Turn 17Fear, Overwhelming!
(5) After seeing his weapon go off, you think that it might not be the greatest of ideas to let yourself be hit by one of his harpoons, so you decide to at least temporarily incapitate him instead of the difficult task of just straight-up commandeering his mind. Vouching for one of the stronger abilities in psionics, you decide to induce illusions within his mind in order to control his thoughts. As you close your eyes, you open your mind's eye, causing you to see the world in a tone of near-blackish blue, the man ahead of you glowing in a bright teal. As you look at him, you can see a flame burning in his head where his brain would be located. Reaching out for him with your thoughts, you notice a blue chain emerging from yourself and heading towards his head. As the chain reaches the fire, you can feel his mind and see parts of his thoughts and memories rushing before you. Knowing that this is too much information to process, you quickly find the important part of his mind, the one that controls emotions. You focus and start to channel terrifying images of eldritch creatures much worse than yourself into his brain, taking care not to accidentally cause him to go insane. The massive influx of images start to irritate his senses and as you finish up, you break the chain and open your actual eyes again to see him cowering in fear on the ground, a panicked look on his face.
Ability gained: Ethereal ChainsPerform cartwheel while firing harpoons at the squid-man.
(2) Putting down your hat, you make a quick statement about how much this squid is starting to get on your nerves. Deciding to put an end to him with some fancy trickery, you get ready to flip over and fire a harpoon in its face. But before you have a chance to do so, you notice some odd purple-bluish aura emanating from the squid-man. The next thing you know, you find yourself in utter blackness. Looking around you, absolutely nothing comes into view. Suddenly, a growing circle emerges below you, creating a alien landscape as it grows. The bigger and bigger it becomes, the more unspeakable horrors emerge. Even the land itself invades your mind as it fails to process the non-euclidean geometry. It's at that point that you look up and see the sky. Immediately you black out, your real-world body cowering on the ground in a state of panic.
Hit it in the spine with my War Hammer.
(2) With your hammer in your hands again, you decide to finish the beast off with a targeted hit to its massive back. You stare at your target, your feline teeth showing as you focus on a good opportunity to jump on its back and strike the final blow, but that chance doesn't seem to come along as the creature starts to thrash around violently, swinging its tail-mace around and forcing you to dodge it several times.
Act on that hunch, aid Thale in his attempt!
(2) Noticing that Thale seems to be planning something to take out the beast, you decide to do your best to assist him. Waiting for him to make the first move, you notice that the creature seems to have become extremely agitated, most likely due to the recent loss of its head and thereby its ability to see its prey. The beast starts whipping around its tail blindly, hoping to hit anything in its path, several times coming very closely to hitting you and Thale. As you are about to confer with Thale on what to do, he jumps towards the monster and you look on as he goes to work.
Dash and try to grab the ribs of the wounded creature through its flesh, pushing the bones through it before tearing them off and ripping the beast apart.
(6) As your rush of adrenaline starts to wear off, you feel a bit weakened, but the beast still stands and it must be felled before you can even think of taking a rest or helping the unfortunate human who's having a battle with Derm. The monster infront of you starts to throw its tail around in wide arcs while dancing in circles, apparently desperate in its attempt to smash its foes. You wait for the right moment and, completely forgetting that Lyri is standing next to you and waiting to help, you rush in, jumping at the beast and sliding beneath its body. At the exact point in time when you reach the creature's underside, you put your feet on the ground and push yourself off, throwing your fist forward with all your might. As your hand impacts the monster's skin, a loud crunching sound is heard as it breaks the skin and rams through its body. Your entire arm rips through its flesh until you feel your hand impacting its bone. Ignoring the pain, you grab what you presume to be its spine and, pushing yourself off of it with your legs, start to pull it out, using your other hand to pull in the opposite direction. Veins pop up all over your body from the massive exertion until you hear the final sound of a massive rip, the beast's back breaking in two and its entire body being split along a line. You land on the ground with a loud thud, as the monster's two halves crash into the ground around you, the creature finally slain. As you come back to your senses, you start to feel extremely exhausted and you notice that you seem to have broken several bones in your right hand as you punched through the monster with it.
Get Sen to follow me.
