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Author Topic: Zealots and Demons, The Fall of a God, Turn 122: A Standoff  (Read 136335 times)

Caellath

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Re: Zealots and Demons, The Fall of a God, Turn 116: Apparently not.
« Reply #1545 on: September 02, 2014, 12:22:21 am »

((What I meant to say is that the antique sword is probably more valuable than a working and common single-shot pistol, which is why Mordekhai wants to leave the pistol behind instead. Oh, well. We could always get Nuru to carry some stuff for us since she hasn't been doing anything useful lately.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

V-Norrec

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Re: Zealots and Demons, The Fall of a God, Turn 116: Apparently not.
« Reply #1546 on: September 02, 2014, 05:17:38 am »

((The weapons are actually just valuables from an age gone by, the Priesthood of Sareesa doesn't usually use guns.  They are a more traditional group, much more likely to appreciate the cleansing properties of a great summoned inferno than to leave bodies lying around from bullet wounds.))

V-Norrec

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Re: Zealots and Demons, The Fall of a God, Turn 116: Apparently not.
« Reply #1547 on: September 03, 2014, 10:14:24 pm »

((Reminder bump))

Ochita

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Re: Zealots and Demons, The Fall of a God, Turn 116: Apparently not.
« Reply #1548 on: September 03, 2014, 11:09:09 pm »

((Well I can't really see what I as Aegnor can do, people are healed and it seems that the looting has already happened... Still though.))

Aegnor decides that while waiting for Mordekhai and Akari to finish their business, he decides to walk over to fleur, giving a small nod to Maria's now headless corpse. "So, the deed is done. I suppose that after this you'll be free from being under the obligations of the Assassin's guild. To be honest, seeing the horrors that this Maria has caused, obligation or not, I'm happy that she was stopped."

Converse with Fleur. At least, until the spirit starts to lead people onwards, in which case then follow the spirit.
« Last Edit: September 04, 2014, 12:06:04 pm by Ochita »
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

lawastooshort

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Re: Zealots and Demons, The Fall of a God, Turn 116: Apparently not.
« Reply #1549 on: September 04, 2014, 02:38:55 am »

((Yes, sorry - I wasn't sure either, but if everyone is ready...))

"Spirit - will you show us the way?"

Move on, carefully!
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Zako

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Re: Zealots and Demons, The Fall of a God, Turn 116: Apparently not.
« Reply #1550 on: September 04, 2014, 07:50:41 am »

Onwards, to where the spirit directs. See if the spirit can give more details on what exactly is wrong.
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Caellath

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Re: Zealots and Demons, The Fall of a God, Turn 116: Apparently not.
« Reply #1551 on: September 04, 2014, 11:56:29 am »

((Well I can't really see what I as Aegnor can do, people are healed and it seems that the looting has already happened... Still though.))

((Probably follow the spirit and get the dolls' creator destroyed.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Ochita

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Re: Zealots and Demons, The Fall of a God, Turn 116: Apparently not.
« Reply #1552 on: September 04, 2014, 12:05:14 pm »

((Well yes, that is a.. Good thing to do. Uh, lemme just Alter my action to better not let myself be left behind then.))
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

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Zealots and Demons, The Fall of a God, Turn 117: NPCs galore
« Reply #1553 on: September 09, 2014, 12:15:46 am »

Zealots and Demons, The Fall of a God, Turn 117:  NPCs Galore

Quote from: Caellath
Mordekhai checks if he can leave behind one of the loaded single-shot pistols in favor of the double-barreled one. Get Nuru to carry the single-shot pistol or the double-barreled one as appropriate; this way at least she also gets another - albeit temporary - way of defending herself aside from her poison magic.

Move on with the team afterwards.

[auto-success] You wait until Akari covers the sleeping snake-woman in the cloak to wake her, hoping her new clothing and Maria’s death with lead to a more favorable disposition.  After waiting a bit you lightly grasp her by the shoulder and shake gently.  She rouses staring at you her eyes angry at first until she notices the cloak around her and recognizes it for what it is.  “So, you managed to kill the wench.  Don’t trouble yourself over it.  She deserved everything she got and more.”  You giver her one of your pistols as you take the revolver for your own.  She disdainfully takes it, not saying anything but stowing it away under the cloak.  “So, will we be leaving at present then?” she asks.

