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Author Topic: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles  (Read 577906 times)

arcangelsd

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Yup, all dead again. You may want to abandon the main fort and dig a new one if arcangelsd ends dying.

EDIT: well, except TAD


So he ignored me. xD
Deathsword, how's my dorf going? Could you post a screencap of his thoughts and his wounds, please?
Logged
Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

Teneb

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Yup, all dead again. You may want to abandon the main fort and dig a new one if arcangelsd ends dying.

EDIT: well, except TAD


So he ignored me. xD
Deathsword, how's my dorf going? Could you post a screencap of his thoughts and his wounds, please?

Status report: Autumn arrived, my dwarf died of thirst, migrants arrived, half of them got in other half got killed by zombies, arcangelsd went berserk, arcagelsd was killed, gizogin (re-dorfed as migrant) went melancholy. Currently cleaning up the fort.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

arcangelsd

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Status report: Autumn arrived, my dwarf died of thirst, migrants arrived, half of them got in other half got killed by zombies, arcangelsd went berserk, arcagelsd was killed, gizogin (re-dorfed as migrant) went melancholy. Currently cleaning up the fort.

ooo. So much for my streak of luck :(
Logged
Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

Gizogin

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So, by my third incarnation, I've gone both stark raving mad and melancholy.  I've also died in two different ways (thirst and violence).  At this rate, Gizogin V will go berserk after a failed mood, then die by being pushed into a magma pit by a zombie raven.
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

Mego

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So, by my third incarnation, I've gone both stark raving mad and melancholy.  I've also died in two different ways (thirst and violence).  At this rate, Gizogin V will go berserk after a failed mood, then die by being pushed into a magma pit by a zombie raven.

KAW-KAAAAAAAAAAWWWWWWWWWW!

blarg552

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Have I been redorfed? If so, can I see my dorf?
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Silverlock

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Have I been dorfed at all yet?   

It amuses me that there are so many of us clamoring to be allowed a horrifying, grisly death.  I guess this explains why there are always migrants even to the most hellish deathtrap on any known continents.
Logged
"All right boys, let's strike the- *crack* whatthefwarblblub..."
"...Dibs on the pick."
Hidden beneath rusting weapons was a mass of assorted bones. An elf, a goblin, even an ogre. All just waiting for someone to walk by and notice them, like some kind of land mine of horror.

Dinjoralo

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Status report: Autumn arrived, my dwarf died of thirst, migrants arrived, half of them got in other half got killed by zombies, arcangelsd went berserk, arcagelsd was killed, gizogin (re-dorfed as migrant) went melancholy. Currently cleaning up the fort.
So the fort went dead for about a second? At least we didn't have to reclaim again. Number of migrants would be nice.
I have to ask, how often does it seem that migrants actually get into the fort without quickly dying, between the Mist'n'muck and the wildeath?
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StLeibowitz

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The corpses of our dwarves are persistent between reclaims, right? If so, does this not mean that each successive reclaim attempt becomes more difficult than the last one?

I think getting this fort to stick could take a while...
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

Gizogin

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Yes, dwarf corpses stick around.  When I was playing, there were at least two dwarf zombies running around, and that number can only have gone up.
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

ThatAussieGuy

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The corpses of our dwarves are persistent between reclaims, right? If so, does this not mean that each successive reclaim attempt becomes more difficult than the last one?

I think getting this fort to stick could take a while...

Only about 1/3 of the map is Haunted.  We really need an underground burial pit in the south-west area that can be locked (I THINK locked doors stop reclaim scatter...) or at least walled in if the population gets worryingly critical.

Teneb

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For those asking who is dead and who isn't: check the dwarfing list. I simply cross out the names of those dwarfed.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Strategia

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #237 on: August 27, 2012, 05:41:13 pm »

So I just got back from vacation a couple days ago, still catching up to the latest developments. I also still owe you that sacrifice.

(name here)

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #238 on: August 27, 2012, 05:43:15 pm »

So, if you have a mixed biome where only part of the map is haunted and that part is reanimating, does that make the whole map reanimating?
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

Silverlock

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #239 on: August 27, 2012, 06:54:14 pm »

So, if you have a mixed biome where only part of the map is haunted and that part is reanimating, does that make the whole map reanimating?

My understanding is that only bodies/parts resting on the haunted portion will reanimate.  Unless you get a necromancer actively coming in and raising things.
Logged
"All right boys, let's strike the- *crack* whatthefwarblblub..."
"...Dibs on the pick."
Hidden beneath rusting weapons was a mass of assorted bones. An elf, a goblin, even an ogre. All just waiting for someone to walk by and notice them, like some kind of land mine of horror.
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