Zealots and Demons, Turn 9: Doors confuse DraconiansAction: Search the dead guard for loo
[2] There isn't much of value to find really, the armor isn't made for any of the females in the group, the guard already has his own armor, you somehow doubt it would fit on a Draconian, and the elf doesn't look like to kind to be dragging around heavy armor either. You finish checking the rest of his gear, gaining one canteen and a few silver coins.
Inventory: 1 Filled Canteen, 3 Silver Coins
After speaking to the others, search the immediate vicinity (corridor of cells?) for the way out and examine the door and listen to behind it, knife at the ready but prioritising stealthiness.
[6] You sneak around, doesn't look like anyone else is really in here right now. At a guess, the fighting is all taking place in other parts of the ship and everyone is busy there. You find the exit about 20 meters away and shout to the rest of the group, "Down here," Oh darn, that just ruined the hope of taking anyone behind the door by surprise.
stick with the others
[4] You stick with the crazy door-breaking lady. You look at all the cells. You wonder why there would be so many on a cruise ship... you shrug off the thought, probably just preparing for the worst.
share what Raleigh just told him, and help Tikan in her search
[auto-success] You share the information with the rest of the group. [1] You find nothing that Tikan doesn't point out to you. "Oh.... so that's the door, I knew that."
If they want to stay, then search for appropriate defensive measures for both. If they follow, then help rummaging through the Marshall's body.
[6] "Well, if you're staying you should take this, and these, and also this." you say handing the two the keys along with any and all weapons the Marshall was carrying before the girl you know as Jacelyna even rummages through his belongings. When they try to give the weapons back you give them a stern look letting them know you won't take them back under any circumstances.
Character StatusSkills:
Skills:
Intution, 2
Sneakiness, 0
Athletics, 1
-----
Melee Skill, 0
Gun Skill, 0
Damage Resistance, 0
-----
Alchemy, 2
Engineering, 0
Enchanting, 0
Inventory: Portable Alchemy Equipment, Traveler’s Staff
Health: 20/20
Mana: 30/30
Skills:
Skills:
Intution, 0
Sneakiness, 0
Athletics, 1
-----
Melee Skill, 1
Gun Skill, 0
Damage Resistance, 3
-----
Alchemy, 0
Engineering, 0
Enchanting, 0
Inventory: Spiked Flail, Sanctified Plate Mail
Health: /25
Mana: /5
Energy: /15
Skills:
Intution, 1
Sneakiness, 0
Athletics, 0
-----
Melee Skill, 1
Gun Skill, 1
Damage Resistance, 0
-----
Alchemy, 0
Engineering, 2
Enchanting, 0
Inventory: Steel Sabre, Small Toolkit.
Health: 19/20
Energy: 4/4
Fatigue: 20/20
Skills:
Intution, 2
Sneakiness, 1
Athletics, 1
-----
Melee Skill, 1
Gun Skill, 0
Damage Resistance, 0
-----
Alchemy, 0
Engineering, 0
Enchanting, 0
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink)
Health: 20/20
Energy: 20/20
Skills:
Intuition: 0
Sneakiness: 2
Athletics: 0
-----
Melee Skill: 1
Gun Skill: 2
Damage Resistance:0
-----
Alchemy: 0
Engineering: 0
Enchanting: 0
Inventory: Tattered White Crows Banner, Dagger, 1 Filled Canteen (water), 3 silver coins
Health: 20/20
Energy: 20/20
Fatigue: 6/6
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((I'm not trying to make your character look like an idiot, he just keeps getting bad rolls on actions where I don't really have another choice in how to dress up the failure. Don't worry it'll turn around eventually, probably in a fight
))