You explain you have decided to fight whatever created the dolls.  Nuru nods at you, “Good, whatever it was that created them doesn’t belong in this world.  She pauses in thought before undoing her coils and grabbing one of your hands forcefully and removing the gloves that usually cover them.  She doesn’t seem at all perturbed by the grime underneath the gloves but seems to be looking intently at your palm for something.  “Good, I just needed to see something.” she says putting the gauntlet back on your hand.  She curls up again seemingly intent on waiting.

Quote from: Akari auto
Follow the group, also give Nuru the cloak.

[auto-success]  You briefly head downstairs and wrap the cloak around Nuru, while she doesn’t really wake up, she looks much more comfortable now wrapped in the thick fabric.  Much more comfortable.  Afterwards Mordekhai does wake her, but she seems somewhat more pleasant, now being at least somewhat warmer.

Quote from: Ochita (minor correction, she’s missing a hand not a head.)
Aegnor decides that while waiting for Mordekhai and Akari to finish their business, he decides to walk over to fleur, giving a small nod to Maria's now handless corpse. "So, the deed is done. I suppose that after this you'll be free from being under the obligations of the Assassin's guild. To be honest, seeing the horrors that this Maria has caused, obligation or not, I'm happy that she was stopped."

Converse with Fleur. At least, until the spirit starts to lead people onwards, in which case then follow the spirit.

[auto-success]  “To be honest… it’s not Maria that scared me the most.  We were in The Warp Monsieur Aegnor.  Nobody who has ever been to that realm has ever returned, at least not to my knowledge.  When we entered, we could have lost everything, even our very essence.  I’ve sacrificed much for the Assassins already, but now that I risked my very soul to complete their mission, my end of the bargain has been upheld.”  Fleur pauses for a moment, considering her next statement. 

You’re a priest right, tell me, do you think Sareesa actually stands a chance of destroying the demons… if we cleanse her that is as Malgun suggested will occur.

[6]  “I… I don’t know.  We saw one possible future with angels and a world at peace.  Sareesa in her life… and probably even more so now, is the most powerful magical force to be reckoned with.  She was corrupted once though.  Ultimately, it looks like Sareesa is fighting fate itself and I don’t know how successful such an endeavor can be. you answer honestly.  Your knowledge of Sareesa’s tenets doesn’t run particularly deep, but Malgun seemed to think it was possible, and the earlier door suggested it was a possibility as well.  Still you can’t shake the feeling that the demons will always be there, some kind of punishment for the sins of gods and men.

Fleur nods, “Did you ever think you’d get your life all tangled up in something like this?  I imagine you must feel as I did, when I found myself in the debt of the Assassin’s Guild.  I can only offer the advice I was once given by my father, ‘Treasure every moment, for you’ll not get a chance to relive it.’  I may not have been looking to enter the employ of assassins, but I don’t regret it either.” Fleur momentarily looks as if she’s about to expand further on this point but decides against it as the spirit starts to head down the hall to the final door in the hallway.  Fleur brushes up against you passing by on her way to the door, quickly apologizing and continuing to position herself near the entrance

Quote from: lawastooshort
Move on, carefully!

[auto-success]  You move on indeed.

Quote from: Zako
Onwards to where the spirit directs.  See if the spirit can give more details on what exactly is wrong.

[5] The spirit has no trouble giving you details, “The being in question is a Necromancer, a heretic, and a demon worshipper.  Scarce wonder the spirits in this place are restless in the presence of such a creature.  While I’ve managed to maintain my composure, many of the other spirits haven’t had the same kind of training I’ve gone through.  If you succeed in destroying the creature, I will impart some of my knowledge to all of you, though it would seem some of you have more training than others in preparing your own mental defenses already.”  Once everyone is in position, the spirit disappears into the aether, no doubt watching from a position of relative safety against such an opponent. 

