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Author Topic: LP Civ4:C2C (6050 BC - Slightly delayed)  (Read 144823 times)

MetalSlimeHunt

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #510 on: December 01, 2012, 07:42:26 pm »

Fine, we'll just play Mesoamerican Head Ball.
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mcclay

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #511 on: December 01, 2012, 07:46:32 pm »

Fine, we'll just play Mesoamerican Head Ball.
Only as long as we're using the Incan variant! Base game is too losing-team-gets-sacfriced heavy.
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Thexor

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #512 on: December 02, 2012, 01:30:39 am »

But if you don't sacrifice the losing team, where are you going to get the head for the next game?

I'd suggest Monopoly, but I doubt we've invented currency, either. How about golf? Do we have sticks, rocks, and holes?
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Shooer

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #513 on: December 02, 2012, 01:46:29 am »

I say we research fermentation to further develop our culture.  Then copper working, because what's better than using metals?  Being the first to use metals.

Also sign me up as a ranged unit of some sort.
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stabbymcstabstab

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #514 on: December 02, 2012, 08:19:59 pm »

Sweet, also where do you get a working Version of C2C every version i download is missing all the files.
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10ebbor10

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #515 on: December 03, 2012, 08:24:13 am »

Sweet, also where do you get a working Version of C2C every version i download is missing all the files.
The mainpage of the mod has it. It should work.

Certain you haven't misplaced anything, and that you're using the beyond the sword expansion?
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stabbymcstabstab

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #516 on: December 03, 2012, 03:42:39 pm »

Sweet, also where do you get a working Version of C2C every version i download is missing all the files.
The mainpage of the mod has it. It should work.

Certain you haven't misplaced anything, and that you're using the beyond the sword expansion?

yep to both.
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Un67

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #517 on: December 03, 2012, 06:21:28 pm »

Beeline to Masonry for the Valley of the Kings?

Also, good to see you back :)
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Boksi

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #518 on: December 03, 2012, 06:36:35 pm »

Beeline to Masonry for the Valley of the Kings?

Also, good to see you back :)
It's good to be back.

I'll hopefully have an update for you guys tomorrow. It seems to be two votes for fermentation, one for copper working and one for masonry. To be honest, copper working synergizes better with our current plan of kicking the Huns' asses so hard they'll eat and shit from the same hole, since it gives us stronger units, while masonry would require us to stop producing units to benefit from it. Although the benefits of masonry should not be underestimated - bricks will unlock a huge amount of new buildings. But we already have plenty of unbuilt buildings anyway, that's the opportunity cost of focusing on the military.

Still, I haven't done the turn yet so you guys have all night to argue.
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mcclay

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #519 on: December 03, 2012, 07:34:32 pm »

I think copper might just be the better plan.
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Un67

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #520 on: December 03, 2012, 08:54:36 pm »

So, beat the Huns with copper working, maybe, and then go into building mode and beeline towards Masonry? Valley of the Kings is really good, I think, since it gives a free tech, but you need both the Great Pyramid and the Sphinx to build it.
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Jarod Cain

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #521 on: December 04, 2012, 01:09:17 am »

So, beat the Huns with copper working, maybe, and then go into building mode and beeline towards Masonry? Valley of the Kings is really good, I think, since it gives a free tech, but you need both the Great Pyramid and the Sphinx to build it.
I agree with all of this.

We really should work on getting some megaliths up, we can't let the backwards Aztecs show us up. Sure they may have pulled some rocks together in a circle to honor their puny gods. But we were the ones who sent a team onboard a rotton log armed little more with slings into a peril that could have torn the sky. Instead they found a new land which we have tamed and conquered two of its great powers and our Great General Putnik on the Ritz is preparing to conquer a third. These deeds must be memorialized and our culture must be allowed to express its greatness. But only after we figure out how to use all these hard rocks that we keep pulling out of my mines.
-J-
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Karnewarrior

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Re: LP Civ4:C2C (7234 BC - No longer pining for the fjords)
« Reply #522 on: December 04, 2012, 01:16:32 am »

Let's raze the huns to give us some breathing room but don't take any more cities. We need to consolidate the ones we already have so we can expand our own culture instead of subjugating others.
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Boksi

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Re: LP Civ4:C2C (6900 BC - Now with 100% more update)
« Reply #523 on: December 04, 2012, 05:45:35 pm »

Alright, we'll go for fermentation and then copper working. Lots of prerequisite technologies first, though.
Spoiler (click to show/hide)

