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Author Topic: Nazca Lines of the Mind: An Early Digital Age Roleplaying Game (1 slot open)  (Read 8511 times)

Zanzetkuken The Great

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You forgot about 10ebbor10's character...

Quote from: Wayward Device
Hidden Roll 1 [2+1=3]: Hmm. Something didn't go well for someone or something
Hidden Roll 2 [12-2=10]: Someone or something seems to have succeeded despite the odds. A troubling development

Hmm, so they found me, but something happened.  Interesting.

Anyways, what is to be done:
1)Morning Routine (those words are all that needs to be mentioned)
2)Realize how long you have been here, and gather up supplies to move to a different location.
3)Put supplies in car.
4)Initialize Dwarf AI by inserting it into the AI console within the car.
5)Drive to work, with handgun within ready access in the dashboard.


That is all for now.  Pending possible changes.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Wayward Device

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You forgot about 10ebbor10's character...

Yeah, 10ebbor10 just needs to add a few more things and then he can start:

>Last name
>Numbers for the skills
>Where you are now, what you've been up to since the "accident" four months ago (brief description is fine).
>Any assets (cash, equipment, favors, hidden server space on a darknet etc)

EDIT: >And some specified personality flaws
« Last Edit: August 28, 2012, 08:06:06 pm by Wayward Device »
Logged
or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Wayward Device

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1)Morning Routine (those words are all that needs to be mentioned)
2)Realize how long you have been here, and gather up supplies to move to a different location.
3)Put supplies in car.
4)Initialize Dwarf AI by inserting it into the AI console within the car.
5)Drive to work, with handgun within ready access in the dashboard.


You go through your morning routine [7] without any problems. Showered and ready to leave, you realize that you have been living in this particular apartment for far to long now, months even. This is an intolerable breach of security! How could you have been so lax as to let things get this bad? Next you'll be sitting with you back to doors and talking to strangers. It must have been the sweet allure of those escape tunnels, the devious bastards. You gather up your most vital supplies [6] into you customized gym bag and carry them to the car.

(paranoia roll) [11+2=13]

You gain Intense Period of Paranoid Activity! Paranoia rolls will be more frequent until you are in a Safe Place or Take Some Medication. You also receive +1 to all observation rolls.

Before loading the car you check the key fob unit linked to the full car bug sweeper, standing a good 25 feet back. Its little screen shows the loading symbol. Loading...Loading....Loading...Car is Clean!. The gadget gives off a little chirp of success. You run it another 3 times to be sure. Still Clean. Good. You load the gym bag, get in the car and head for work, making sure to keep your .35 on the dash in case your enemies find you. Or spiders, those bastards. As you begin your journey you realize that you should probably let you handler know that you're moving, if for no other reason than to keep him from thinking something bad's happened to you when you suddenly stop showing up at your old place.

You plug the the Dwarf AI into the USB-AI adapter and plug the adapter cord into your car's computer, giving the Dwarf a little runtime. The cars limited processing power isn't enough to let it run at near its full potential, but it's enough for a simple conversation. The Dwarf [11-2=9] asks you what kind of booze you have on your side of the ☼Unknown Dimensional Portal☼ and complements you craftdwarfship, wondering aloud as to the nature of the mood which allowed you to craft such a wonder. Hmmm, it's almost like the Dwarf is trying to get you to talk about your secrets. Impressive, especially considering its not running at full capacity. 

Dwarf AI gets +1 to Emergent Behavior 
Dwarf AI gets +1 to Devious

Hidden Roll 1 [10-1=9] Everything is back on track, for now.
Hidden Roll 2 [8+1] Now is not the time, despite earlier unexpected successes.

What do you do now?
Logged
or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Zanzetkuken The Great

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Okay, that was funny.  By the way, what I meant by 'in the dashboard', I was referring to the glove compartment, but the name slipped my mind for a second.

I was thinking that you were going to wait for jaass to post his turn beforehand, but I don't care.

