Attempt to goad the Munruruk towards the golem.
((Anyone heard from Yoink or Baradine? It was my understanding that Baradine wanted to be back by now.))
No :<
Goad (1d6=1, 1d6=3)You try to goad the munuruk towards the golem with words and approaching them, but you slip into the group, dropping you all prone.
((No word from Baradine :/))
Baradine: Fireball that Golem!
Rorrim: Recall the Munuruk and request aid in killing that golem - if slain, then ask them to help carry the corpse out of the room, if not then ask them to just keep attacking!
Sense motive on them before that.
Firebolt (1d6+1=3, 1d6=1)Baradine shoots another firebolt that barely heats up the golem.
Attack golem (1d6=1, 1d6=3)Your swing against the golem goes wide.
Help us, dammit (1d6+1=2)"How about you help killing this thing?"
your task to fulfill
accomplice to firestarter
mightier than munuruk
and uprightThe munuruk try in vain to get back to their feet after Rorgrin slid into the group.
((Sorry, just moved and I only got my computer back yesterday.))
>Rather than damage Brother Sword in such a mundane fashion, find the spear dropped by that dead Munruk ((one of them died, right?)) earlier and use that to chip at the ice.
>Oh, and slice a chunk off the golem if it gets in my way, too.
You go back to get the remains of the poisoned spear, the golem long since out of the way, and begin tinking away at the ice.
Tink, tink (1d6=6)You bury the broken spear deep in the ice after getting some of the ice off.
Attack (1d6-2=2, 1d6=1)The golem again attacks the nearest foe, Rorrim, and despite its clumsiness connects, if weakly. (1 damage)
Mummy may I? (1d4=2)The hum of the lightning orb sounds almost like whining and grumbling.
Enemies
Flesh golem (10/40) melee to Rorrim, close to Baradine, far to Trael, Rorgrin,
Lightning TrapNeutrals/Enemies?: 9
Munuruk (all spear-wielders)
----
Right!
You soon come to an open door with another balcony, overlooking a room covered in gray sand. It is pretty disturbed, and black goo spatters cover it. Yep, some of the others were here.
Will you look at that. My servants overlooked something in that laboratory. How predictable.----
Level-up for Rorgrin after the battle.
----
Hit points: 20
Action points: 15
TraitsSageNecromancerArcane VampireEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionThin bookSpells:Draining GazeConsult DeadCall ShadeDraining weapon - 1 to learn
Hit points: 25
Action points: 7/10 (4/6 to recover)
TraitsUsing everything as a weaponStaying eternally calmHard HitterEquipmentA rope/
Well-crafted knifeWarhammerHalf a brick. Hit points: 24/25 (0/3 to recover)
Action points: 9/10 (2/6 to recover)
TraitsUnfeelingDrivenBonded BladeEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 20/25 (1/3 to heal)
Action points: 10
TraitsVigilantWarriorNoticed by TiamatEquipment:Dulled, chipped, Tempered Steel Lochaber AxeLeather armorWoad body paint Hit points: 20
Action points: 12/15 (4/6 to recover)
TraitsSkilled SwordsmanFire magicShield ExpertEquipment:Bronze ShieldBook of Fire MagicBronze Longsword2 *
Green dryadfruitBlue dryadfruitThe seedSpells:FireboltFiery CylinderHeat ShieldFiery Weapon On the floor:
Lightning trap room:
A rock