Fire another Bubble Lead at Airman.
: "Get back in your bubble."
Bubbleman shakes out of a short daze, then realizes what happened.
"Get back in your bubble."He fires a bubble lead at Airman, absorbing the knockback with his elbow. (3v5) The lead courses at him, but at a slow, easy to dodge pace, and Airman fires the fan at them, blowing them off into the sky.
Hurray updates!
"Get back in the wall!"
Airman tries to absorb the bubbles with his fan and tackle Bubbleman into the wall!
"Get back in the wall."
(2vs4) Then, Airman takes advantage of the opening, rushing Bubbleman and bringing his arm at him. Bubbleman dashes to the left, and Airman rushes by!
Action: Fire Search Snakes at Bubbleman!
(6v5-1) Snakeman then stands from the ground where he fell, and fires Search Snakes at Bubbleman. They smash into him, denting the metal plating. A few sparks fly from Bubblemans damaged hull.(-4 health)
Shoot Crashman in the back with Metal Blades.
Evade Metal Blades, then wrestle Metal Man to the ground, THEN shoot a crash bomb in his face and abscond.
(2vs4) Metal Man pops out from behind cover, and fires metal blades at Crashman. Crashman dodges however, rolling beneath them. He pops up from the roll, aiming his weapon at Metalmans face, (4v1+1) and firing. The bomb crashes (Lolgeddit?) into Metalman, exploding and sending the bot flying backwards into a wall. (-7 damage)
...Hope I have some kind of anti-inebriation routines!
(1) Nope. You stagger a little.
Weapons: Buster, Bubble Lead (6/10 Uses, traps enemies until they get a 5/6. Each turn trapped deals five damage)
Alignment: Dr. Light
Health: 3/10
Speed: 50
Strength: 30
Defence: 10 (1 in 10 chance of damage reduction)
Robot Master: Quick Man
Weapons: Buster (2 damage), Quick Boomerang (22/25 Uses on full. Shoots three boomerangs, doing three damage each to whatever they hit.)
Alignment: Light
Health: 20/20
Speed: 60
Strength: 20
Defence: 0 (No chance of damage reduction)
Status: REALLY Drunk. Takes less damage, but suffers an accuracy penalty. Clingy.
Robot Master: Metalman
Weapons: Buster (4 damage), Metal Blades(24/30 uses. Does 5 damage)
Alignment: DACTAH LITE
Stats:
Health: 11/25
Speed: 25
Strength: 40
Defence: 10 (1 in 10 chance of damage reduction)
Robot: Snakeman
Weapons: Buster (2 damage), Search Snake (21/25 uses. Homes in on enemies, doing 4 damage and giving a -1 to defense rolls for those being attacked)
Alignment: Dr. Wily
Health: 15/20
Speed: 50
Strength: 20
Defence: 10 (1 in 10 chance of damage reduction)
Robot Master: Airman
Weapons: Buster (3 damage), Fan (20/20 uses. Tosses enemies into the air. Depending on how high they go, they take respective damage.)
Alignment: Wily
Health: 20/30
Speed: 20
Strength: 30
Defense: 20 (2 in 20 Chance of Damage Reduction)
Robot Master: Crash Man
Weapons: Buster (5 damage), Crash Bomb (13/15 uses. Takes a bit to arm, giving a +1 to enemy defence from it, but does 7 damage.)
Alignment: Doktuh Wahwee
Health: 12/20
Speed: 20
Strength: 50
Defense: 10 (1 in 10 chance of damage reduction)
STATUS EFFECT: Drunk. Takes less damage from attacks, but suffers in accuracy.