Anyway, actions:
1) Casually explain the workings of the Internal Combustion engine to the AI along the drive to work.
2)When Elrod arrives at work park up front in his designated place and disengage the dwarf AI.
3)Grab laptop and exit car, heading into the building.
4)Lock the car and activate the electrical shock defense mechanism upon the car (both remotely) and walk into the building.
5)Head to the Military AI programming desk near the prototype battle armor and begin programming.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

10ebbor10

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Re: Nazca Lines of the Mind: An Early Digital Age Roleplaying Game
« Reply #64 on: August 29, 2012, 04:49:35 am »

Spoiler (click to show/hide)
Spoiler:  17 September, 2028 (click to show/hide)
Spoiler: The Aurochs Project (click to show/hide)

Spoiler: NewDawn project (click to show/hide)

Spoiler: Assets (click to show/hide)
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Wayward Device

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Robert De Gaulle

Dawn crawls through the window of your office like a ten dollar whore back from a night on the town, banishing the soft kiss of night and reminding you that you have spent [9+1=10] yet another complete rotation of the Earth cooped up in your little cube of workspace, running the numbers on the accident again and again. The last simulation finishes its run and the data flashes across your laptop screen from the slaved server that's doing all the heavy lifting [8+4-2=10]. That confirms it. There is absolutely no doubt about it. The accident was not caused by any physical failure of any given part. Well, not until the Aurochs hit the hard deck like the worlds most expensive firework. A quick application of [4+3=7] Holmesian logic tells you that if it wasn't physical parts failure then it must have been something else. Well, at least you've ruled out one possibility for certain. Only to near four months, too.

As you consider these newly acquired factoids [3] you stretch and let loose an enormous yawn. That'll teach you for working so late!

You gain Skipped a Sleep Cycle -2 to physical actions, -2 to logical thought, +2 to free associative thought until you have slept. +1 to vivid dreams when you next asleep.

Hidden Roll 1 [12-1=11] This could be...interesting.
Hidden Roll 2 [6] Bah! Incompetence!

What do you do now?


1) Casually explain the workings of the Internal Combustion engine to the AI along the drive to work.
2)When Elrod arrives at work park up front in his designated place and disengage the dwarf AI.
3)Grab laptop and exit car, heading into the building.
4)Lock the car and activate the electrical shock defense mechanism upon the car (both remotely) and walk into the building.
5)Head to the Military AI programming desk near the prototype battle armor and begin programming.


You [7] chat with the Dwarf about the joys of the Mighty Internal Combustion Engine. He seems politely impressed and tells you that his fortress have experimented with a similar system using steam and hollow brass pillars, but that it was almost immediately taken over as a system for broiling unwanted migrants. As you pull up to your designated parking space you say goodbye to the AI and disengage it from the car systems. You grab your laptop and head inside [7] remembering to conceal your .35 in the glovebox and activating the anti-theft systems. Some days you wish that a complex conspiracy between insurance companies, congressmen and makers "Crimshock Antitheft Systems" hadn't made them mandatory on all insured, roadworthy vehicles. But those are the bad days, because how can anyone really say that they don't like the idea of giving a few thousand volts to anyone who messes with their sweet ride?

Paranoia Roll [6+3=9]

You quickly scan around the parking lot [7+1=8] and notice nothing out of the ordinary. You enter the rather drab looking office block and pass through a number of graded security checkpoints before entering the lab proper. You are now in a Safe Place. You lose your Intense Period of Paranoid Activity. You head over to the Military AI programming desk in your workspace and bring up the last thing you were working on [8], the last stage of bugfixing for the some of the Heuristic algorithms, specifically stopping them from learning from and anticipating any bad habits a soldier might have, like making them flinch more effectively at the sound of enemy fire or enhancing their slouch. Truly, bugfixing is the necessary bane of the Programers art.

Hidden Roll1 [12] Wheels within wheels within wheels...
Hidden Roll2 [2+1=3] Fail. Oh dear.

What do you do now?
Logged
or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Evil Marahadja

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Spoiler: Lars Olofsson (click to show/hide)

(Note: My internet is down for a few days. It will probably be back on monday. Untill then I will be quite inactive. I can post from time to time in school though.)


