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Author Topic: LP Civ4:C2C (6050 BC - Slightly delayed)  (Read 144833 times)

Boksi

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Re: LP Civ4:C2C (6900 BC - Now with 100% more update!)
« Reply #525 on: December 04, 2012, 06:29:43 pm »

Oh look, Fermentation leads to Copper Working. I told you all we needed to get drunk before we made any serious advances as a civilization, but no, nobody listens to MetalSlimeHunt. Once you get Copper Working we need to get rid of the Huns. We deserve their land anyway.
Actually, if you look closely you can see that the arrow actually goes under Fermentation rather than coming from it. I don't have the Civilopedia open, but it looks like the prerequisites are actually Archery and Mining. Although given how complex this mod is it probably has half a dozen prerequisite technologies.
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MetalSlimeHunt

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Re: LP Civ4:C2C (6900 BC - Now with 100% more update!)
« Reply #526 on: December 04, 2012, 06:37:23 pm »

Don't you contradict me, boi, you just work on getting us all drunk, armed, and murder-happy so we can get rid of the Huns. We will burn their horses, ride their grain, and poison their houses.
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Thexor

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Re: LP Civ4:C2C (6900 BC - Now with 100% more update!)
« Reply #527 on: December 04, 2012, 07:14:42 pm »

Are there any soon-to-come civics that would increase the city cap?

If not, seize the Hunnic capital (holy resources Batman!), and burn everything else. The potential irony of razing the Hun's cities should not be missed!
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mcclay

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Re: LP Civ4:C2C (6900 BC - Now with 100% more update!)
« Reply #528 on: December 05, 2012, 12:38:52 am »

Seize their captial and burn everything else.
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MetalSlimeHunt

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Re: LP Civ4:C2C (6900 BC - Now with 100% more update!)
« Reply #529 on: December 05, 2012, 12:41:50 am »

It's too bad we can't make vassals yet, because otherwise I'd recommend that fate for the Huns.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Karlito

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Re: LP Civ4:C2C (6900 BC - Now with 100% more update!)
« Reply #530 on: December 05, 2012, 12:46:58 am »

We probably want to capture the Hunnic capital. There probably isn't a more resource rich spot that we could build our 6th city on, and I'd think it would take less time to integrate the existing capital rather than develop a brand new city up to that level.
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Jarod Cain

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Re: LP Civ4:C2C (6900 BC - Now with 100% more update!)
« Reply #531 on: December 05, 2012, 02:19:29 am »

Vassalage would be nice, but instead we must seize their capitol and raise the rest. Shame as their cities would make a nice consolidated section of territory to call our own. Maybe build a series of forts, a line of magiont maybe eventually staffed with rangers to keep an eye on things and to keep barbarians and others from settling in lands claimed by the mighty Jivaro. Also, at some point in the future we need to take those barbarian's penguin.
-J-
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Karnewarrior

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Re: LP Civ4:C2C (6900 BC - Now with 100% more update!)
« Reply #532 on: December 05, 2012, 02:48:49 am »

Vassalage would be nice, but instead we must seize their capitol and raise the rest. Shame as their cities would make a nice consolidated section of territory to call our own. Maybe build a series of forts, a line of magiont maybe eventually staffed with rangers to keep an eye on things and to keep barbarians and others from settling in lands claimed by the mighty Jivaro. Also, at some point in the future we need to take those barbarian's penguin.
-J-
The war of the penguin will be swift, feirce, and shrill with the cries of women and non-flying birds.
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Satarus

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Re: LP Civ4:C2C (6900 BC - Now with 100% more update!)
« Reply #533 on: December 19, 2012, 11:02:26 am »

Yeah IIRC, Copper Working requires Archery + Mining.  I say that we should bee line bronze working and metal casting for the next civic for more cities.  Plus we'll have melee units that can take down archers.  Plus we'll be able to see metal resources to plan our further expansion and be able to build forges for those extra hammers and engineer slot.
« Last Edit: December 19, 2012, 11:04:06 am by Satarus »
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You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.

