It's time to kill some Huns! They decide to retreat their settler back to their territory rather than try to fight our doomstack.
Meanwhile, we explore the territory of the Navajo.
And find that last Hunnic city.
The Huns continue to retreat south, but we'll catch them eventually.
See what I mean? Several of our bison riders have enough movement to attack. I also have one move southeast to give us a flanking bonus.
More exploration...
That is a lot of animals.
The Cherokee appear to have some lingering barbarian troubles.
And now it's time to kill some more Huns. I send out the bison riders who fought last turn to do some flanking, then bombard the city, then attack.
I decide to have MaximumZero attack first.He successfully smashes the enemy's face in. Good job.This isn't a very well-defended settlement. But if you look at the scoreboard, you can see that our spies have informed us that the Huns are researching Archery. That'll be a problem we'll have to deal with.I like this kind of odds: Totally stacked in my favor. We all know what happens next, don't we?
Glacies shoots at a white rhinoceros with his invisible bow! And he actually subdues the beast, too.
Remember that horde of animals I mentioned earlier?
You can't use a subdued animal on the same turn that it's captured, so on this turn I have it create the myth of the unicorn. Narwhals can also create this myth. It gives you no science but doesn't go obsolete with writing either.
Meanwhile, Aberpanapopuma has become unhappy. I must fix this.
Yeah, gotta convert them sometime. The Huns are Christians and so is Aberpanapopuma. You can see at the bottom of the list the different buildngs I can build that affect happiness.
Good thing that animal horde was closest to Aberpanapopuma.
Somehow making a big pit full of snakes and organizing a boxing match with a kangaroo makes the inhabitants happy.
Oh look, a new Brazilian city!
Oh look, a new Cherokee city!
There's some Hunnic stragglers at our borders, but they present no threat.
We make a huge leap forward in abstract thought.
Oh hey, looks like the Carthaginians and the Navajo don't like each other very much.
Also, we got a pig.
I'm still building more military units. I have a feeling we'll need them to tackle the Huns.
I also realize that there is a way to increase stability that I had forgotten! Capital punishment! I'll build it immediately in Persepolis, since that city is in a precarious position stability-wise.
The Cherokee are a coastal folk.
Glacies tries his luck again.
That's two out of three ambushers dead. Finally, a picture of the Hunnic empire. This is what we must destroy.
With that all said, happy new year! I'll be giving you another update sometime next year.