Gah, geez, sorry about that. Kinda vanished off the face of the internet there for a while.
Start shooting wildly at snakeman.
[3 Vs. 5] Shooting like a madman, Quickman only manages to blow out all the lights in the area. It's good thing Light installed Night Vision on you guys, right?
Action: Fire Twin Search Snakes at Bubbleman! Blow him to Robot-Hell!
[2 Vs. 5-1] Hiding, and breathing heavily from his severed air-tube behind a large crate, Bubbleman watches in horror as a single Search Snake pokes out around the corner. He holds his breath, and to his relief, it turns the other way. He collapses to the ground, exhausted...
[6 Vs. 5-1] When a second comes by, and sees Bubbleman face-down. Seeing an opportunity, it slithers up the severed air-tube, and into Bubbleman's main circuitry.
Otherwise known as his head.
Bubbleman, still exhausted, turns his head to the side, a more comfortable position...only to see a snake. Passing in front of his eyes.
He leaps up in shock, screaming like crazy! He runs out of cover, and towards Snakeman! All the robots look at him strangely!
Suddenly, his head explodes!
The headless shell drops to its knees. And the floor. They all take a moment to mourn the loss, before Light teleports him back to the Lab.
Find bottle of beer lying around somewhere, pour it on fans in an attempt to clean up the oil, and then throw the empty bottle at the back of Quick Man's head!
[3] Airman manages to find a spare bottle of beer lying on the floor, which he promptly picks up and splashes on his fans. They begin to loosen up. One more splash should do it.
[6 Vs. 2] He tosses the bottle at the now sluggish Quickman, who gets a faceful of broken glass! He doesn't seem to feel it, though! MAN, that's strong alcohol.
Drunkenly start to slur "WE AAAAARE THE CHAAAAAMPIONS".
Remember that mute.
Still pull off a Freddy Mercury stage routine (and afterwards, throw the mike stand at Bubbleman)
...man, I really am an archetypical Loonie...
[4-2] Crashman begins to slur, but forgets the lyrics entirely, and just ends up mumbling.
[1] He completely fails to remember he's mute, and continues to mumble!
[6-2] But he picks it up, and manages to pull off the entire song coherently, along with an amazing Freddie Mercury impression.
[3 Vs. 3] After his epic solo, he raises the Mic Stand high over his head, and hurls it at....well, not Bubbleman. Quickman, despite being as drunk as you, manages to bat it away at the last moment.
Bubbleman
Weapons: Buster, Bubble Lead (0/0 Uses, traps enemies until they get a 5/6. Each turn trapped deals five damage)
Alignment: Dr. Light
Health: 0/10
Speed: 50
Strength: 30
Defence: 10 (1 in 10 chance of damage reduction)
Status: Deceased
Robot Master: Quick Man
Weapons: Buster (2 damage), Quick Boomerang (11/25 Uses on full. Shoots three boomerangs, doing three damage each to whatever they hit.)
Alignment: Light
Health: 1/20
Speed: 60
Strength: 20
Defence: 0 (No chance of damage reduction)
Status: REALLY Drunk. Takes less damage, but suffers an accuracy penalty. Clingy.
Robot Master: Metalman
Weapons: Buster (4 damage), Metal Blades(0/0 uses. Does 5 damage)
Alignment: N/A
Stats:
Health: 0/0
Speed: 25
Strength: 40
Defence: 10 (1 in 10 chance of damage reduction)
Status: Deceased.
Robot: Snakeman
Weapons: Buster (2 damage), Search Snake (18/25 uses. Homes in on enemies, doing 4 damage and giving a -1 to defense rolls for those being attacked)
Alignment: Dr. Wily
Health: 4/20
Speed: 50
Strength: 20
Defence: 10 (1 in 10 chance of damage reduction)
Robot Master: Airman
Weapons: Buster (3 damage), Fan (15/20 uses. Tosses enemies into the air. Depending on how high they go, they take respective damage.)
Alignment: Wily
Health: 17/30
Speed: 20
Strength: 30
Defense: 20 (2 in 20 Chance of Damage Reduction)
Unable to use fan until cleaned on more time.
Robot Master: Crash Man
Weapons: Buster (5 damage), Crash Bomb (6/15 uses. Takes a bit to arm, giving a +1 to enemy defence from it, but does 7 damage.)
Alignment: Doktuh Wahwee
Health: 11/20
Speed: 20
Strength: 50
Defense: 10 (1 in 10 chance of damage reduction)
STATUS EFFECT: Mute: -2 to communication! DRUNK: Takes 1 less damage from attacks, but a -1 to attack, unless at point blank range.
TAKE IT AWAY, SPINAL!