Boksi

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Re: LP Civ4:C2C (6750 BC - The last update of the year)
« Reply #534 on: December 31, 2012, 10:13:43 am »

It's time to kill some Huns! They decide to retreat their settler back to their territory rather than try to fight our doomstack.
Spoiler (click to show/hide)

Meanwhile, we explore the territory of the Navajo.
Spoiler (click to show/hide)

And find that last Hunnic city.
Spoiler (click to show/hide)

The Huns continue to retreat south, but we'll catch them eventually.
Spoiler (click to show/hide)

See what I mean? Several of our bison riders have enough movement to attack. I also have one move southeast to give us a flanking bonus.
Spoiler (click to show/hide)

More exploration...
Spoiler (click to show/hide)

That is a lot of animals.
Spoiler (click to show/hide)

The Cherokee appear to have some lingering barbarian troubles.
Spoiler (click to show/hide)

And now it's time to kill some more Huns. I send out the bison riders who fought last turn to do some flanking, then bombard the city, then attack.
Spoiler (click to show/hide)

We all know what happens next, don't we?
Spoiler (click to show/hide)

Glacies shoots at a white rhinoceros with his invisible bow! And he actually subdues the beast, too.
Spoiler (click to show/hide)

Remember that horde of animals I mentioned earlier?
Spoiler (click to show/hide)

You can't use a subdued animal on the same turn that it's captured, so on this turn I have it create the myth of the unicorn. Narwhals can also create this myth. It gives you no science but doesn't go obsolete with writing either.
Spoiler (click to show/hide)

Meanwhile, Aberpanapopuma has become unhappy. I must fix this.
Spoiler (click to show/hide)

Good thing that animal horde was closest to Aberpanapopuma.
Spoiler (click to show/hide)

Oh look, a new Brazilian city!
Spoiler (click to show/hide)

Oh look, a new Cherokee city!
Spoiler (click to show/hide)

There's some Hunnic stragglers at our borders, but they present no threat.
Spoiler (click to show/hide)

We make a huge leap forward in abstract thought.
Spoiler (click to show/hide)

Oh hey, looks like the Carthaginians and the Navajo don't like each other very much.
Spoiler (click to show/hide)

Also, we got a pig.
Spoiler (click to show/hide)

I'm still building more military units. I have a feeling we'll need them to tackle the Huns.
Spoiler (click to show/hide)

I also realize that there is a way to increase stability that I had forgotten! Capital punishment! I'll build it immediately in Persepolis, since that city is in a precarious position stability-wise.
Spoiler (click to show/hide)

The Cherokee are a coastal folk.
Spoiler (click to show/hide)

Glacies tries his luck again.
Spoiler (click to show/hide)

Finally, a picture of the Hunnic empire. This is what we must destroy.
Spoiler (click to show/hide)

With that all said, happy new year! I'll be giving you another update sometime next year.
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Karnewarrior

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Re: LP Civ4:C2C (6750 BC - The last update of the year)
« Reply #535 on: December 31, 2012, 10:47:46 am »

Looking at our world map, it looks like we're on a absolutely massive expy of Austrailia, kind of.
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Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Aqizzar

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Re: LP Civ4:C2C (6750 BC - The last update of the year)
« Reply #536 on: January 01, 2013, 10:25:56 pm »

Quote
Somehow making a big pit full of snakes and organizing a boxing match with a kangaroo makes the inhabitants happy.

Man, it would be weird if that didn't make the inhabitants happy.  Mortal man born of god died for our sins?  Lame, c'mon let's go watch a dude get his ass kicked by a wallaby.

And oh isn't that ironic, the Jivaro are the folks actually doing the crucifying.  Doesn't that just make a really uncomfortable sort of sense.  Well, good to see our mighty empire is still kicking the wicked barbarian style into the Mesolithic era.
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Karlito

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Re: LP Civ4:C2C (6750 BC - The last update of the year)
« Reply #537 on: January 02, 2013, 08:46:35 pm »

How much time have would you say you've spent playing out to this point (excluding the time it takes to write the updates)? How many turns has it been?
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JacenHanLovesLegos

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Re: LP Civ4:C2C (6750 BC - The last update of the year)
« Reply #538 on: January 02, 2013, 09:02:54 pm »

518 turns from the last screenshot, at least.
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MetalSlimeHunt

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Re: LP Civ4:C2C (6750 BC - The last update of the year)
« Reply #539 on: January 02, 2013, 09:18:09 pm »

We aren't even to recorded history yet.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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