Turn 14Dominate mind. Eat brains.
(1+1) As you look at this odd man, you realize that your opportunity for a free meal of brains has come. Not wanting to waste this chance, you immediately attempt to call upon your power and attempt to dominate the mind of this person. Sending your angry mind-beams in his direction, your aim seems to be a little off, as the man simply passes by you, showing no sign of any mind control or brain melting.
Tip hat to whale, 'You were a worthy foe.' And brush past Derm on the way to my shack.
(4) After acknowledging the battle you have fought with this placid beast of the sea, you turn gentlemanly excuse yourself from your visitor, making your way over to your little shack, smoking your cigarette all the while. When you get to the house, you take out your self-made key and are about to unlock the door, when you notice the apparent absence of a door to open. Looking up, you see that there's a large hole burned in the side of your little shack. Oh my.
Use right arm to help get the door open in whatever way I can.
(3) After thanking your team for the quick first-aid, you inspect the encasing on your left arm. Yep, pretty solid. So solid in fact that you can't move it whatsoever. Deciding that you want to help either way, you offer to help with your good arm. However, as you look over it seems that your help is no longer needed.
Examine the door. What is keeping it closed?
(4) After the medical procedures on the orc seem to have been completed, you look to the large stone gate that is still blocking this odd-looking building. Walking over to it, you wonder what could be the reason that this door is remaining closed tight. As you attempt to touch the hard stone, a small electric shock makes you pull back your hand, more in surprise than in pain. Slowly approaching it with your hand again, a bluish membrane appears where it touches, sending electricity through your arm. It may be reacting to your divine or devilish nature, but it seems that there is something shielding this door. As you notice Nefarious approaching with a serious look on his skull, you take a few steps back and watch the ensuing spectacle.
Take my staff, and point the orb at the door before slamming the thing into it calling dark flames to destroy it once and for all (use as many charges as needed)
(2+
2) After marveling at your own and your teammates' work at fixing up the orc, you see that the door is still unopened. Annoyed by this revelation, you become determined to open this door, that it must absolutely open, no matter what. Deciding to give it all you've got, you walk up to the gate and charge up enter a state of heightened concentration. For a moment you just stand there, but then you ram the Corinus atop the stick into the door. Instantly a massive blast erupts, causing a round blast wave to emanate from the point of impact. A blue wave of energy travels across the door, and you sense that it seems the reason that the reason why this door wouldn't open was due to some kind of magical shield protecting it, which proceeded to shatter into large, glass-looking fragment, which quickly dissipated. For a moment you believe to have seen what looked like a large keyhole appear in the center of the shield, but you dismiss it as imagination. Your black flames cover both doors entirely, causing the cracks to widen and the entire gate to come crashing down into small rocks and a large dust cloud. After it clears, you see that all that remains of the enormous stone constructs is a pile of rubble. Not bad. You also seem to have used up your Corinus, as your stick has returned to being a simple stick. Climbing on top of the pile, you see that the inside of the temple is nearly completely black, a large staircase leading down into the darkness.
Track down Sunbeam.
On the way, try to train an aspect of searching or observation.
(3) Worried about the cat-girl, which you so graciously left by herself in the clearing, you call her absence to the attention of your allies. You inform your comrades that you'll go looking for her and proceed to walk off into a random direction, searching for her scent in the air. However, the density of the forest and the enormous amount of other smells make your search a lot harder. You'd keep going, but you fear that you'd get lost yourself, when suddenly something approaches from behind.
Try track down Sunbeam while following Lyri.
(4) After Barmot thanks you for the help, Lyri approaches you and tells you that she is worried about what might have happened to the nekomimi. As she walks off, you feel as though this might not be the first time that you have seen someone of her kind, but you dismiss the thought as you decide to follow her and help with the search. After a while of wandering, you notice that she seems to have stopped. Wondering about why she did, you walk over and tap her on the shoulder. You're a little surprised by the yelp she let out as she jumped up a bit, but when she notices that it was just you, she smiles and explains that she can't seem to find Sunbeam. You attempt to help out and take a deep sniff through your dog snout, taking in all the odd smells of the nature around you. Quickly noticing a familiar scent, you set off in its general direction, when something suddenly jumps out of the bushes at you.
Try to relocate the team, or at least be rescued by some dashing human-hybrid knight.
(4) Jeez, forests are bigger than you thought. And they don't have nearly as many flower fields and little fairies floating around as you had hoped for. Finally accepting the fact that you might not exactly know where you currently are, you attempt to somehow find your team mates. Any other sane cat in your situation would probably use their sense of smell to detect their allies, but that would be boring now, wouldn't it? YOU know that there's only one way to find your mates at all times, and that is through the powers of FRIENDSHIP. You concentrate deeply and feel something nearby, slowly approaching you. With your eyes closed, you see two bright, but small lights in the darkness. Knowing that these could only be your friends, you rush towards them. Making your way to a thick brush, you jump out and grapple the first person that happened to be in your path, in this case it being Thale. You give him a hug and then prance around a while as the other two relax, glad to have found you sound and safe.
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Simple Rituals:
Ancient Summoning of Spirits ~ Conjures a Corinus, a spirit sphere, from surrounding souls and shadows
Simple Spells:
Shade Blaze ~ Creates a blast of shadow flames proportional to the energy used up from a Corinus
A collection of souls is only as strong as its wielder, those who know how to use it can harness its true power. -Elror A.
Race: Nekomimi
Health: Healthy
Equipment: Artifact Warhammer, Flower Armor Set
Abilities: Sneaky
Race: Half-dog
Health: Healthy, Three Chest Scars
Equipment: Cloth Tunic, Cloth Underwear, Mirror Shield, Padded Chainmail
Abilities: Close-quarters Combatant; Martial Arts: Steel Body, Adrenaline Boost, Canine Smelling
Race: Orc
Health: Healthy, Left Arm: Bandaged and Splinted
Equipment: Cloth Tunic, Cloth Underwear, Plated Mail, Battleaxe
Abilities: Warrior
Race: Illithid
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Quarterstaff, Black Robe
Abilities: Psionicist, Eviscerate
Race: Kitsune
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Iron Neko-te, White Silk Cloak
Abilities: Unarmed Combat, Flash-step
Race: Human Skeleton
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Mysterious Amulet, Armoured Robe, Elror's Grimoire, Wooden Branch
Abilities: Necromancer, Elror's Scholar
Race: Angel-Demon Hybrid
Health: Healthy
Equipment: Plate Armor, Kite Shield, Iron Warhammer
Abilities: Hammerer
Race: Human
Health: Healthy
Equipment: Top Hat, Fancy Suit, Pack of Cigarettes, Harpoon Cannon
Abilities: Gentleman Diplomat
Race: Dwarf
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Toolbelt, Pink "I <3 Candy" Shirt
Abilities: Tinkerer
Rainforest
-> Round Clearing
Stone Temple
World Tree
Cyrus Ocean
-> Tree Stump Hut
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((Ok then. Good luck.))
Thanks! I think they went quite well.
Turns like this are fun because I get to describe shit getting blown up. Gonna have to wait until the big guns are brought out for more colorful descriptions though.