SELASSIIIEEE!!
Seriously. Why the hell?
Since this happened at the beginning of the update, I decided not to pause and instead assumed there would be calls for various combinations of burning, pillaging, raping and salting their land, riches, houses and women. Thus, although I don't have any screenshots of it, I've been building up a small task force throughout this update. Although as you can see, it's actually a rather big hindrance for them, since they're expanding beyond their government's ability to rule effectively. Meanwhile, our soldiers rest in the ruins of Pliska. It counts as friendly territory and will remain as such as long as we have troops there.
Actually catching that hunnic settler would be difficult, but we can at least prevent it from settling anywhere.
And we discover fungiculture, the last prerequisite for fermentation. We've almost got booze - it's so close I can taste it. It's an imaginary taste of something we don't even know exists yet, but I can taste it anyway.
Fungiculture is also a prerequisite for divination. Gee, I wonder why. The Inca have three cities, it seems. Also, they have a unique unit!
You can see here how Aqizzar's Galley, badly damaged after his fights with several crocodiles, has claimed a stretch of water. So long as we have a unit stationed there, it will remain ours. It'll speed up his healing quite a bit.
I've decided to build some Atlatlists. They'll be deadly against archers.
We're still acquiring myths. They'll speed our research up a bit, I guess.
Also, have a picture of the Cherokee empire. They're pretty damn big.
Remember that Hunnic settler?
They have two of them. And the other one's escaping. We can't have that.
Both those archers have a natural hill defense bonus, plus two hill defense promotions. There's no way we can even scratch that with our current forces. Fortunately for us, they move.
Unfortunately, not all of our soldiers are geared towards killing archers in particular.
Well, he managed to scratch that archer at least. I'll send Geen too, if he fails then he'll hopefully have weakened the archer enough for the bison riders to take him out next turn.
Uh... I knew he'd do that. I had total faith in him and that's why he won. I definitely don't callously throw my soldiers' lives away. Meanwhile, we're almost ready to take another Hunnic town. This one's a tough cookie, situated on a hill with plenty of archers. Still, we can take it, I'm sure.
One last thing to note: The inhabitants of Aberpanapopuma get religion. Not that stupid Christianity bull, but proper Naghualism, which as we all know is infinitely better.
Now, time to take Veliki Preslav.
But ultimately, the sack of Veliki Preslav was an unimportant event. Something far more important to the development of our nation is brewing.
Aw yeah. And as for what happens next? I think we all know what's going to happen next. But that's for the next update.