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Author Topic: 8-Bit Deathmatch: A Megaman RTD: No this does not still exist.  (Read 18186 times)

Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #120 on: November 21, 2012, 02:40:50 pm »

Cover self in all remaining Crash Bombs. Charge Bubbleman. Detonate on impact.
While that would be both hilarious and dramatic, don't. Whoever's still alive on the winning team gets upgrades. for the next fight.
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GraveHaunter92

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #121 on: November 21, 2012, 06:04:57 pm »

((Three 1's in a row!?  Haha did I just make a new record?))
Airman loses his shit and trucks Bubbleman to da ground!
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dragnar

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #122 on: November 21, 2012, 08:33:25 pm »

Fling a boomerang at crashman in an attempt to cause those bombs to detonate early.
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Errol

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #123 on: November 22, 2012, 02:54:47 pm »

Do you really think I would survive this turn? I'd basically need to be in Fate's pants.

But, yeah. Small alteration to the action...

Run like a sissy!! Also, locate more booze. This unit will need to forget that it is, technically, mortal.
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ReDeadEr

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #124 on: November 22, 2012, 03:33:53 pm »

Well, if Crash Man is running away, then just

Get behind something sturdy and make an attempt at self-repair.
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: Impending Doooom?
« Reply #125 on: November 26, 2012, 01:28:13 pm »

CHAPTER LET'S JUST SAY 1, PART...13. YEAH, THAT SEEMS ABOUT RIGHT.

Fling a boomerang at crashman in an attempt to cause those bombs to detonate early.
[1 Vs. 2] There are no bombs to detonate, so Quickman just throws a boomerang at him for the heck of it. He manges to dive behind a set of boxes, which the boomerang sticks into, however.
Action: Breakoutx100

OOC: I hope you guys weren't waiting for me! Bubbled people don't even really need actions, do they?
[5] In a final desperate attempt to break out, Snakeman lets loose a trio of snakes! They bounce around for a bit, before flying out and [5 Vs. 2-1] knocking Quickman upside the head! Snakeman falls two feet down to the ground, landing on his feet and rolling away to cover.
Well, if Crash Man is running away, then just

Get behind something sturdy and make an attempt at self-repair.
[3] Bubbleman manages to pull himself behind some boxes, but is just too plain exhausted to even attempt healing.
((Three 1's in a row!?  Haha did I just make a new record?))
Airman loses his shit and trucks Bubbleman to da ground!
[3 Vs. 2+1(In Cover)] Airman goes bug-eyed for a moment, but goes back to normal when he can't seem to find Bubbleman anywhere.
Do you really think I would survive this turn? I'd basically need to be in Fate's pants.

But, yeah. Small alteration to the action...

Run like a sissy!! Also, locate more booze. This unit will need to forget that it is, technically, mortal.
[5] Crashman takes the lull to leap behind a set of unopened boxes. He somehow has enough strength left to pry it open, and inside he find a six pack of BEER, a can of oil, and an...E-Tank!? SCORE! He opens a beer, mixes the contents of the tank in, and drinks! He's Drunk again, but at +10 health!

Spoiler: Statuses (click to show/hide)

[/quote]
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Dwarmin

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #126 on: November 26, 2012, 01:35:15 pm »

Action: Fire Twin Search Snakes at Bubbleman! Blow him to Robot-Hell!
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: Impending Dooooooom?
« Reply #127 on: November 26, 2012, 01:45:20 pm »

((...I just realized I forgot the Support Bots again. Let's assume they all died, hmm?))
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ReDeadEr

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Re: 8-Bit Deathmatch: A Megaman RTD: Impending Dooooooom?
« Reply #128 on: November 26, 2012, 01:57:07 pm »

Pull a Crash Man and Run Like A Scared Little Girl. But fire the last two Bubble Leads at Air Man and Crash Man.
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GraveHaunter92

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Re: 8-Bit Deathmatch: A Megaman RTD: Impending Dooooooom?
« Reply #129 on: November 26, 2012, 02:27:06 pm »

