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Author Topic: LP Civ4:C2C (6050 BC - Slightly delayed)  (Read 144868 times)

Glacies

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Re: LP Civ4:C2C (7700 BC - Something is dead, and it's not this LP)
« Reply #480 on: September 05, 2012, 05:01:16 pm »

I wanted to be the ambusher! I will scout the lands beyond the mountains as a spy who cannot be caught and destroyed! Just, er, don't attack anything I don't have a 90% chance of victory against.

Un67

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Re: LP Civ4:C2C (7700 BC - Something is dead, and it's not this LP)
« Reply #481 on: September 05, 2012, 06:32:16 pm »

Awesome update! Also, could I possibly be another ambusher?
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Jarod Cain

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Re: LP Civ4:C2C (7700 BC - Something is dead, and it's not this LP)
« Reply #482 on: September 06, 2012, 12:54:42 am »

I'll take an ambusher, aptly name him Cain.
-J-
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stabbymcstabstab

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Re: LP Civ4:C2C (7700 BC - Something is dead, and it's not this LP)
« Reply #483 on: September 06, 2012, 09:32:27 pm »

I'll take one name him stabs.
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Long Live Arst- United Forenia!
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NRDL

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Re: LP Civ4:C2C (7700 BC - Something is dead, and it's not this LP)
« Reply #484 on: September 07, 2012, 01:52:25 am »

I'll take one too, please, name him Nix. 
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MaximumZero

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Re: LP Civ4:C2C (7700 BC - Something is dead, and it's not this LP)
« Reply #485 on: September 07, 2012, 01:57:27 am »

If you still want soldiers to name, name anything melee (or up close and personal) MaxZero.
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MetalSlimeHunt

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Re: LP Civ4:C2C (7700 BC - Something is dead, and it's not this LP)
« Reply #486 on: September 23, 2012, 10:02:56 pm »

This is MetalSlimeHunt, guilt-tripping you for not updating in 16 days.
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Boksi

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Re: LP Civ4:C2C (7700 BC - Something is dead, and it's not this LP)
« Reply #487 on: September 24, 2012, 07:01:26 am »

This is MetalSlimeHunt, guilt-tripping you for not updating in 16 days.
Bah. You can't guilt-trip me as badly as I'm guilt-tripping myself. But my free time has really disappeared quickly after school began. If I'm not in school or doing my homwork or studying for some test, I'm busy practicing on my tuba or sleeping.

Well, I've actually got quite a bit of free time even then, but it's spread out in tiny chunks, and I prefer to do updates in one fell swoop, since it takes so long to load the game.

Bah, I'll get it done eventually.
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MaximumZero

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Re: LP Civ4:C2C (7700 BC - Something is dead, and it's not this LP)
« Reply #488 on: September 24, 2012, 05:51:06 pm »

Get an SSD? No more load times!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
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Zrk2

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Re: LP Civ4:C2C (7700 BC - Something is dead, and it's not this LP)
« Reply #489 on: September 25, 2012, 10:50:13 am »

Huzzah! Glorious Civilization update!
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Boksi

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Re: LP Civ4:C2C (7484 BC - I ATEN'T DEAD)
« Reply #490 on: September 30, 2012, 06:57:14 pm »

Hey, you know what? I've got an update for you guys!

First off, some ambushers set off for the coast.
Spoiler (click to show/hide)

Meanwhile, the army regroups after the sack of Tarsus, ready to march on Persepolis.
Spoiler (click to show/hide)

And the Huns are busy...
Spoiler (click to show/hide)

That's a lot of atlatlists...
Spoiler (click to show/hide)

And the Persians have sent another raiding party. This one is slightly more threatening.
Spoiler (click to show/hide)

Yet another hunter dies.
Spoiler (click to show/hide)

And we research archery! However, I'm having a lot of trouble with my screenshots. I usually take three screenshots of every event, because a lot of the time there's some error in them. This time, all three shots of the research window are failures!
Spoiler (click to show/hide)

Look at those shiny new archers! We got an archer for free after discovering archery, and we're definitely upgrading our guarding atlatlists into proper archers.
Spoiler (click to show/hide)

The Persian raiding party destroys some roads, but I'm not worried...
Spoiler (click to show/hide)

Because the army has reached Persepolis. Soon, it will be ours.
Spoiler (click to show/hide)

So that's where the Hunnic tribe went, huh?
Spoiler (click to show/hide)

Building a stable in MP4...
Spoiler (click to show/hide)

We've got two new ambushers: stabs and Cain. You'll notice that the Galley there is named Galley 2 - Galley 1 was renamed Aqizzar's Galley and sent out to explore the east, but I don't have any successful screenshots of that.
Spoiler (click to show/hide)