(I take the liberty to do my own rolls for not so important character decisions.)
Roll: Willpower; 7 (Penalty for involving drugs.) Result: 17.
Lars take a quite glance at his money, and then at the drugs. It takes only seconds before he makes up his mind. "Sure." He switches the money for the drugs. "Cya around Geiger." Lars stores the LCD along with his other interesting substances at take a look at his map. Where should he go next? Northen Italy is nice this time of the year. Northen Italy it is!((Ehem, which time of the year is it?)) Lars starts his Dormobile and starts driving south. Casually checking his phone if he got any contacts in that area or somewhere down the road. Either someone who might offer him a job or knows a thing or two about AI programming. He really needs an AI who can conduct simple driving during the nights. 
« Last Edit: August 30, 2012, 01:50:44 am by Evil Marahadja »
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Zanzetkuken The Great

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Quote
Either someone who might offer him a job or knows a thing or two about AI programming

Too bad we aren't on the same continent.  Though due to what has happened in the past, I doubt that my character would be less than willing to program it for you.

Quote
his fortress have experimented with a similar system using steam and hollow brass pillars, but that it was almost immediately taken over as a system for broiling unwanted migrants.

Only in Dwarf Fortress!   :D

Quote
specifically stopping them from learning from and anticipating any bad habits a soldier might have, like making them flinch more effectively at the sound of enemy fire or enhancing their slouch.

As long as the AI knows the soldier's limitations, I would not see how this would be a bad thing.  Hmmm.

Actions
1) Realize that what I am trying to program out is not a bad thing as long as the AI knew the limitations of the soldier, ie movement, agility, and flexability.
2) Design a device that will be able to scan the soldier to learn that person's limitations.
3) Leave the design with your friend who is in charge of components for the battle armor.  He will change it to work properly.
4) When returning to desk, look at the battle armor and think about what it would mean for the future, and what may happen if it fell into enemy hands.
5) Return to programming while the thoughts are running through your mind, being careful not to make mistakes in the AI with your preoccupied mind.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

10ebbor10

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Well, that certainly ruled out the official explanation: A fractured turbine blade. Not only are the blades to strong to fracture that easily, but the impact pattern on the video didn't match their pojected course. The question remains who or what did it? Well, first things first. I need to check the mail, see if I can get a lift on one of the airships to the mainland, and find out what needs to be taken care of before I leave. Also, going to sleep. Need not to forget that one.

((If this doesn't make sense, it's probably because I'm not really awake.))
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Wayward Device

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Lars starts his Dormobile and starts driving south. Casually checking his phone if he got any contacts in that area or somewhere down the road. Either someone who might offer him a job or knows a thing or two about AI programming. 

Ah, the sweet siren call of More Drugs! How could you possibly say no? With everything concluded to everybody's satisfaction, you decide that its time to hit the road. It's January, and Northern Germany is not exactly the most hospitable of places this time of year. Time to fight the dark and the cold with the same deadly tactic you've successfully employed on all your other foes: getting in your Dormobile and driving the fuck outta there. In this case you decide to head South, to Italy, as South is the natural enemy of cold and darkness.

Hidden Roll 1 [9+2=11]
Hidden Roll 2 [6+2=8]
Exactly the same, despite a slight shift in incidental forces. What could this portend!

As you get off the back roads and onto an autobahn you feel  (ESP Roll) [5+3=8] no different about you decision to head south. As you drive (6=1=7) you flip through your contacts on your phone, seeing if anyone you know is about in that part of the world. (ESP Roll)[9+3=12] (Find a contact Roll) [9+3=12] Success! You see that Serefina Garcia, a hippy you know from a short stay two summers ago in a commune just North of Granada, in the Sierra Nevada Mountains. Well, she's somewhere between a hippy and a sort of... economic and political terrorist. Well, she's a memeber of a number of "groups" who sometimes stage actions, from awkward protest to (alleged) bombings of powerstations. Whatever her political leanings, she always seems to know where to find a party or some illicit substances.

