Zealots and Demons, Turn 12: Blood-Stained CelestialEnemiesGuard 2: [6] The guard continues trying to punch Nepthym's face, Nepthym manages to dodge all the powerful punches though. "I'LL KILL YOU!" he screams rage evident in his eyes.
Health, 0/12, dead
Status: Tackling Nepthym, Can only attack Nepthym
Guard 3: [3] The guard starts to run away but his stomach wound catches up with him and he slumps over against a wall, unable to really run any further.
Health, 2/12
Status: Subdued
catch and (non-lethally) subdue the fleeing guard.
[6] You chase after the guard and [3 damage] body check him into the wall. You're pretty sure he can't run anymore.
Whack any guard that I can reach
[4] [4 damage] You whack the guard trying to punch Nepthym in the head, he doesn't really seem to care though, to obsessed with trying to kill Nepthym.
Action: Try to evade his punches and slip my knife into a vulnerable spot
[4] [5+1=6 damage] You slide your knife cleanly between the guards ribs and into his hard. Pulling it out, he throws one final punch before falling over on top of you. His blood soaking your face and pooling all around you.
Chase down and stop the fleeing guard. If he’s gone already, Thrust the Nepthym-wrestling guard in the back of the neck.
[4] You chase down the fleeing guard with the Draconian. He's still alive but badly injured. You don't really have anything to tie him up with... shit. [1 vs. 1] Instead of trying to restrain him physically, you just sort of stand there awkwardly staring at him as he stares back at you, equally awkwardly.
Approach the struggle between the guard and Nep, put a greave against the soldier's side then push him away from the woman. If successful, follow up with a kick to get him unconscious.
Then Heal Tikan.
[3] You push the corpse of the guard off Nepthym and help her to her feet. Covered in blood like she is, she looks pretty intimidating. [3] [4/2=2 healed] You heal one of Tikan's cuts partially after muttering a short prayer. It's not much, but it's better than before.
Character StatusInventory: Portable Alchemy Equipment, Traveler’s Staff
Health: 20/20
Mana: 25/30
Shield: 4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail
Health: 25/25
Mana: 1/5
Energy: 15/15
Shield: 4
Status: None
Inventory: Steel Sabre, Small Toolkit.
Health: 19/20
Energy: 4/4
Fatigue: 20/20
Shield: 4
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink)
Health: 13/20
Energy: 17/20
Shield: 4
Status: None
Inventory: Tattered White Crows Banner, Dagger, 1 Filled Canteen (water), 3 silver coins
Health: 20/20
Energy: 20/20
Fatigue: 6/6
Status: Blood-stained: Diplomacy actions receive -1 to rolls until cleaned.
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((Successful fight is successful!))