Zealots and Demons, The Fall of a God, Turn 114: Mission Complete!
Repeat thrust attack on Maria.
[1] You stumble backwards as you pull your knife out. You slash at Maria again, but in vain as she is now too far away for you to reach.
Charge and Slam the Abomination near Akari!
[6] You charge forward, but as Akari terrifies the beast you are unable to correct your course and end up running just past it.
Stab Maria in the back once more!
[4] ([4]+[2]+2=8 damage) Fleur finishes the job she came here to do, stabbing Maria in the back and piercing her heart with her dagger. A schick is heard as her blade comes out of the bubbling wound, a puddle of blood quickly growing on the ground underneath her.
Run at the Abomination that is near Akari, and Thrust attack it.
[6] You charge as well, but in the end are left standing next to Akari as the abomination runs away from you.
Use Terrify at Maria! (redirected to Abomination 1)
[5] [4x2=8 damage] Using your magic, you blend the physical and magical worlds together, a large blue creature with two heads, five eyes on each of them and exposed bone wings appears momentarily above you. The whole thing is an illusion, but none can deny it's effectiveness as the abomination runs away.
Do something other than run away
[auto-fail] The abomination runs away form Akari's terrifying spectral visage.
Die.
Maria reaches out towards the guns she's dropped. She tries to grasp them, wield them once more but her hands don't cooperate with her. "Damn the... luck." she says as the blood drains out of her.
Normal attack at Maria (redirected to Abomination), heal anyone in the team who needs healing.
[4] [auto-kill] While you originally intended to destroy Maria, perhaps it is better this way. You charge towards the abomination, a creature just as worthy as holy smiting, your flail whistling overhead as you bring it down into the creatures meaty parts with a sickening, wet thud the beast expires once more, no longer hunting the fox folk.
[4] [6 healed] You heal the lowest health party member, Kael with a quick prayer. As you do the warped reality seems to disappear, the pirates now embedded in wooden walls and the Abominations slowly disappearing. By the door, a spirit clad in a robe takes shape. It bows as it materializes but says nothing yet
Map:
____________________
| P P |
|P |
| A T A |
| F P|
| A m |
| AM A A |
| A |
| K |
| P|
|P ae A |
|_______ S __________|
P=Pirate embedded in wall
M=Mordekhai
K=Kael
a=Akari
F=Fleur
T=Tikan
e=Aegnor
A=Abomination
m=Maria's corpse
S=Spirit
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), a box of matches (15 remaining), 3 Antique weapons (Two pistols, One Sword)
Health: 19/20
Mana: 11/30
Energy: 4/4
Status: Shielded, absorbs 10 damage for 2 turns
Inventory: Enchanted Spiked Flail(+1 damage), Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner, 3 Antique Weapons (Two Swords, One Rifle)
Health: 25/25
Mana: 5/5
Energy: 12/15
Status: Shielded, absorbs 10 damage for 2 turns
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, Blade of Grass, 2 Spirit Dust, Scandalous Nightgown, Enchanted Fire-Kissed Steel Prayer Amulet of the Phoenix (enchantment unknown), 3 Antique Weapons (Two Swords, One Rifle)
Health: 18/20
Mana: 12/30
Status: Barrier, Protection from damage from wild magic sources up to 5 damage. Shielded, absorbs 10 damage for 2 turns
Inventory: Hidden Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin, Bottle of Rum, Enchanted Bongos of Enemy Summoning, Antique Stamp Collection, Stack of old writings, Small Healing Potion (restores 5 health, free action), 3 Antique Weapons (Two Pistols, One Sword)
Health: 17/20
Energy: 17/20
Status: Shielded, absorbs 10 damage for 2 turns
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic), Sack of Coffee Beans (3 uses, +or-1 (towards 5) on chosen roll, -1 on all other rolls for that turn), 3 Syringes of a Coagulating agent (Restores 1d10 health), Enchanted Flame-kissed Steel Shield (25% damage reduction on attacks totaling 8 or more damage), 3 Antique Weapons (2 rifles, 1 sword), Malgun's Ciphered Note
Health: 21/25
Mana: 5/5
Energy: 15/15
Status: Shielded, absorbs 10 damage for 2 turns
((Map is going away next turn but I figure I'd update it for this.))