Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 69 70 [71] 72 73 ... 105

Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 256189 times)

Citizen Daniel

  • Bay Watcher
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1050 on: April 10, 2014, 04:05:08 pm »

David wrote a post about a guy whose job is to do paperwork which right now seems like my life.  It's more a literary experiment from someone who has recently drawn hundreds of icons than it is about the programming of the game, which is being worked on feverishly, but we're having to do this weird thing where we need to juggle how to actually secrete this information - on what surfaces do we leave it to attract things?  We released all of the info for Dredmor on the blog because no one cared.  Now people care and it's weird. 

Nicholas has been working on the framework for "parties" which include parties, cult gatherings, and mad people taking over buildings.  It's not quite showable yet, but it's really cool.

I've been working on paperwork and i'm writing this post in the deepest slouch i dare.

The art team is coding.  The office metaphorically resembles the scene in ghostbusters where the containment unit is shut off.

http://www.gaslampgames.com/2014/04/09/thaddeus-bronzewhistle-loyal-subject-to-the-queen/
Logged

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1051 on: April 10, 2014, 04:11:34 pm »

That is an amazing blog post.

And wait, the art team is coding?  How could that happen!?
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Mictlantecuhtli

  • Bay Watcher
  • Grinning God of Death
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1052 on: April 10, 2014, 04:15:29 pm »

Quote
some modder is going to replace our combat music with Yakity Sax and it'd totally work

Oh god.
Logged
I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

Santorum leaves a bad taste in my mouth,
Card-carrying Liberaltarian

Karkov

  • Bay Watcher
  • There's been a distinct lack of Praisin' recently.
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1053 on: April 10, 2014, 05:15:35 pm »

Quote
some modder is going to replace our combat music with Yakity Sax and it'd totally work

Oh god.
Probably one of the better tags, I must admit.

Also, did anyone else notice that Thaddeus had brown hair, a black mustache?  I fear it was an ominous sign that he was going to betray the Empire.

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1054 on: April 15, 2014, 04:32:25 pm »

Oh, man, I'd missed a devlog.



Stroll for your life!

I notice one of the fishmen actually stops walking and just floats along towards the end there.
Logged
Old and cringe account. Disregard.

Mictlantecuhtli

  • Bay Watcher
  • Grinning God of Death
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1055 on: April 15, 2014, 04:36:49 pm »

.... That made me laugh way harder than it should have.
Logged
I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

Santorum leaves a bad taste in my mouth,
Card-carrying Liberaltarian

Citizen Daniel

  • Bay Watcher
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1056 on: April 15, 2014, 04:37:33 pm »

hahaha the strolling!  We're working on teaching them when running is a better choice :)

There are some animation glitches that need to get cleaned up.  It's currently in the "good enough" stage, as long as the fish person is where they should be and in one piece that isn't an unintentionally horrifying shape, then it's all good, we'll clean it up before release.
Logged

Karkov

  • Bay Watcher
  • There's been a distinct lack of Praisin' recently.
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1057 on: April 17, 2014, 06:03:29 pm »

I'm surprised none of us mentioned the blog post yesterday.

http://www.gaslampgames.com/2014/04/16/how-to-set-people-on-fire/

It's even one of our most favorite past-times!

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1058 on: April 17, 2014, 06:10:09 pm »

We were too busy avoiding being set on fire by the great hand in the sky.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Farmerbob

  • Bay Watcher
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1059 on: April 18, 2014, 10:51:02 am »

So, ah, if a character is on fire, and other characters see them on fire, are they going to try to help the burning person, or run off to look for marshmallows and a stick?
Logged
How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1060 on: April 18, 2014, 11:20:47 am »

So, ah, if a character is on fire, and other characters see them on fire, are they going to try to help the burning person, or run off to look for marshmallows and a stick?
Why not both? Personally I'm going to stuff you into the grill so I can cook my hamburgers.
Logged

Scoops Novel

  • Bay Watcher
  • Talismanic
    • View Profile
Logged
Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur

Citizen Daniel

  • Bay Watcher
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1062 on: April 23, 2014, 06:01:03 pm »

Just wrote up a blog post about changing our estimate for early access from spring to summer of this year.  I wish it weren't the right move to do this, but it is.  We want the game to be ready, and it will be then, and it's not now.

http://www.gaslampgames.com/2014/04/23/a-scheduling-change/

I'm so blasting that song in the office right now.
Logged

Levi

  • Bay Watcher
  • Is a fish.
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1063 on: April 23, 2014, 06:02:28 pm »

Nothing wrong with taking your time.  I was going to wait till it was out of early access anyway.  :)
Logged
Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

Intrinsic

  • Bay Watcher
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1064 on: April 25, 2014, 06:57:35 am »

Looking forward to the Summer Daniel! :)

Article from RPS here on Early Access: http://www.rockpapershotgun.com/2014/04/25/just-like-clockwork-empires-coming-to-early-access/
Logged
Start Duelyst with a bonus 100gold, use referral code: Buttfungus
Enter during signup or ingame under Settings.
Pages: 1 ... 69 70 [71] 72 73 ... 105