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Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 49433 times)

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (62 - )
« Reply #420 on: October 26, 2012, 03:57:33 pm »

((Anyone heard from Yoink or Baradine? It was my understanding that Baradine wanted to be back by now.))

Walk up to the Munuruk.
You walk up to the munuruk. They avoid you.

"Just kill it and get its corpse out!"

Rorrim: Focused attack @ Golem!

Baradine: Scorch the golem's torso!

Attack golem/defense (1d6=4, 1d6=5)
You slash at the golem, but don't even scratch its skin.

Scorch golem/defense (1d6+1=6, 1d6=5)
Baradine shoots an overpowered firebolt at the golem (3 damage), but the flames also cover you a bit (1 damage).

1d6=6
Trael decides that the thawing, if it is happening, is far too slow for his liking, and starts chipping away at the ice covering the stairs.

1d6=4, 1d6=2
The golem slams its fist into Rorrim's upper body (4 damage), but the warrior is better prepared for it this time and isn't sent flying.

1d4=2
The lightning orb simply hovers a bit.

Enemies Flesh golem (10/40) melee to Rorrim, close to Baradine, far to Trael, Rorgrin, Lightning Trap

Neutrals/Enemies?: 9 Munuruk (all spear-wielders)

----
((Totally missed that this had updated.))

Zalgus scratched his head. This seemed a bit far for his allies to have wandered down...

Turn around and check the right path instead.
You turn back and reach the door, ready to continue through the corridor to the right.
----

Level-up for Rorgrin after the battle.

----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
Logged
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #421 on: October 26, 2012, 04:08:45 pm »

Attempt to goad the Munruruk towards the golem.

((Anyone heard from Yoink or Baradine? It was my understanding that Baradine wanted to be back by now.))
No :<

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #422 on: October 26, 2012, 04:30:45 pm »

Right!
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #423 on: October 26, 2012, 08:44:51 pm »

((No word from Baradine :/))

Baradine: Fireball that Golem!

Rorrim: Recall the Munuruk and request aid in killing that golem - if slain, then ask them to help carry the corpse out of the room, if not then ask them to just keep attacking!

Sense motive on them before that.
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Yoink

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #424 on: October 26, 2012, 09:17:24 pm »

((Sorry, just moved and I only got my computer back yesterday.))

>Rather than damage Brother Sword in such a mundane fashion, find the spear dropped by that dead Munruk ((one of them died, right?)) earlier and use that to chip at the ice.

>Oh, and slice a chunk off the golem if it gets in my way, too.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (63 - )
« Reply #425 on: October 27, 2012, 10:29:38 am »

Attempt to goad the Munruruk towards the golem.

((Anyone heard from Yoink or Baradine? It was my understanding that Baradine wanted to be back by now.))
No :<
Goad (1d6=1, 1d6=3)
You try to goad the munuruk towards the golem with words and approaching them, but you slip into the group, dropping you all prone.

((No word from Baradine :/))

Baradine: Fireball that Golem!

Rorrim: Recall the Munuruk and request aid in killing that golem - if slain, then ask them to help carry the corpse out of the room, if not then ask them to just keep attacking!

Sense motive on them before that.


Firebolt (1d6+1=3, 1d6=1)
Baradine shoots another firebolt that barely heats up the golem.

Attack golem (1d6=1, 1d6=3)
Your swing against the golem goes wide.

Help us, dammit (1d6+1=2)
"How about you help killing this thing?"

your task to fulfill
accomplice to firestarter
mightier than munuruk
and upright

The munuruk try in vain to get back to their feet after Rorgrin slid into the group.


((Sorry, just moved and I only got my computer back yesterday.))

>Rather than damage Brother Sword in such a mundane fashion, find the spear dropped by that dead Munruk ((one of them died, right?)) earlier and use that to chip at the ice.

>Oh, and slice a chunk off the golem if it gets in my way, too.
You go back to get the remains of the poisoned spear, the golem long since out of the way, and begin tinking away at the ice.
Tink, tink (1d6=6)
You bury the broken spear deep in the ice after getting some of the ice off.

