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Author Topic: Corai - Look away.  (Read 15271 times)

Corai

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Re: Corai - Look away.
« Reply #60 on: August 11, 2012, 09:17:38 pm »

Okay, heres the first experiment with the Coraibolds. They seem a bit too deadly though. (ripped off a few dwarf heads)
Spoiler (click to show/hide)

Bodydefault
Spoiler (click to show/hide)

I cannot wait to pit these against my modbolds in a gladiator style battle. My thanks go out to you.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Reudh

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Re: Corai - Look away.
« Reply #61 on: August 11, 2012, 09:20:10 pm »

Coraibolds, Modbolds and standard kobolds.


Too much thievery!

Monk321654

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Re: Corai - Look away.
« Reply #62 on: August 12, 2012, 07:02:45 am »

I built three robots for the exact purpose of fending off Kobolds.
I even built sirens into one of the models, but that was annoying...
Plus, the fact that their gears are really just a second layer of iron is kinda weird...
But one model shoots lead cannonballs, so I'm fine with the draw backs.
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This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

Scruffy

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Re: Corai - Look away.
« Reply #63 on: August 12, 2012, 10:09:22 pm »

Okay, heres the first experiment with the Coraibolds. They seem a bit too deadly though. (ripped off a few dwarf heads)
Spoiler (click to show/hide)

Bodydefault
Spoiler (click to show/hide)

I cannot wait to pit these against my modbolds in a gladiator style battle. My thanks go out to you.
The first version was horribly bad made but I have been improving it.

Something that happened while testing them. (they are pretty much werekobolds that transform their victims into more werekobolds)
Spoiler (click to show/hide)
How the heck can they wave an elephant around? They should be almost identical to regular kobolds. The only difference is the extra copper bodypart (inborn large dagger) (and ofcourse the syndrome and attack names)

Edit: ignore the red arrow
Logged
The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Corai

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Re: Corai - Look away.
« Reply #64 on: August 12, 2012, 10:11:06 pm »

I MUST merge these with my personal modbolds. I have my tanks now, beware Splint...
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Gentlefish

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Re: Corai - Look away.
« Reply #65 on: August 12, 2012, 10:13:53 pm »

I MUST merge these with my personal modbolds. I have my tanks now, beware Splint...

You still need shock troops.

Scruffy

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Re: Corai - Look away.
« Reply #66 on: August 12, 2012, 10:24:03 pm »

The creature tokens might need some tweaking since I added some stuff (large_roaming, booze stealing and so on.)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Edit: I haven't tested these in fortress mode so they need some improving. I think that the transformed victims remain as a part of the same civ they were so perhaps add [Crazed] or something in the syndrome. Oh, and perhaps get rid of that extra mystery limb..
« Last Edit: August 12, 2012, 10:28:31 pm by Scruffy »
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Splint

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Re: Corai - Look away.
« Reply #67 on: August 12, 2012, 10:29:09 pm »

My humies can shoot whetever they can't apply longswords and halberds to.

Scruffy

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Re: Corai - Look away.
« Reply #68 on: August 12, 2012, 10:31:12 pm »

My humies can shoot whetever they can't apply longswords and halberds to.
Those humies will be too small and squint to use their longswords and halberds after coraibolds manage to shank them.
Logged
The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Splint

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Re: Corai - Look away.
« Reply #69 on: August 12, 2012, 10:32:50 pm »

Read the part about shooting them.

Not that I'll ever download such a thing.

gbrngfol

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Re: Corai - Look away.
« Reply #70 on: August 14, 2012, 02:22:53 am »

This might be a bit off topic but I think this would be the best place to mention a Kobold glitch that happened in my fort. Corai you might want to look away from the rest of this post. The 'Bolds turned suicidal, they would rather steal stuff than defend themselves, even when a rabid war elephant was gnawing on their arm. The bug is fixed now but I didn't think to save the raws (modding is new to me) so no one else can witness the horror of suicidal Kobolds.
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My computer breaks down regularly. Duct tape is starting to lose it's charm.

Corai

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Re: Corai - Look away.
« Reply #71 on: August 14, 2012, 02:25:29 am »

I need those kobolds, if I can implant a lack of self-preservation my modbolds will be further effective in attacking forts.

Because they still run to the hills the second they loose a single soldier.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Gentlefish

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Re: Corai - Look away.
« Reply #72 on: August 14, 2012, 02:41:02 am »

Because they still run to the hills the second they loose a single soldier.

Spoiler (click to show/hide)

Splint

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Re: Corai - Look away.
« Reply #73 on: August 14, 2012, 02:44:43 am »

I'd love suicidal kobolds. It'll give my lifeminers more to mine.

Kamin

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Re: Corai - Look away.
« Reply #74 on: August 14, 2012, 04:52:36 am »

I need those kobolds, if I can implant a lack of self-preservation my modbolds will be further effective in attacking forts.

Because they still run to the hills the second they loose a single soldier.
Isn't [NOFEAR] or something similar an option? Maybe I'm just stupid.
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