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Author Topic: 8-Bit Deathmatch: A Megaman RTD: No this does not still exist.  (Read 18259 times)

Dwarmin

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Re: 8-Bit Deathmatch: A Megaman RTD: Time for a different Title Gag.
« Reply #105 on: November 17, 2012, 05:41:20 pm »

Action: Breakoutx100

OOC: I hope you guys weren't waiting for me! Bubbled people don't even really need actions, do they?
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GraveHaunter92

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Re: 8-Bit Deathmatch: A Megaman RTD: HANGOVERS!
« Reply #106 on: November 17, 2012, 06:45:49 pm »

umm what about my action?
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: HANGOVERS!
« Reply #107 on: November 17, 2012, 08:06:16 pm »

umm what about my action?
Derp. It wasn't bolded, so I missed it.
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GraveHaunter92

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #108 on: November 17, 2012, 10:20:03 pm »

opps, well I guess I'll try it again then

Shoot a burst of 3 air blasts back at Bubbleman!
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #109 on: November 18, 2012, 01:50:40 pm »

Dragnor, ReDead, and Errol?
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ReDeadEr

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #110 on: November 19, 2012, 04:56:21 pm »

Fire as many Buster shots as possible within a single turn at Crash Man.
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #111 on: November 19, 2012, 04:59:10 pm »

(( WILL NONE OF YOU FEEL BAD FOR A FALLEN COMRADE?))
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ReDeadEr

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #112 on: November 19, 2012, 05:39:31 pm »

((: WHAT AM I FIGHTING FOOOOOOOOOR?!

Having gotten that out of the way, Bubble Man is trying to straight-up kill Crash Man now, whereas he was almost completely ignoring him before.))
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Errol

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #113 on: November 20, 2012, 02:39:52 pm »

AW YEEEEEEEEEEEAAAAH, I'M LIVING IN HEEEEELL. NO ONE CAN'T STOP MEEEE

Pelvic thrusts of victory. Then, straight up charge Bubbleman, tackle him to the ground, and fire one point blank buster.
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dragnar

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #114 on: November 20, 2012, 10:33:12 pm »

Quickman mourns the loss of his comrade, hopefully becoming non-drunk in the process.
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: Adamantine bubbles
« Reply #115 on: November 21, 2012, 11:10:31 am »

Quickman mourns the loss of his comrade, hopefully becoming non-drunk in the process.
[2] "Eh. The guy deserved it. *hic*"

Action: Breakoutx100

OOC: I hope you guys weren't waiting for me! Bubbled people don't even really need actions, do they?
[1] Digging his fangs into the bubble, Snakeman tugs, and rips, but the shocks keep coming. An electrical bolt flies into his back, causing him to stand up straight.
Aaand also rip out his fangs. Shit, that hurt. (6 damage done. Total.)

Fire as many Buster shots as possible within a single turn at Crash Man.
It takes him a while to figure it out, but eventually, Bubbleman sets his buster to fire [5] FIVE shots.
[2] The first shot flies off at a strange angle, completely missing the mark, aka, the drunken robot just standing there.
[3], [3] The next to clip Crashman's arms, taking off his elbow and all his fingers but his middle one. Eh, he didn't need them anyway.
[1], [1 OH GOD THESE ROLLS.] The last two shots somehow ricochet off of Crashman's visor, sending them right back and severing some of the tubes on Bubbleman's back (2 damage).
Quote
Shoot a burst of 3 air blasts back at Bubbleman!
[1 Three in a row. Wow.] Airman revvs up his engine once more. His blades start spinning, and he steps forwards towards Bubbleman...
And slips on some spilled oil. DAMMIT. A lot of the oil get's stuck in the blades, causing them to jam up. He tries to revv up again, but, dammit, friction hurts! (3 damage)
AW YEEEEEEEEEEEAAAAH, I'M LIVING IN HEEEEELL. NO ONE CAN'T STOP MEEEE

Pelvic thrusts of victory. Then, straight up charge Bubbleman, tackle him to the ground, and fire one point blank buster.
[6] YOU THRUST LIKE NOBODY HAS EVER THRUSTED BEFORE! You are disappointed when a trophy doesn't suddenly drop down in front of you.
[3] You manage to stumble your way over to Bubbleman, really more 'Falling on top of' him than 'Tackling' him.
[2 Vs. 6] However, when you go to shoot, he rolls away, leaving the shot to bounce off the floor and rip your visor off! Ooh, NOW you're angry! You shake your fist at him, acknowledging that you only have your middle finger and taking advantage of it.

Spoiler: Statuses (click to show/hide)
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ReDeadEr

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #116 on: November 21, 2012, 01:39:01 pm »

Fire one more shot at Crash Man and then hide behind something sturdy and make an attempt at self-repair.
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Dwarmin

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Re: 8-Bit Deathmatch: A Megaman RTD: Time for a different Title Gag.
« Reply #117 on: November 21, 2012, 01:47:01 pm »

Action: Breakoutx100

OOC: I hope you guys weren't waiting for me! Bubbled people don't even really need actions, do they?
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #118 on: November 21, 2012, 01:49:41 pm »

((It seriously looking like it's going to be down to just Quickman and Airman. I mean, Snakeman's gonna die next turn if he doesn't get a 5 or a 6, and Crash and Bubble man are likely to kill each other at the same time.))
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Errol

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Re: 8-Bit Deathmatch: A Megaman RTD: The first Casualty
« Reply #119 on: November 21, 2012, 02:09:09 pm »

Cover self in all remaining Crash Bombs. Charge Bubbleman. Detonate on impact.
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