A part of the army stays behind and lays siege to Persepolis while the bulk of it moves to the southeast so they won't have to cross a river when attacking.
Spoiler (click to show/hide)

We research Animal Riding. I decide to head for Agriculture next, we've put it off long enough.
Spoiler (click to show/hide)

Glacies and Un67 reach the shore. Cain and stabs wil get there twice as fast because they're in a galley. I decide to make them handle the Persian raiders. Also, Islam has been founded in a distant land.
Spoiler (click to show/hide)

Before researching Agriculture, we need Slash and Burn. I'm pretty sure we looted most of the research required from a Persian city, so it's hardly surprising that it's already done.
Spoiler (click to show/hide)

Also, we start building Culture (Cheyenne). The game doesn't distinguish between North and South American cultures. So what unique unit do the Cheyenne get?
Spoiler (click to show/hide)

So it's a special horse archer. How does the regular horse archer compare?
Spoiler (click to show/hide)

Enough faffing about. It's time for the main dish. The conquest of Persepolis.
Spoiler (click to show/hide)

I had no choice but to end my turn. The next turn, the stable in MP4 is finished. We can make Bison Riders! Yeah!
Spoiler (click to show/hide)

Alright, back to the action.
Spoiler (click to show/hide)

And so, the once great(for a proto-agricultural civilization) settlement of Persepolis was sacked by the savage Jivaro peoples. The city was looted, the women raped and the food eaten. But they did not destroy the city - they conqured it, appointing themselves the new overlords of Persepolis and of all of Persia.
Spoiler (click to show/hide)

But there was someone missing. Their great chieftain, Frederick, was nowhere to be found...
Spoiler (click to show/hide)

With the conquest of the Persians came knowledge of Agriculture.
Spoiler (click to show/hide)

Cain and stabs have reached the shore; Glacies and Un67 were both injured in their attacks and were sent to Popumayapan to recuperate. Time for them to do what they do best!
Spoiler (click to show/hide)

Also, this asshole is hanging around Aberpanapopuma. I'll let you guys decide what to do with him.
Spoiler (click to show/hide)

There you are, Frederick!
Spoiler (click to show/hide)

The Inuksuk has been built somewhere. It's a wonder - presumably it's the first inuksuk, because an inuksuk is just a kind of artificial landmark as far as I know.
Spoiler (click to show/hide)

Most of the ambushers are injured, but Cain is fine so I send him out to hunt.
Spoiler (click to show/hide)

The army reaches Ecbatran. Although it has far fewer defenders, it's in a much more defensible position because I can't surround it to the extent that I could with Persepolis.
Spoiler (click to show/hide)

Cornered at long last, Frederick had no option but to fight. Outnumbered by de Gaulle's mighty host, he nevertheless fought like a mad beast, desperate to survive, but in the end he was brought low by de Gaulle's mighty axe, cleaving his head from his shoulders. There can be only one!
Spoiler (click to show/hide)



So. Feel free to suggest things to research, what to do with that asshole over in Aberpanapopuma, and generally what to do now. Do we try and crush the Huns? The Aztecs? Or do we try to actually build up our economy for once? I assume you guys want to build some wonders, after all.
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USEC_OFFICER

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Re: LP Civ4:C2C (7484 BC - I ATEN'T DEAD)
« Reply #491 on: September 30, 2012, 07:09:20 pm »

I hereby decree that Radomir Putnik be renamed "Putnik on the Ritz" and sent against our next enemies so that they can cower at the Jivaro's sophisticated service industries and tap-dancing abilities.

If you can't rename great generals, then just kill him or something. I don't care.
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Karlito

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Re: LP Civ4:C2C (7700 BC - Something is dead, and it's not this LP)
« Reply #492 on: September 30, 2012, 07:12:20 pm »

Oh my goodness, an update!

So, I figure we can stick the General in an army stack for a bonus, but what else is he good for? The Huns have a city right on our eastern border I see, so we'll probably have to deal with them sooner rather than later. Have we researched the ability to make peace treaties yet?
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EuchreJack

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Re: LP Civ4:C2C (7484 BC - I ATEN'T DEAD)
« Reply #493 on: September 30, 2012, 07:20:44 pm »

Peace Treaties?  Nah, we need more war!

But seriously, I think we got a while before we can initiate formal diplomacy.

I'd like to see the General used in fighting, if he can't be used for anything else.

And, Yay Update!

MetalSlimeHunt

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Re: LP Civ4:C2C (7484 BC - I ATEN'T DEAD)
« Reply #494 on: September 30, 2012, 07:22:56 pm »

War it is, then.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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