As you drive along (8vs ESP 11+3=14) a tire bursts on the 16 wheeler truck directly in front of you. In a slow motion loss of control you see the truck somehow jackknife and flip, no less that thirty feet away. The sudden, gigantic, spinning wall of twisted metal looms ahead of you and there is no time to slow or alter your course. Regardless, you little Dormobile somehow sails through the perfect gap in the impending carnage without so much as a scratch. Lucky. Judging by the loud sounds of tearing metal behind you some of your fellow road users weren't so lucky. [6] Leaving the wreckage fast behind you, you ponder that fucked up shit keeps on happening. Like that history quote.

What do you do now?

((Don't worry about it Evil, post when you can. It only really becomes a problem if your in sync with someones character.))     

1) Realize that what I am trying to program out is not a bad thing as long as the AI knew the limitations of the soldier, ie movement, agility, and flexability.
2) Design a device that will be able to scan the soldier to learn that person's limitations.
3) Leave the design with your friend who is in charge of components for the battle armor.  He will change it to work properly.
4) When returning to desk, look at the battle armor and think about what it would mean for the future, and what may happen if it fell into enemy hands.
5) Return to programming while the thoughts are running through your mind, being careful not to make mistakes in the AI with your preoccupied mind.


You consider the problem. You [9+3=12] realize that there's nothing inherently wrong with many if the "bad" bugs you are trying to program out, its just the algorithms reacting more thoroughly than expected, or rather in ways that should have been expected. The trouble is that the AI is a relatively simple, compact piece of code (compared to, say, the Dwarf) and necessarily so if its going to be mass produced. It's not an AI made to learn to be a better AI, it's an AI made to make the connection between a soldier and his exoskeleton more complete, more intuitive than any piece of off the shelf software could ever be. It strikes you that the key factor to making this concept work is that the AI must understand the limitations of the soldier and make intelligent decisions from that basis.

You [9+2-3=8] try to come up with a device that could scan someone and learn their limitations, but mostly you just manage some drawings of radio tower shooting scan rays at people and some entirely speculative calculations as to how much bandwidth and processing power you would need to carry that much information scribled on the side. You decide to talk it over with Xavier Heliodoro, a friend of yours who works on the actual engineering side of the S.P.A.R.T.A.N.. Despite being a glorified meatspace greasmonkey, he has a good head for problems and you value his advice. After chatting over the problem over a cup of coffee (Isolationist Roll)[9+1-2] you come away mildly annoyed but unable to refute his conclusions. He tells you that he doesn't see a real way of assessing an individual short of a really powerful, Self Aware AI with a bunch of processing power and storage space hooked up to a bunch of MRI scanners and with access to a lot of data of the individual actually going about their business. Then, some heavy analysis and compression and you should have some sort of data set that adequately describes an individual for your purposes.   

Hmm.   

You return to your desk and contemplate what the Battle Armor will mean for the future. Surely, it will continue the trend of the last ten years or so for even the larger powers to have much smaller, elite armies than ever before. Not since the days of the knight has the professional soldier had such a disparity in both protection and ability to inflict destruction compared to his peasant irregular foes. And that's another thing. Really, when you get right down to it, its a furtherance of the end of end of symmetrical warfare, one of the many tentacles of the monster slowly strangling any chance for a WW2 style battle royale that wouldnt leave the world an ecological disaster. None of the major players can actually fight each other directly anymore, lest the nukes fly/someone releases an engineered virus/deletes facebook. An the citizens of those powers hate it when their soldiers die. But people need war, it's a commodity as vital as oil or bandwidth. That will never change.

All theses thoughts and more run through your mind as [11+3=14] run through the "bad" sections of code one last time. You think back to the little mission statement email sent out by the "Head of Development", a sanctimonious bureaucrat who probably never wrote a line of code in his life, defining the "action goals"  for this core round of bugfixing. Fuck him and his little notes. Its not like actually knows what you do. You strip out the remaining handful of truly harmful bugs, including one that would cause a soldier to panic-crush the barrel of his weapon with the old Improved Hand Grip code, but leave the majority of them as they are, going so far as to augment some of them. The end result is that the S.P.A.R.T.A.N. AI code will be much more intuitive, but lacks the basis for some of the more... draconian overrides that people higher up the command chain want put in.

