Shoot manCrash in his face Crash-stupid with 3 Boomerangs Quick.
[5 Vs. 3] Wut. Quickman maneuvers around several stacks of boxes for no apparent reason, and leaps over a lower stack Matrix-Style, shooting three boomerangs point-blank at Crashman, who is unable to dodge.
[5] The first sends his head spinning around, Sobering him up, but making him dizzy.
[5] The second wedges itself in his mouth, making him mute for the next little while. Or at least sounding drunk.
[4] The last one simple sticks into his chest, doing only 2 damage.
Quickman [4] Manages to land on his feet.
Action: Breakoutx100
OOC: I hope you guys weren't waiting for me! Bubbled people don't even really need actions, do they?
[3] Snakeman cringes as the bubble hits the roof, sending a....shock into his body! Hm. I guess we know what happens if you stay in too long. He sighs and sits down, accepting his fate.
Fire a Bubble Lead at Airman.
[4 Vs. 5] The bubble squeezes out, but pops once it comes into contact with Airman's fan blades. Hm. Well, there's another use for them. Bubbleman looks around, blushing awkwardly.
Shoot Crashman in his stupid Crash-face with 3 Metal Blades.
[1 Vs. 4] You fling three blades in Crashman's direction, but he stumbles around, slipping on a discarded beer bottle and falling to the ground. The blades miss and bounce off the machinery, flying towards you and your fellow Light-Bots.
[6 Vs. 4] The first flies towards Quickman, who gets a blade through the back for standing around.
[1 Vs. 3] The second bounces harmlessly off the wall behind a ducking Bubbleman.
[3 Vs. 1] The last one flies dramatically quickly towards Metalman, slicing cleanly through the neck, leaving but a hinge of metal left of the neck, having done 4 damage. He collapses to his knees, about to pass out from the simulated pain.
[Will To Live Vs. Will to Give Up]
[6 Vs. 4] He manages to hang on to life. For now.
Shoot a burst of 3 air blasts back at Bubbleman!
[1 Vs. 5] Airman revvs up for another set of blasts, but his fan jams. Maybe from all that Bubble solution.
Shoot Metalman in his stupid Metal-face with 3 Crash Bombs.
[6-1 Vs. 2] Cocking your firing arm like a REAL gun, you creep forwards toward the sobbing bot. You shed a few tears for your falling foe, before unloading a trio of bombs onto his body. He looks up, sobs, and...smiles.
"Thank you."
You don't know what that was for, and before you can stop yourself, you press the trigger.
[1]
The first bomb drops off, rolling away into a pile of boxes, exploding and sending booze everywhere.
[2]
The second shuts down, opting instead to turn off completely.
[5]
The last one, attached at the neck, explodes, sending the body flying backwards and the head...nowhere.
A message is sent to Dr. Light in his lab.
Metalman's Signal has been lost.Light turns off the panel displaying the message, brushing a tear from his eye, and pressing a button, bring the body of the deceased robot back to the lab. He could rebuild him. But it would take time. Lots of it. He grabs a box of tissues, and starts to work.
Bubbleman
Weapons: Buster, Bubble Lead (2/10 Uses, traps enemies until they get a 5/6. Each turn trapped deals five damage)
Alignment: Dr. Light
Health: 3/10
Speed: 50
Strength: 30
Defence: 10 (1 in 10 chance of damage reduction)
Robot Master: Quick Man
Weapons: Buster (2 damage), Quick Boomerang (15/25 Uses on full. Shoots three boomerangs, doing three damage each to whatever they hit.)
Alignment: Light
Health: 15/20
Speed: 60
Strength: 20
Defence: 0 (No chance of damage reduction)
Status: REALLY Drunk. Takes less damage, but suffers an accuracy penalty. Clingy.
Robot Master: Metalman
Weapons: Buster (4 damage), Metal Blades(0/0 uses. Does 5 damage)
Alignment: N/A
Stats:
Health: 0/0
Speed: 25
Strength: 40
Defence: 10 (1 in 10 chance of damage reduction)
Status: Deceased.
Robot: Snakeman
Weapons: Buster (2 damage), Search Snake (21/25 uses. Homes in on enemies, doing 4 damage and giving a -1 to defense rolls for those being attacked)
Alignment: Dr. Wily
Health: 10/20
Speed: 50
Strength: 20
Defence: 10 (1 in 10 chance of damage reduction)
Robot Master: Airman
Weapons: Buster (3 damage), Fan (15/20 uses. Tosses enemies into the air. Depending on how high they go, they take respective damage.)
Alignment: Wily
Health: 20/30
Speed: 20
Strength: 30
Defense: 20 (2 in 20 Chance of Damage Reduction)
Robot Master: Crash Man
Weapons: Buster (5 damage), Crash Bomb (6/15 uses. Takes a bit to arm, giving a +1 to enemy defence from it, but does 7 damage.)
Alignment: Doktuh Wahwee
Health: 4/20
Speed: 20
Strength: 50
Defense: 10 (1 in 10 chance of damage reduction)
STATUS EFFECT: Dizzy: -1 to accuracy. Mute: -2 to communication!
Oh god. Sorry for the wait. But that. I'm sorry TCM. You can rejoin as another bot in the meantime. Maybe for the next round.