Apologies for the delay in updating. The new semesters teaching has dominated my time. Anyway, without further ado, its time for turn 1...
+2 to all stealth rolls.
-2 to all unorthadox combat, unless a 6 is rolled, which will result in massive overkill.
Wearing: black steath gear.
Weapon: Short combat knife, for silent stabbing.
http://www.macromeme.com/dog/birthday-skeleton.html
((This is my action.))
- result of roll: 5 (+2, stealth) = 7 - free stowaway on most succesful transport, in exchange for assisting another agent next turn.
Sareesa makes the first move of the group, and promptly vanishes. This was not unheared of. Most probably they had stowed away within some handy mode of transport, ready to appear at an opportune moment.
Can heal any injury with incredible skills with a skill check roll of 5 or 6. A roll of 1 will make any condition worse...
When made angry, all rolls end up with a -2 applied, unless a 6 is rolled, which will cause instacarnage.
Weraing: slacks and a jumper.
Carrying: one well equipped MediKit.
If I'm gonna do something I'm gonna http://macromeme.com/dog/mobster-baby-humpty-dumpty.html
- Result of roll: 2 = less than successful "accident".
Toby was immediatley suspicious of one of the other agents - [result of suspicion roll: Steve]. Toby tailed Steve to his aeroplane out front, and once Steve had boarded, clibmed onto the tail and looked to cut the control wires with a handy medical scalpel... but before he could do much, the plane started to accelerate suprisingly quickly along the dirt runway. Oops
Can do A-Team like builds (Areoplane out of bedsheets? Sure!) if a skillcheck rolls a 5 or 6. A roll of 1 will have amusing consequences.
+1 to all rolls when drunk and inspired to be awesome.
A 6 will allow mind control to be pulled off. Anything lower will result in disaster. A 1 will allow the intended target to control you for one turn.
Wearing: Smart suit.
Carrying: large hip flask of vodka.
http://www.macromeme.com/dog/attack-speed-bird.html
- Result of roll: 2 = result - crappy areoplane.
Steve turned to leave as soon as the breifing finished. He ran out of the ranch, and headed towards the craft he had left out front - his trusty crop sprayer. Whilst this wouldnt take him all the way to Zanzibar, it should give him a head start on getting some of the way.
Time travel may occur at random and unpredictable moments, in particular for any challenge rolls of 1. Wikipedia random page will be used to direct time and space jumps.
Boxcar Joe's warped mind will lead him to attack furniture when the opportunity presents itself. Combat rolls of 2 or less will be directed only at the scenery.
Once per time jump Boxcar Joe can attempt to turn an object into a singularity. This might end the universe.
Wearing: very worn shit and jeans over a ragged and stained trenchcoat.
Carrying: 3 1/2 ft long tree branch - useful walking and hitting pole.
http://macromeme.com/dog/flying-lawnmower.html
- Result: 4 = succesful.
Boxcar Joe shuffled down the dirt road leading away from the ranch, heading towards a battered looking riding mower with almost comically oversized blades. It took 3, no, 4 sputtering attempts to start as he tugged on the starter cord, but when it did finaly putter in to life the other agents were shocked as the blades acted as rotors, lifting it to 15 metres or so and providing enough forward thrust to send it whirring away at a respectable speed. It would be a long, cold flight to Zanzibar, but it could make it there.
H.U.L can attempt to use mind power to choke adversaries, but anything lower than a 5 wont work., with entertaining consequences.
H.U.L can attempt to walk on water (or any other liquid), but anything lower than a 5 will lead them to get very wet. Or dead, depending on substance.
Wearing: skin tight white jumpsuit with tassles and sequins spelling his name over the back.
Carrying: an electric guitar, of course.
http://macromeme.com/dog/interesting-man-lost-game.html
hehe
Result: 2 = failure, with minor consequences.
For some reason, H.U.L chose to try and psi-choke all his fellow agents, just to get thier attention. This didnt work. They all went off to begin thier mission, and H.U.L found himself gasping for breath on the floor of the briefing room as such a bold action backfired.
Will be deployed with a better gun, and +1 to all gun fun.
-2 to all rolls for 3 turns should John witness a friendly death.
Wearing: Urban Camo gear
Weapon: 1 MP5 (short), x2 32 round clips
http://macromeme.com/dog/movie-parallels.html
Result: 1: Pointless failure...
John knew that this was his moment. This mission would be the defining feature of his life. His rough upbringing with his aunt after mum and dad died in that ski lift "accident"... the early lessons after school with Captain Manworthy, the special bond he had with "old shooty", this new bad guy clearly being his nemesis - it was all falling into place. All John needed was someone ready to make good on past errors... hey, where did everyone go? Why was H.U.L on the floor slowly turning blue?
Locations:[/u]
Texas ranch HQ briefing room - H.U.L, John
In crop sprayer: Steve (pilot), Toby (on tail fin)
On lawnmower en route to Zanzibar: Boxcar Joe
Stowing away on the Lawnmower (what? how?): Sareesa
Next actions please!