Find bottle of beer lying around somewhere, pour it on fans in an attempt to clean up the oil, and then throw the empty bottle at the back of Quick Man's head!
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Errol

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Re: 8-Bit Deathmatch: A Megaman RTD: Impending Dooooooom?
« Reply #130 on: November 26, 2012, 02:53:51 pm »

Drunkenly start to slur "WE AAAAARE THE CHAAAAAMPIONS".
Remember that mute.
Still pull off a Freddy Mercury stage routine (and afterwards, throw the mike stand at Bubbleman)


...man, I really am an archetypical Loonie...
« Last Edit: November 26, 2012, 02:55:53 pm by Errol »
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: Impending Dooooooom?
« Reply #131 on: November 28, 2012, 01:39:28 pm »

Dragnar?
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dragnar

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Re: 8-Bit Deathmatch: A Megaman RTD: Impending Dooooooom?
« Reply #132 on: December 05, 2012, 03:40:16 pm »

Gah, geez, sorry about that. Kinda vanished off the face of the internet there for a while.

Start shooting wildly at snakeman.
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: Impending Dooooooom?
« Reply #133 on: December 13, 2012, 08:49:41 pm »

Sorry for the wait. Update this weekend.
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: YES, THIS DOES STILL EXIST
« Reply #134 on: January 21, 2013, 01:09:06 pm »

Gah, geez, sorry about that. Kinda vanished off the face of the internet there for a while.

Start shooting wildly at snakeman.

[3 Vs. 5] Shooting like a madman, Quickman only manages to blow out all the lights in the area. It's good thing Light installed Night Vision on you guys, right?
Action: Fire Twin Search Snakes at Bubbleman! Blow him to Robot-Hell!
[2 Vs. 5-1] Hiding, and breathing heavily from his severed air-tube behind a large crate, Bubbleman watches in horror as a single Search Snake pokes out around the corner. He holds his breath, and to his relief, it turns the other way. He collapses to the ground, exhausted...
[6 Vs. 5-1] When a second comes by, and sees Bubbleman face-down. Seeing an opportunity, it slithers up the severed air-tube, and into Bubbleman's main circuitry.
Otherwise known as his head.
Bubbleman, still exhausted, turns his head to the side, a more comfortable position...only to see a snake. Passing in front of his eyes.
He leaps up in shock, screaming like crazy! He runs out of cover, and towards Snakeman! All the robots look at him strangely!
Suddenly, his head explodes!
The headless shell drops to its knees. And the floor. They all take a moment to mourn the loss, before Light teleports him back to the Lab.
Find bottle of beer lying around somewhere, pour it on fans in an attempt to clean up the oil, and then throw the empty bottle at the back of Quick Man's head!
[3] Airman manages to find a spare bottle of beer lying on the floor, which he promptly picks up and splashes on his fans. They begin to loosen up. One more splash should do it.
[6 Vs. 2] He tosses the bottle at the now sluggish Quickman, who gets a faceful of broken glass! He doesn't seem to feel it, though! MAN, that's strong alcohol.
Drunkenly start to slur "WE AAAAARE THE CHAAAAAMPIONS".
Remember that mute.
Still pull off a Freddy Mercury stage routine (and afterwards, throw the mike stand at Bubbleman)


...man, I really am an archetypical Loonie...
[4-2] Crashman begins to slur, but forgets the lyrics entirely, and just ends up mumbling.
[1] He completely fails to remember he's mute, and continues to mumble!
[6-2] But he picks it up, and manages to pull off the entire song coherently, along with an amazing Freddie Mercury impression.
[3 Vs. 3] After his epic solo, he raises the Mic Stand high over his head, and hurls it at....well, not Bubbleman. Quickman, despite being as drunk as you, manages to bat it away at the last moment.
Spoiler: Statuses (click to show/hide)

TAKE IT AWAY, SPINAL!
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