The door opens, but the room is dark and appears entirely empty.  There is a blood stained altar on the far side, a scrying orb in the center of the room and various bits of arcana scattered about.  Two full skeletons sit on either side of the altar.  A bedroll lays in the corner, a bowl of half eaten mush next to it.  Several sconces light the room dimly.  There doesn’t seem to be anywhere to hide but the spirit was certain the necromancer was in here.  You also notice bits of drying herbs or sticks and arcana tied together hanging from nearly every surface in the room.

Quote from: Fleur
Stealth mode activate.

[3]  Fleur tries to hide, and is moderately successful, but the floor all around is creaky and likely she won’t be able to keep quiet for long.

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Kael Jungothr (click to show/hide)

V-Norrec

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Re: Zealots and Demons, The Fall of a God, Turn 117: NPCs Galore
« Reply #1554 on: September 09, 2014, 05:11:16 pm »

((Post-work bump?))

Tiruin

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Re: Zealots and Demons, The Fall of a God, Turn 117: NPCs Galore
« Reply #1555 on: September 10, 2014, 06:32:55 am »

((Tiemzones! D: Also am sick :<
Still, sorry for the waitful post.))

Akari whispered to the rest, having dealt with Nuru, who she didn't know: "Can someone see spirit? I doubt that he'd be in the flesh after all these years...though I also wonder why he'd be in a room linked to the house. I guess wild magic?"

Sense around for wild magic. Where does the weave originate?
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lawastooshort

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Re: Zealots and Demons, The Fall of a God, Turn 117: NPCs Galore
« Reply #1556 on: September 10, 2014, 08:07:02 am »

"No... just the two things."

Enter the room, keeping against the wall and sidle up to the near right hand corner of the room to see what happens. If the skeletons move or anything advances towards me, sidle depart very quickly back out of the room.
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Ochita

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Re: Zealots and Demons, The Fall of a God, Turn 117: NPCs Galore
« Reply #1557 on: September 10, 2014, 08:13:36 am »

Aegnor gave a nod to Fleurs words. "Your father sounds like a wise man..." Aegnor trails off, eventually staying silent until the group reached the room. On entering the room, his eyes were almost immediately drawn to the skeletons, and he gave a glance to Akari, before subtlety gesturing towards the skeletons, mouthing the words 'Are they active undead?' His eyes otherwise scanning the room, as though he was concerned that something was going to be alerted to the party.

If anything starts to be hostile, Holy shield the party.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Caellath

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Re: Zealots and Demons, The Fall of a God, Turn 117: NPCs Galore
« Reply #1558 on: September 11, 2014, 07:57:09 pm »

((Been studying for tests and delivering papers, catching up.))

Quote from: Last Turn
She pauses in thought before undoing her coils and grabbing one of your hands forcefully and removing the gloves that usually cover them.  She doesn’t seem at all perturbed by the grime underneath the gloves but seems to be looking intently at your palm for something. “Good, I just needed to see something.” she says putting the gauntlet back on your hand. She curls up again seemingly intent on waiting.

It doesn't quite matter Nuru mentioned she has a family or even the fact she's a naga - Mordekhai appears troubled as the armored glove is pulled off his hand and mildly embarrassed by the grime on his hand and the smell of a man's sweat that follows, no matter if it's supposed to be there after all the activity and action he's had in just a day after leaving the hospital. He seems too tense while Nuru checks his hand to be curious, and only after the glove is returned to its rightful place he wonders why exactly she did that; in the end, he decides to ask later while mumbling something about needing to build resistance any of these days. "...And I need a bath."

As they arrive at the room the necromancer is supposed to be, the crusader narrows his eyes and moves carefully ahead of the group. Much like Aegnor's, his gaze also lingers on the skeletons for a moment, though it breaks away as he scans the room in preparation for any surprise attacks or foul tricks.

Assume a defensive position in front of the party and prepare to attack any enemies at rush towards us. Conditional: heal anyone who needs to be healed.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Zako

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Re: Zealots and Demons, The Fall of a God, Turn 117: NPCs Galore
« Reply #1559 on: September 13, 2014, 10:11:10 pm »

Kael frowned at the dim atmosphere of the room and readied his shield.

"I don't like the looks of this... Be wary..."

Take a defensive position near Aegnor and get ready to charge anything hostile that attacks the group. Make sure to cover Aegnor from attacks!
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