I actually didn't expect to take
this long; I somehow managed to fuck up some group of nerves in my head and have thus recently been dealing with a tooth/eye/earache from hell, which makes sitting down to focus on writing much more of a hassle than it should be.
Anyway, everything's done, and we can at last get on with day 2.
Here's a small
- Added 'Other' category to the gear (now Gear & Items) tab, since I realized some of you may at one point obtain items that don't quite fit in the other two categories.
- Traits are now shown in the Health & Personal Status tab so that you'll actually be able to tell if they change.
- Added Location and Territory tab, since that sort of info seemed like it would be important to keep track of. Territory is any area that could be considered belonging to the Chosen One. Location pretty much explains itself.
- I'll now mention whenever someone rises or falls on the Badassery Scale; something I completely forgot to do on the first day.
- After gathering more info about ShadowBeings from CoA, Hisir's ability 'Desensitized' has been changed to 'Allegiance to Sirith'. Similar to Sir Havel, Hisir (along with other ShadowBeings) now receives a boost to his capabilities courtesy of his deity of worship (though not quite as strong as the boost Havel gets from Lunus). Now, just to make things perfectly clear:
Because Sirith is a god of shadows (and pain and fear), Hisir is strengthened in darkness regardless of the time of day, while Sir Havel is strengthened at night, regardless of the light in his surrounding area. - Sir Havel now has the 'Body of Stone' skill/ability, something that probably should have been there at the start of the game.
I made to some of the participant info. As I mentioned, it's been difficult for me to focus as of late, so please look over your stuff and tell me if I screwed anything up. I'm going wait a bit to give Vgray and Xantalos a chance to post their desired actions before I get to work on writing up results.
Zanzetkuken the Great
The first obstacles that the planeswalker was met with after arriving on Earth, though certainly mundane in nature, ended up doing a remarkable job of impeding his progress early in the trial. An utter lack of currency combined with the inconveniences provided by certain establishments meant that much of the Chosen One's day was taken up by uneventful waiting and wandering.
Fortune finally smiled upon the Chosen One when he was able to sell off a precious summoned artifact to a local museum for a fair sum of money. With little time to spare, Zanzetkuken kicked his efforts into high gear. After purchasing an assortment of outdoor equipment, he traveled to the nearest mountain range and summoned up a comfortable base of operations for himself, complete with its own full-time military and workforce.Clothing/Armor:
Tunic(brown), leather leggings, steel-tipped boots, adamantine breastplate, cloak(black), false dragon skull shoulder guards.
Weaponry/Armaments:
Adamantine sword(mana imbued).
Other:
Outdoor survival supplies, briefcase, 8978$.
Planeswalker's Spark
The Planeswalker's Spark deep within this Chosen One has been ignited, gifting him with the arcane abilities of the ancient and powerful mages.
Legendary Warrior
This Chosen One has mastered how to use his body and mind as well as his equipment in battle. Woe betide any opponent that meets him in combat.
Leadership Experience
This Chosen One has had plenty of practice in taking control and leading others to victory, making it far easier for him to assert himself as the one in charge and gain the loyalty of those around him.
Experienced Adventurer
This Chosen One's many adventures throughout time and space have given him valuable experience in countless subjects, which he is able to apply to nearly anything he does.
Territory:
Dwarven Hold
Current Location:
Unnamed Dwarven Hold, Californian mountain range.
Badassery Level: High
Physical Status:
All is well.
Traits:
Intelligent, strategic, cunning, harbors deep regret for past actions, unobservant(but improving).
Effects/Afflictions:
Nothing of note.
relationships:
Spectral figure(acquaintance)
Dozen dwarves(servants)
Four Squadron Hawks(servants)
Reputation:
Your presence in this world is unknown to most.
Hisir Namedene
Hisir's first day of the trial was filled with acts of unlawful and unscrupulous mischief; from breaking into museums and trying to steal children's bicycles, to frightening the elderly and committing merciless acts of animal cruelty. It was no wonder the Chosen One's presence on Earth was already beginning to get noticed.