(5)
"Sen, get over here. Now." Hearing the voice of its master, the little bat perks up its ears and immediately ceases playing with the green man. Picking itself up from the ground, the little pet floats over to you with a wide grin on its face as you sigh at your probable future problems with this creature. It does appear though that his attentiveness and obedience have improved a little, so maybe he'll refrain from doing such silly things when he has a job to do. Nevertheless, you start to make your way down the staircase, Sen flying next to you, using his tail to light up the way.
Proceed back into the temple, looking for anything of value to me as I walk the corridors.
(3) As you hear Sigarial call over, the little bat you've been playing with gets up and flies over to its master, who waves over for you to enter the temple. Slightly disheartened that the bat isn't your pet instead, you get up and make your way over there. Noticing that the little creature seems to double as a light-source, you follow your team-mates down the stairs.
Continue on, be wary of danger.
(3) Oh, these old bones, how they ache. Waiting for Sigarial to make his way to you with his little flying lamp, you see Barmot approach as well. As they come down to you, you complain to them about how much your spine hurts and that they shouldn't make an old man wait.
"Darn whipper-snappers," you think as the three of you make your way down the stairs.
As the three of you walk down the stairs, you notice that the further down you continue, the less cracks there are on the walls and everything becomes less overgrown. After around a minute of walking, you reach the bottom of the staircase, the walls around you being in near pristine condition now. Ahead of you lies a simple straight corridor. You start to walk down this hallway, continuing deeper into this place. After about another minute, you see a light in the distance. Increasing your pace a little due to this intriguing discovery, you quickly reach the end of the hallway and, to your surprise, the end of the walkway as well. Nearly falling off due to your quick pace, you notice that the path seems to end just in time before falling down into what appears to be an endless abyss. Leaning out of the hallway, you see no walls in any direction around you but forward. Looking ahead, there seem to be two torches next to a doorway leading into the wall opposite of you. However, there appears to be no pathway whatsoever to get there.
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Simple Rituals:
Ancient Summoning of Spirits ~ Conjures a Corinus, a spirit sphere, from surrounding souls and shadows
Simple Spells:
Shade Blaze ~ Creates a blast of shadow flames proportional to the energy used up from a Corinus
A collection of souls is only as strong as its wielder, those who know how to use it can harness its true power. -Elror A.
Race: Nekomimi
Health: Healthy
Equipment: Artifact Warhammer, Flower Armor Set
Abilities: Sneaky
Race: Half-dog
Health: Wounded, Three Chest Scars, Right Hand: Broken
Equipment: Cloth Tunic, Cloth Underwear, Mirror Shield, Padded Chainmail
Abilities: Close-quarters Combatant; Martial Arts: Steel Body, Adrenaline Boost CD: 2 turns remaining, Canine Smelling
Race: Orc
Health: Healthy, Left Arm: Bandaged and Splinted
Equipment: Cloth Tunic, Cloth Underwear, Plated Mail, Battleaxe
Abilities: Warrior
Race: Illithid
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Quarterstaff, Black Robe
Abilities: Psionicist, Eviscerate, Ethereal Chains
Race: Kitsune
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Iron Neko-te, White Silk Cloak
Abilities: Unarmed Combat, Flash-step
Race: Human Skeleton
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Mysterious Amulet, Armoured Robe, Elror's Grimoire, Wooden Branch
Abilities: Necromancer, Elror's Scholar
Race: Angel-Demon Hybrid
Health: Healthy
Equipment: Plate Armor, Kite Shield, Iron Warhammer
Abilities: Hammerer
Race: Human
Health: Healthy
Equipment: Top Hat, Fancy Suit, Pack of Cigarettes, Harpoon Cannon
Abilities: Gentleman Diplomat
Race: Dwarf
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Toolbelt, Pink "I <3 Candy" Shirt
Abilities: Tinkerer
Name: Sen
Race: Candlebat
Disposition: Servant
Master: Sigarial (Tarran)
Health: Healthy
Abilities: Unknown
Race: Unknown
Disposition: Hostile
Health: Injured, Headless
Abilities: Unknown
Rainforest
-> Round Clearing
Stone Temple
-> Endless Pit
World Tree
Cyrus Ocean
-> Tree Stump Hut
=======
So much for the entire "on schedule" thing. I spent almost a week at the beach without internet for my uncle's wedding, but now I should be able to do turns regularly again. As long as there aren't anymore interruptions.