating shots at very high range. Extremely accurate, but very slow firing and reloading. The second mode is the Rapid mode, allowing bolts to be shot in quick succession. A little less power and accuracy, but the fire-rate is good. These modes can be switched on or off at will. Of course, only one mode can be on at a time.
Chosen your affinity: An affinity for Agility.
Small bio: Gunmirius' has been a thief, a pirate, a renegade, and a soldier of fortune. He's traveled across the lands, looted dungeons and wooed maidens. To shake off his sense of loneliness, he's decided to try and make friends in this world. And the best way to do that is to kill evil things! He's an incredibly fast, bolt-shootin' gnome of many talents.
Str :: 6
Agi :: 10
Cha :: 7
Tough :: 5
Int :: 7
Competent Marksman (+1 to accuracy and fatal hit rolls. =(Critical hits))
1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
1/2 Dabbling Fletcher (What is an archer who cannot craft his own arrows?!?)
Detachable crossbow modification ( Sniper mode: very accurate shots, slow fire rate, bad reloading speed and Rapid fire mode: Bad accuracy, huge rate of fire, good reloading speed
One-handed crossbow (Lightweight: Doesn't hinder movement)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
10 regular bolts
14 Wooden bolts
3 poison bolts (Makes the target feel dizzy and puke randomly)
1 explosive bolt (Provides an small sized explosion)
Map
Food & drinks
Flask with red liquid. (No idea what it does but it has a positive effect!)
6 fire sticks ( Functions like an flare)
affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Dabbling 1/2 Naginata Mastery
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Splitting Reed Strike
Description skill: 100 Multi-stabs skill performed within a short amount of time.
Level: Novice (1/4)
[/quote]
Name: Shadow De-materalization
Description skill: De-Materializes matter into pure shadow energy which is not hittable by conventional weapons. Depending on the mastery of this move, the effect remains up to 30 seconds. Materializing the matter again in its original shape.
Level: Novice (1/4)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldly weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
Competent acrobat (+1 to all rolls regarding acrobatic actions)
1/2 Dabbling Fuuma Shuriken Mastery
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken: ( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Kaze
Description skill: An manifestation of air which extends and sharpens the blade of the weapon in an invisible way.
Level: Novice (3/4)
3.Notes_____________________________________________________________________________________________________
Take your time. Turns will be on weekly base, earlier if possible. Absentees will be warned and kicked after one week of non-responding. If you will not be able to post turns for a prolonged amount of time please say so i can freeze your character or lock the thread