I'd also like to see logical consequences. E.g, screwing up a fireball doesn't turn you into a chicken, it sets you on fire.
But that's so boring, where is your inner Dwarf?
Although, I did like your proposal about more powerful spells bringing more bizarre/damaging/random consequences.
I also think we could do rather a lot with the idea of Golems and Dwarven culture having a more construction/crafting orientated magic system.
It might be interesting to turn into a chicken after miscasting a fireball, but it might also be interesting if creatures engulfed in magma turned into elves.
Again, while dwarven magic might be focused on armor, golems, and stone, individual dwarves wouldn't need to have that restriction.
I'd also like to see logical consequences. E.g, screwing up a fireball doesn't turn you into a chicken, it sets you on fire.
But that's so boring, where is your inner Dwarf?
Although, I did like your proposal about more powerful spells bringing more bizarre/damaging/random consequences.
I also think we could do rather a lot with the idea of Golems and Dwarven culture having a more construction/crafting orientated magic system.
It might be interesting to turn into a chicken after miscasting a fireball, but it might also be interesting if creatures engulfed in magma turned into elves.
Again, while dwarven magic might be focused on armor, golems, and stone, individual dwarves wouldn't need to have that restriction.
I think I remember you saying that bit about magma and elves before, and I disagree with it now as much as then. It's about magic we're talking about, never mind comparing it to changing the game mechanics of realistic things to do something bizarre. Magic is a blank slate, we can do whatever we want with it.
I never said it would be a restriction on individual dwarves either, it's just a part of the Dwarven culture that their spells are more craft-orientated.
A. Magic is not a blank slate. It was in 0.31.25; the slate has marks on it now. The basic story written is not yet determined, and the specifics will be determined by the players, and will likely involve dying elves given our history. I'm a bit fuzzy on your point, frankly; wasn't I making a point about players' psychology or making an analogy or something? It's been a while.
B. You didn't say anything either way. I made an assumption, a reasonable assumption seeing as it is the basic idea, especially given the conformist ideals of most fictional dwarven societies.
Complete randomization of magic could be quite interesting, especially when it comes down to things like enchantments.
Imagine a pair of dwarf socks that explode every time someone puts them on.
Quirky cursed items would be neat, but intentional magic should be relatively reliable, and screw-ups should have logical consequences--e.g, fireballs would set the wrong thing on fire, not turn you into a chicken.
And of course dwarves wouldn't learn and you'd blow up your entire fortress.
If dwarves don't have basic learning capabilities built in by then, you could just [f]orbid it.
I think it would be interesting if magic were not something an individual dwarf could do but rather some kind of gift from gods which, at the moment, don't really do anything apart from cursing random creatures. What if you had to put stuff on an altar as offerings to a god, while asking for something in return? Maybe it could be themed, for example giving coal for a fireball, stone for a wall, leather and bones for a powerful magical creature, etc. Of course, these are everyday, common items, but you could need a lot of them, for instance 50 coal units for a fire or 500 stone units for a wall.
Of course, the god can decide not to fulfill your request if they don't consider your offering enough (oh our god, will you give us a mountain of adamantite for this stone mug?). If they're particularly angry or the request too outrageous, they might decide to turn it against you (turning all your dwarves' brains into adamantite, killing your entire population). Or they might be willing to grant your request, but fail at it.
Maybe evil gods could intercept your request and decide to attack for fun. Your civilisation's protective god could then start to fight with them, or maybe choose to betray you. Gods could form friendships and grudges with each other, or maybe even with mere mortals. Mortal women could bear the children of gods, which would grow to become powerful half-god uber-humans/dwarves/goblins/whatever. The possibilities are endless. Imagine the !!FUN!!!
This could be interesting, but it shouldn't be the only possibility.