Persepolis is getting more stable now. That's good news.
Spoiler (click to show/hide)

Also we built another culture.
Spoiler (click to show/hide)

Hey, is that a barbarian city?
Spoiler (click to show/hide)

Un67 challenges a locust swarm to a knife fight.
Spoiler (click to show/hide)

Meanwhile, another locust swarm shows up and eats our fences and roads. Damn locusts.
Spoiler (click to show/hide)

Aqizzar discovers another barbarian city! Man, we're pretty far to the south aren't we?
Spoiler (click to show/hide)

And here's yet another barbarian city!
Spoiler (click to show/hide)

I'd been leaving this neanderthal alone because he was fortified on a forest and I couldn't be bothered to clear him out when there were whole civilizations to fight.
Spoiler (click to show/hide)

Taste cold flint, locusts!
Spoiler (click to show/hide)

Hey look, they have a penguin! We've gotta get ourselves a penguin too, someday!
Spoiler (click to show/hide)

Also this is a new Aztec town or I am a small, red nut.
Spoiler (click to show/hide)

Seriously far south.
Spoiler (click to show/hide)

Oh hey, we've found some new neighbors! Hello Incans!
Spoiler (click to show/hide)

There's been a lot of barbarian towns popping up lately.
Spoiler (click to show/hide)

Lots of towns in generaly been popping up lately.
Spoiler (click to show/hide)

We finally get this myth.
Spoiler (click to show/hide)

Another wonder built before we could get our grubby mitts on it! Admittedly it's just a culture, but it's a culture we could have gotten! Oh well. I didn't think to get a screenshot of the civilopedia entry for it or its unique unit, so we know nothing about it.
Spoiler (click to show/hide)

The problem with exploring jungles is that you can't see things that are far away because the trees get in the way.
Spoiler (click to show/hide)

Oh hey, another Cherokee town!
Spoiler (click to show/hide)

...And another target.
Spoiler (click to show/hide)

We're the strongest, and everybody knows it!
Spoiler (click to show/hide)

Especially now that we can build beehives and get honey! No mead until fermentation though.
Spoiler (click to show/hide)

Oh dear.
Spoiler (click to show/hide)

Ooh, eggs. Screw hens, let's domesticate emus.
Spoiler (click to show/hide)

I've been training some rangers to use as scouts. This is why:
Spoiler (click to show/hide)

Also, this is just the perfect standoff pose, isn't it?
Spoiler (click to show/hide)

Man, those Huns have a lot of resources near their capital. I count deer, corn, obsidian, bison, horses and clams in workable distance, and there's grapes and fine clay nearby too.
Spoiler (click to show/hide)

Meanwhile, the army has finally assembled in Aberpanapopuma. It's big and mean and it's going to stomp all over the Huns.
Spoiler (click to show/hide)

And from the looks of it, we've got six towns' worth of stomping to do.
Spoiler (click to show/hide)

Meanwhile, I build a tiny bit of infrastructure.
Spoiler (click to show/hide)

Putnik on the Ritz is assigned to lead our stack and especially MaximumZero, who will hopefully turn into a badass city-clearer.
Spoiler (click to show/hide)

Finally, the year 6900 BC dawns. We make three important discoveries. First, the technology of orchards. Our fruit picking improvements will now upgrade into orchards.
Spoiler (click to show/hide)

We also learn of one new city...
Spoiler (click to show/hide)

...And one possible city.
Spoiler (click to show/hide)

Now, I want to make this clear: Our current government civic can support up to six cities. Beyond that, we start racking up 3 unhappiness for each city over the limit. We currently have five cities, so we could take the Hunnic capital without unhappiness penalties. But I'm fairly sure large empires suffer instability penalties. I'm not sure what will happen if we take Szeged. But we will have another big city at least. So do we capture Szeged, or burn it to the ground with the rest of them?

Finally, have a new world map!
Spoiler: World Map (click to show/hide)

Oh, and also a list of world leaders.
Spoiler: World Leaders (click to show/hide)
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MetalSlimeHunt

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Re: LP Civ4:C2C (6900 BC - Now with 100% more update!)
« Reply #524 on: December 04, 2012, 06:20:49 pm »

Oh look, Fermentation leads to Copper Working. I told you all we needed to get drunk before we made any serious advances as a civilization, but no, nobody listens to MetalSlimeHunt. Once you get Copper Working we need to get rid of the Huns. We deserve their land anyway.
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