Not all of Hisir's actions were of a destructive or harmful nature, however. After a long trek across many a field, the Chosen One spent a good deal of his time attempting to better himself by training his own abilities in a small, secluded area of a beautifully serene forest. With a companion gained and progress made toward expanding his powers, Hisir's first day could have very well been considered a successful one.Clothing/Armor:
Full suit of plate armor (black and curvy).
Weaponry/Armaments:
Dual-bladed chain halberd, short sword, pair of long daggers, x5 throwing knives, metal claw (right hand), hidden blade within boot and under gauntlet (note: Gonna need specification for these as well).
Other:
None.
Leadership Experience
This Chosen One has had plenty of practice in taking control and leading others to victory, making it far easier for him to assert himself as the one in charge and gain the loyalty of those around him.
Allegiance to Sirith
This Chosen One's unwavering service has earned him the favor of the shadow god Sirith. Followers of Sirith are insusceptible to pain and fear, and receive a boost to their capabilities when shrouded in darkness.
Conversion
Through means of a sinister ritual, this Chosen One is capable of converting other beings into members of his own kind.
Territory:
Small, secluded spot in forest.
Current Location:
Small, secluded spot in forest.
Badassery Level: High
Physical Status:
All is well.
Traits:
Cruel, mindful, conceited, cunning, arrogant.
Effects/Afflictions:
Nothing of note.
relationships:
Spectral figure(acquaintance)
Sirith(Deity of Worship)
Shade(servant)
Reputation:
Residents of the land are growing suspicious of your presence.
The Moderator
The Moderator's day began with a nighttime hike through the Canadian wilderness, after he had grown tired of waiting for the sluggish rising of the morning Sun.
After finally stumbling upon civilized life, helpful residents of the area assisted him in finding out his location on the planet, and allowed him to get in contact with his past-self via telephone. The Moderator's past-self departed from his secret base in Australia and flew overseas in his Chippewa IIC to meet up with the individual claiming to be him from the future.
Unfortunately, this flight attracted the attention of powerful government forces, and shortly after landing the aircraft, both Moderators were kidnapped and taken to a secret Canadian facility known to most simply as...'Black Maple'.Clothing/Armor:
N7 hoody, jeans, Kevlar armor (beneath clothing).
Weaponry/Armaments:
None.
Other:
None.
Experienced Adventurer
This Chosen One's many adventures throughout time and space have given him valuable experience in countless subjects, which he is able to apply to nearly anything he does.
Deadeye
This Chosen One has spent a great deal of time honing his already impressive shooting prowess, giving him exceptionally deadly accuracy with most types of firearms.
Territory:
Secret underground base.
Current Location:
Black Maple(top-secret Canadian research and development facility).
Badassery Level: Average
Physical Status:
All is well.
Traits:
Very good shot, stealthy, resourceful, loyal to friends, very mentally controlled and always thinks logically.
Effects/Afflictions:
Nothing of note.
relationships:
Spectral figure(acquaintance)
Other-Moderator(friend)
Reputation:
Several government agencies have become well aware of your presence in this world.
Taom
Taom's first day of the trial was a humble one; after recovering from a small panic attack brought on by a slight malfunctioning of his powers, he encountered three young individuals who had no problem answering his inquiry of where to find a place to take refuge. Going by the advice given to him by the young individuals, Taom proceeded to head into a lovely little settlement where he eventually located a suitable shelter in the form of a comfortable looking hotel. Clothing/Armor:
Simple conforming fabric (blue).
Weaponry/Armaments:
Small curved sword.
Other:
None.
Energy Manipulation
This Chosen One is capable of harnessing energy in its purest form, and utilizing it to further his own desired ends.
Hidden Power
Locked inside this Chosen One, potency of a godly caliber slumbers. Patiently waiting to be unleashed only once the highest levels of Badassery are attained.
Territory:
None.
Current Location:
Outside hotel, small unknown settlement.
Badassery Level: Average
Physical Status:
All is well.
Traits:
Courageous, creative, diplomatic, calm, may enter a state of cold-blooded rage when sufficiently provoked.
Effects/Afflictions:
Nothing of note.
relationships:
Spectral figure(acquaintance)
Reputation:
Your presence in this world is unknown to most.
