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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 256193 times)

Leyic

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1020 on: March 27, 2014, 07:36:13 pm »

If the "horses" are obviously mechanical and have long barding that reaches the ground, they'd probably look fine just sliding around like some steampunk equine K-9/dalek.

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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1021 on: March 27, 2014, 07:43:51 pm »

haha awesome.  It's not a bad idea - we'll consider it, but we're also trying not to do normal animal things because unusual ones are cool :)
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werty892

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1022 on: March 27, 2014, 07:46:40 pm »

Sorry for the comments on the blog Daniel, I explained it a bit more there.

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1023 on: March 27, 2014, 08:08:06 pm »

All good, there's a comment section for a reason :)
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Tilla

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1024 on: March 28, 2014, 09:59:29 pm »

David was on a podcast hosted by a guy I went to school with. http://www.upup.fm/show/filled-up-with-cabbage
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Pnx

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1025 on: March 29, 2014, 12:15:27 am »

haha awesome.  It's not a bad idea - we'll consider it, but we're also trying not to do normal animal things because unusual ones are cool :)
So... clockwork capybara mounts then?
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Farmerbob

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1026 on: March 29, 2014, 04:37:16 am »

haha awesome.  It's not a bad idea - we'll consider it, but we're also trying not to do normal animal things because unusual ones are cool :)

Hrm, Daniel.  A question for you.  Where do you live that seeing a horse in full barding is normal?

*grin*

At the same time, I think I understand what you mean.  A real, biological horse isn't going to deal with the weight of a steampunk armored mass of human knight though.  Not unless it's a percheron, and the knight is about five feet tall.

I'm certainly not going to suggest that you use something *too* much like this, but here's an example of something which might get creative juices flowing.  What would I do?  Remove nubile females.  Add stone gargoyles.  Remove electronic-high-tech things, add steampunk things.  Remove hover propulsion, add a bunch of legs.


Viola.  Steampunk knight riding their mechanical horseshoe crabs festooned with gothic statuary into battle.  Maybe the idea of gothic themed gargoyles is too much?  *whistles innocently*
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EnigmaticHat

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1027 on: March 30, 2014, 03:43:26 pm »

I feel like whoever made that subscribed to the Dishonored school of worldbuilding.
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Viken

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1028 on: March 30, 2014, 03:47:32 pm »

Other way around. Lol.  RIFTs came first, so the Dishonored School of Worldbuilding was based upon it.  RIFTs always did remind me of GURPs, though, if in a totally fanciful way.
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EnigmaticHat

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1029 on: March 30, 2014, 04:21:31 pm »

I was more referring to the liberal mixing of influences.
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SquatchHammer

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1030 on: March 31, 2014, 03:25:58 am »

SSShhh.. Do you really want Siembieda to sue Toady just for reference of his game. Also, he might sue Dishonored because of your reference, and dont you dare get started on an idea that he used for part of another point of his world. (ie. robotic horses.)

ON the lighter side, and less snap lawsuits with the slightest connection to some game creator's product, anything could be used if its a clock-work/gas-lamp/steampunk style of game. It would be interesting to use a random generator for that or possibly some mad scientist's idea of cavalry. Hell you could put clock work tanks and mechs!!!!! 
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Descan

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1031 on: March 31, 2014, 03:42:53 am »

Clockwork ants.
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Krevsin

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1032 on: March 31, 2014, 08:38:48 am »

Clockwork llamas.
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EnigmaticHat

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1033 on: March 31, 2014, 11:36:06 am »

Clockwork Oranges
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Farmerbob

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1034 on: March 31, 2014, 11:55:39 am »

I see what you did there!

Even if you got rid of all the gargoyles and whatnot, I still like the idea of clockwork horseshoe crabs.

What other animal has ten eyes, in six different places scattered around it's body?  Seriously, it doesn't get much weirder than the horseshoe crab.  Besides which, you can't see their legs move (graphics easy mode!) and their tail makes it so that the knight has a lance facing both forward, and back!

Then there's the whole thing where 'horse' is part of it's name :)
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