Attack (1d6-2=2, 1d6=1)
The golem again attacks the nearest foe, Rorrim, and despite its clumsiness connects, if weakly. (1 damage)

Mummy may I? (1d4=2)
The hum of the lightning orb sounds almost like whining and grumbling.

Enemies Flesh golem (10/40) melee to Rorrim, close to Baradine, far to Trael, Rorgrin, Lightning Trap

Neutrals/Enemies?: 9 Munuruk (all spear-wielders)

----
Right!
You soon come to an open door with another balcony, overlooking a room covered in gray sand. It is pretty disturbed, and black goo spatters cover it. Yep, some of the others were here.
Will you look at that. My servants overlooked something in that laboratory. How predictable.
----

Level-up for Rorgrin after the battle.

----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #426 on: October 27, 2012, 10:52:43 am »

"If only this beast can speak, then we'd settle this in a gentleman's way!"

"Hold it still now."

Baradine shall infuse the heated parts which he had heated earlier with sticky flame!

Rorrim shall continue curbstomp!
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #427 on: October 27, 2012, 11:02:05 am »

Get up and charge into the golem. Try to knock it onto the lightning trap.

"If we can get the orb to explode, the golem will go down with it! Can't heal what's been vaporized!"

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #428 on: October 27, 2012, 09:41:08 pm »

Search for clues as to my comrades' whereabouts.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #429 on: October 30, 2012, 12:58:46 pm »

((Yoink?))
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Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (64 - Almost there)
« Reply #430 on: October 31, 2012, 01:06:06 pm »

"If only this beast can speak, then we'd settle this in a gentleman's way!"

"Hold it still now."

Baradine shall infuse the heated parts which he had heated earlier with sticky flame!

Rorrim shall continue curbstomp!

Firebolt golem/defense (1d6+1=5, 1d6=1)
Baradine firebolts the golem again, and the golem appears to have some trouble moving now (4 damage).

Attack golem/defense (1d6=6, 1d6-1=2)
You plunge your polearm deep into the golem's chest, causing significant damage, but also your weapon to bee stuck. (4 damage)

Get up and charge into the golem. Try to knock it onto the lightning trap.

"If we can get the orb to explode, the golem will go down with it! Can't heal what's been vaporized!"

Charge golem/defense (1d6=1, 1d6-1=1)
You charge well past the golem, which itself almost falls during its escape attempt.

Attack Rorrim/defense (1d6-3=1, 1d6=5)
The golem clumsily flails at Rorrim, who gets his weapon free in the process.

Shoot? (1d4=3)
The lightning trap emits a high-pitched whine.

Be Auto'd (1d6=1)
Trael begins stomping on the ice covering the stairs.

Enemies Flesh golem (2/40) melee to Rorrim, close to Baradine, far to Trael, Rorgrin, Lightning Trap

Neutrals/Enemies?: 9 Munuruk (all spear-wielders)

----
Search for clues as to my comrades' whereabouts.
You take the uplifted door on the other side of the room as a clue, ignore the strange voice, and head into a corridor winding downwards.
----

Level-up for Rorgrin after the battle.

----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (64 - Almost there)
« Reply #431 on: October 31, 2012, 01:42:18 pm »

"Baradine!"

"I got it!"

"No you didn't, I did!"

Rorrim shall eviscerate that golem!

Baradine shall command the Munuruk to shove that Golem out of this room and out of any pathing line of that Orb! He shall also try to...examine the next room.
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IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (64 - Almost there)
« Reply #432 on: October 31, 2012, 06:32:05 pm »

Zalgus frowned. Well, if his allies weren't right there...

"Laboratory? Servants? Who are you?"

Go back and talk to voice.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (64 - Almost there)
« Reply #433 on: October 31, 2012, 06:36:07 pm »

"On a 1, 2, 3, 4, 5 or a 6 I'll regret this..."

Throw the warhammer at the lightning trap! *Remember, duck and cover.

Yoink

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Re: Roll through the Keep of Bloodstained Dreams (64 - Almost there)
« Reply #434 on: October 31, 2012, 07:13:16 pm »

>Relieve stress by hacking the golem into bits!

((Sorry. D:))
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.
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