Sir Havel the Unyielding
The knight of stone's journey started in the depths of the Carlsbad Caverns, though his time there was cut short when he was informed by a lone park ranger that his presence was not welcome. Sir Havel complied to the request that he depart without a single objection, leaving the park ranger with some strong parting words before setting out on his travels. He heeded the requested guidance of the Moon goddess Lunus, and was eventually lead to a seemingly forsaken human settlement, where he was able to obtain directions to a much larger and more populated settlement a few hours of travel away.
After consulting the spectral figure in meditation, Sir Havel's journey continued into Carlsbad. It was there that his intervention in what looked like nothing more than a simple street crime caused him to cross paths with law enforcement, as well as a particular young man...
As the day faded, Sir Havel, in his tireless search for evil, stumbled upon a gruesome murder scene hidden away inside of an abandoned house; the victim being a friend of the young man that Sir Havel had earlier encountered. After thwarting a trap that had been set within the house, the knight of stone and the young man set out together to find the individuals guilty of the terrible crime.Clothing/Armor:
A ten-foot-tall stone warrior carved to resemble a Tower Knight. He has no need for clothing.
Weaponry/Armaments:
Colossus Lunar Zweihander (blessed).
Other:
None.
Legendary Warrior
This Chosen One has mastered how to use his body and mind as well as his equipment in battle. Woe betide any opponent that meets him in combat.
Allegiance to Lunus
This Chosen One's undying devotion has earned him the assistance of the Moon goddess Lunus. When night falls, he is strengthened by the lunar deity, and can call upon her help directly in the form of Moon miracles.
Body of Stone
This Chosen One receives all of the natural benefits that come with having a body that is (literally) made of sterner stuff; such as lack of fatigue, superhuman strength, and greater durability.
Territory:
None.
Current Location:
Unknown lake, Carlsbad.
Badassery Level: High
Physical Status:
All is well.
Traits:
Soft-hearted and compassionate, suffers from pain and regret for past actions, holds oceanic wisdom, overwhelming prowess in battle, and would do anything to save a mortal creature from death.
Effects/Afflictions:
Nothing of note.
relationships:
Spectral figure(acquaintance)
Lunus(Deity of Worship)
Solus(Enemy)
Young man(acquaintance)
Reputation:
Residents of the land are becoming curious of your presence.
Jorn Darkmane
Leaning against a tall tree situated somewhere within an unknown swampland, Jorn was eased into consciousness by the ambient sounds of chirping crickets and croaking frogs echoing throughout the dark of night; a calmness disturbed only by the presence of the many flying insects that seemed determined to feast upon every part of the warlock's body left uncovered by his robe.Clothing/Armor:
Robe (black).
Weaponry/Armaments:
General purpose knife, small pouch.
Other:
None.
Black Magic
Growing up in the lair of a dark sorcerer has led to this Chosen One becoming an adept in the more sinister magical practices of the realm.
Territory:
None.
Current Location:
Unknown swampland.
Badassery Level: Above Average
Physical Status:
All is well.
Traits:
Cautious, slow to trust, macabre, cynical, survivalist.
Effects/Afflictions:
Nothing of note.
relationships:
Spectral figure(acquaintance)
Reputation:
Your presence in this world is unknown to most.
TorZon The EverShifting
Through curious observation of its surroundings, it soon became more than apparent to TorZon that it was now inhabiting the planet which would serve as its home for the duration of the God-King's trial. Its new environment was a dark, wet tunnel system of some sort; much more confined than the vast aetheric fog it had been residing in only moments ago.Clothing/Armor:
N/A
Weaponry/Armaments:
N/A
Other:
N/A
Assimilation
This Chosen One is capable of breaking down almost any matter it encounters and transforming it into the same enigmatic substance that it itself is composed of.
Shapeshifting
This Chosen One is able to alter its physical form according to its will.
Territory:
None.
Current Location:
Unknown tunnel system.
Badassery Level: Above Average
Physical Status:
All is well.
Traits:
Curious, naive, learns quickly, amoral, confident.
Effects/Afflictions:
Nothing of note.
relationships:
Spectral figure(acquaintance)
Reputation:
Your presence in this world is unknown to most.