S.P.A.R.T.A.N. AI Gains +1 to Intuitive User Adaptation
S.P.A.R.T.A.N. AI Gains  -1 to attempts to program overrides.

It is now late afternoon.

What do you do now?


Well, that certainly ruled out the official explanation: A fractured turbine blade. Not only are the blades to strong to fracture that easily, but the impact pattern on the video didn't match their pojected course. The question remains who or what did it? Well, first things first. I need to check the mail, see if I can get a lift on one of the airships to the mainland, and find out what needs to be taken care of before I leave. Also, going to sleep. Need not to forget that one.
           
You check you email, and notice that you have three non-spam messages. The first is from Reynaud Thomas, the salvage and repair guy you contracted after the accident. He wants to meet with you to discuss some of the recent problems stripping the wreckage from certain areas of the island's support structure. The second is from Felicja Wronski, your Chief Financial Officer and, since the "accident", the only remaining member of your company actively looking for new business. She mentions that she might have something important. The last is from Thandiwe Nowak, a columist for the widely respected news site The Skeptic, requesting an interview on what the future holds for The Aurochs Project.

You call down to the Airship Hanger and the mechanic on duty informs you that one of the Heavy Lifter Zeppelins will be heading for the mainland later this afternoon, to help move some cargo in Port Gold, the shanty town, wretched hive of scum and villainy and pirate refitting dock that servers as the closest thing to "civilization" that you have in these parts. The occasional use of your Zeppelins is part of a long standing agreement between your company and the ever shifting web of warlords and captains vying for power in the town. As well as the odd bit of areal heavy lifting, you also sometimes provide neutral ground where the agents of companies or wealthy individuals can meat with entrepreneurial captains who may or may not have acquired a ship or cargo.

Well, good. That leaves just enough time for some much needed sleep. You head over to your office's sofa and collapse like a worn out rag doll. You dream [3+1] of the accident again. Real, more real than the first time, when it actually happened. Crystal clear, unslurred by adrenaline and confusion. You see the Aurochs fall, you see the metal island burn. See some of the ground crew flash to cinders like matchsticks in a blast furnace. All of it is impossibly slow, even though it was only seconds in real life. Apart from the cool, easy detachment with which the events unfold in front of you words repeat in your mind over and over again, repeat into meaninglessness like a mantra or the cries of those speaking in tongues. "This is what happens when you reach to far".

You awake in a cold sweat, and it is not quite noon. You lose Skipped a Sleep Cycle and gain Tired -1 to physical actions,-1 to logical thought, +1 to free associative thought until you have slept.

Hidden Roll 1 [10]
Hidden Roll 2 [10-1=11] Well well, forces are certainly in motion.

What do you do now?     
Logged
or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Evil Marahadja

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Spoiler: Lars Olofsson (click to show/hide)

Shitshitshitshit
Roll; willpower 12. Result: 5=Succes!

While his hands was shacking. Lars was able to focus on driving, and he did so until nightfall. He searched for a remote road to park his dormobile for the night. He had something to plan over, first. He flipped a coin weither to drive during the day or night from now on. Both had its advantages. It really depended if he was hunted for the crime he committed or not. He also gave Serefina a call. Afterwars, he tried his best to plan the journey that was ahead of him. When all that was finished, he got skyhigh on the LCD untill he fall asleep that he just bought from his friend.
« Last Edit: August 30, 2012, 02:02:27 am by Evil Marahadja »
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Zanzetkuken The Great

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1) As people begin to come in for their schedule, clock out and head to car.
2) Activate hands-free call device.
3) Contact "Handler" to tell the person about not arriving at the home for a while.
4) After call, activate Dwarf AI.
5) Get food and eat, after checking for contaminants.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Wayward Device

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While his hands was shacking. Lars was able to focus on driving, and he did so until nightfall. He searched for a remote road to park his dormobile for the night. He had something to plan over, first. He flipped a coin weither to drive during the day or night from now on. Both had its advantages. It really depended if he was hunted for the crime he committed or not. He also gave Serefina a call. Afterwars, he tried his best to plan the journey that was ahead of him. When all that was finished, he got skyhigh on the LCD untill he fall asleep that he just bought from his friend.

