-Negotiations concluded with dwarven Physicists' Guild. Waterwheels are back in, but physicist is now a noble position.
-Molar mass range of island of stability materials fixed; oxygen gas is no longer radioactive.
-Fixed bug where sieges would use undeployed catapult wagons as ammunition in deployed catapults. Free catapults should be far harder to come by.
-Tweaked carp demons attack values, to make them more dangerous. Also, they can no longer be trained for war by the slavemaster.
-Failed again to isolate code responsible for Dwarven sentience. Seriously considering backdating the whole game to 1.01.002L - unions were not something I had expected to have to deal with.
-Adventure Mode now compatible with VirtuSoft Simulation Chambers. You poor fools.
-Multiplayer: Fixed compatibility between server worlds using different raws. Dwarves from one world should now retain structural stability on transfer to another server.
-Multiplayer: Still not sure exactly how evolution code managed to produce malicious self-replicating code snippets, but it shouldn't happen anymore. My sincere apologies to anybody who was hijacked by one of these artifacts through their simulator.
-Reduced realism of religion generator, to prevent further world religions from originating in the game. No offense intended to the Church of Cacarmok, but this was getting out of hand.