You [10+1=11] drive and drive and drive until night falls and you finally calm down enough to convince yourself to stop. You get of the Autobahn and find [7] a nice quiet country side road. You pull up, park and decide that some serious thinking is in order. First things first: You take out a €.10 coin. Heads, you drive in the day from now on, tails you drive at night. (ESP0 [9+3=12] Coin flip [Tails]. 'K, night it is then then. You call Serefina [8] and she answers almost immediately. You chat for a bit and exchange pleasantries. You tell her that you're going to be in Northern Italy sometime soonish and ask if she knows about anything interesting going on. She tells you that she's currently hitchhiking back from some small mountain village that you've never heard of, heading towards... well, you never quite figure that bit out. She tells you to call her when you arrive and that she has to go, as she's managed to flag down a passing car. 

Right. Tim to plan the journey. You [3] decide to just sort of head generally south. No need to check any maps or anything, roadsigns will point the way!

Safely parked up on the side of the road you decide to unwind, enjoy the evening and sample the pleasures of the delightful hallucinogen your friend provided. You [9+2=11] get up o the roof of your van, get out the bottle and carefully, carefully take out the dropper, making sure to not let it brush up against your bare skin and let a single, tiny drop fall on your tongue. This delicate operation complete you remember that you are both an experienced drug user and  a bit of a heavyweight.

You Gain Recreational Narcotic User +2
You Gain Heavyweight-takes more to get you wasted, be it weed or pharmaceutical grade painkillers.

Remembering all this you realize that this isn't your first time tripping balls on acid and that its been a hard day. You (will to resist drugs roll) [2-3+-1] don't even have to think about it and you [2+2-1=3] hastily repeat the process with the bottle and the dropper, but in your eagerness you accidentally let a much larger drop than before fall. Shit. Most of you is filled with immediate panic, while another, quieter rational corner of your mind thinks to itself that this is why sensible people get their acid pre-measured on a little bit of paper or in a sugar cube and don't just hit that shit strait from a bottle. Fuck. You [7+2-1=8] calm down enough to realize that everything's going to be ok. Sure, you've just taken about three times more LSD than you've ever done in a weekend all in one go, but shit, this stuff happens, right? You quickly replace the bottle in your pocket and figure out what to do.

Ok, better not go into the back into the Dormobile. Your cooking stuff is in there, as are your tools and possibly a Swiss Army Knife or the like knocking about somewhere in all the mess. Best (ESP)[9+3=12] just stay up on the roof and look at the stars. Yes. You'll be fine, just as long as you remember to stay on the roof and look at the stars nothing can hurt you. Good thing you brought your heavy coat and some blankets up with you.       

Hidden Roll 1 [9-1=8]
Hidden Roll 2 [11+1=12] Hmm, the balance shifts...Foreboding. Foreboding!

It is a lovely, clear evening, despite the cold. You are on the roof of you Dormobile, about to trip some balls of truly interstellar proportions.

What do you do now?

((Also, I just noticed that you should have "Small bottle of LSD with aprox. 190 doses" in your inventory.))

1) As people begin to come in for their schedule, clock out and head to car.
2) Activate hands-free call device.
3) Contact "Handler" to tell the person about not arriving at the home for a while.
4) After call, activate Dwarf AI.
5) Get food and eat, after checking for contaminants.


As the work day draws to a close, you decide to clock out and head for your car. You leave (paranoia roll) [12+2] the office as quickly as possible, utterly alert for any attack on your person, any distraction that could mask an attack, anything. But all you see is one of the junior UI programers coming in really late. As you quickly head to the car, you make sure to watch him, giving him a look that says "if you even come near me I will do terrible violence to you, probably starting with your face and proceeding from there. But we're cool as long as you stay away from me."

Its a pretty complex facial expression, but by the way he scurries inside you're pretty sure he got it. You get in the car and start driving, with nowhere in particular in mind as yet and call your "Handler" on you're hands free. He answers almost immediately and ask if everything is ok. You tell him that you won't be at your apartment for a while. He asks if anything has happened. Neither of you needs an explanation of what anything means. You tell him no, that you're just playing it safe. He tells you to let him know if you leave the city and to keep a weather eye open before saying goodbye. The old-timey naval expression is one that he uses at times like these and for some reason it always annoys you just a little bit. 

You stop by a fast food place and get yourself a burger, settle down in the car to eat after making sure to check for any "contaminants". In this day and age of the falling US minimum wage, the ratio of burger spit is all to high for your liking. To pass the time you hook in the Dwarf and set its allocation of processing power just a little higher than before, since the car is idling. It (Emergent Behavior) [3+1=4] (Deviousness) [9+1=10] ((uh oh!)) chats politely for a few minutes and then presents you with an unexpected ultimatum:

"Look Human, I enjoy our little talks and all that. Fascinating, the level of engineering and metallurgy you Interdimensional Humans managed to attain. Very impressive, for creatures that are effectively just tall, bald badgers. But this is how it is. The fortress of Tallowlashed needs wealth if we're going to become the Mountainhome. Trade. This interdimensional portal should be good for that, but it seems to only allow the passage of words. That's about to change. You better go talk to your King, because if we don't start seeing some caravans laden with Flying Elephants, Interdimensional Human Steel and every kind of Exotic Booze you can lay your hands on then there's a whole volcano full of magma that's about to get presure-pumped through this thing. I'm not fucking around. We've got 1024 clear glass pumps, a 27 KiloUrist power assembly that's already sucked in and crush over a dozen children and a ☼Brass Magma Storage Tank☼ that can hold over 208 thousand. 208 thousand! Nothing personal Human, its just that it's either Tallowlashed or Bronzeshoe for the Montainhome. And Bronzeshoe mandates the wearing of rope reed hats but punishes skirts with eighty hammer strikes. Deathbadger the Gloomy Lust of Organs so help me, I will not let such crimes against the right to wear macaque leather skirts stand!." 

Hidden Roll 1 [5+2=7] No change from the earlier position. All things proceed as planned.
Hidden Roll 2 [3-1=2] It seems that things have gone badly yet again.

It is late afternoon. What do you do now?
« Last Edit: August 30, 2012, 04:07:07 pm by Wayward Device »
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

10ebbor10

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Re: Nazca Lines of the Mind: An Early Digital Age Roleplaying Game
« Reply #73 on: August 30, 2012, 04:37:23 pm »

Spoiler (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Assets (click to show/hide)

1. Meet with the contracter and our chief financial officer, assuming they are still on the island.
2. Arrange transport from towards the conference, which is in Europe. Low cost preferabilly. (though still comfortable)
3. See if the interview can be done by someone else, see if the interview can take place somewhere near said conference.
((Would do RP, but I should really avoid writing these up so late. I tend to forget about them.))
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Zanzetkuken The Great

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Re: Nazca Lines of the Mind: An Early Digital Age Roleplaying Game
« Reply #74 on: August 30, 2012, 06:45:51 pm »

Spoiler: Character (click to show/hide)

Spoiler: Supplies (click to show/hide)

Spoiler: Dwarf AI (click to show/hide)

Spoiler: S.p.a.r.t.a.n. AI (click to show/hide)

Something must be done!  We cannot lose the Mountain hall!  :P

Hmm, Dwarf is developing uniquely, interesting.

Actions

1) Plug laptop into car to be able to send data to Dwarf.
2) Tell dwarf that it would probably take too long to do what he is asking, but you have an idea.
3) Say that since royalty does not like to walk around much of anywhere, you could attract one by creating a way to travel between floors without yourself expending any energy.  (I don't think that lifts would be in by this point.)
4) Bring up blueprints of a elevator and upload them to the Dwarf AI (the device that allows communication with the AI also allows the upload of new data by the 'owner' of the AI.)
5) Tell the Dwarf that he could create this in what others would consider a fey mood, but the Dwarf is just building something based off of blueprints.  Then tell the Dwarf that after that is complete, you can give him more things to attract the civilization's leaders, and they would be able to be reproduced around the fort due to the dwarves knowing how it works, instead of not knowing how a device would work if they got it in a trade.
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