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Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 48932 times)

Yoink

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Re: Roll through the Keep of Bloodstained Dreams (56 - Lost in the Garden)
« Reply #390 on: October 14, 2012, 01:33:53 am »

Trael simply nodded his bony head once, hefted his blade and darted fowards. Aiming to make it through the doorway before Baradine's firebolt struck, he slashed aside at the golem as he ran past it.

>Get through that doorway before it (possibly) collapses! Slash the golem as I pass it!
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Booze is Life for Yoink

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you need to reconsider your life
If there's any cause worth dying for, it's memes.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (57 - NPCs outdamage PCs)
« Reply #391 on: October 14, 2012, 04:22:04 pm »

((I was waiting for Loud Whispers' reply  :-\

Ah well))

"That! That is it!" Rorrim said, pointing to the golem.

"And it's not moving."

"You think you can provoke it while I keep it at bay with my polearm?"

"Worth a shot. Trael! Rorgrin! Can you help us slay this golem, and possibly that lightning orb?"

Baradine: Firebolt @ walls holding up the doorway to collapse it on the golem!

Rorrim: Defend and counter!


Firebolt the walls! (1d6+1=5)
Baradine firebolts the walls. They melt a little, but not enough to collapse anything. Lousy resilient architecture.

Defend (1d6=6)
You move towards the golem, perfectly poised for a counterstrike should it attack you... to parry the attack rather than hurt the golem.

"For some reason the prospects of burning, crushing of smashing don't appeal to my skull. Nor does a lightning trap electro-shock therapy session sound too fun."

"OI MOONRIK! PROD THAT GOLEM OVER THERE!


Assuming the golem isn't fried by this point, charge it with the Warhammer drawn.

Attempt to rename Warhammer Polyspaston.

Eye the Munruks suspiciously.




((I was waiting for Loud Whispers' reply  :-\
No internets, left the city :)
Charge! Golem Defense (1d6=5, 1d6=6)
You charge at the golem, who staggers backwards to avoid your charge.

Name hammer (1d6=2, 1d6=2)
Too few ropes to name your hammer Polyspaston!

Trael simply nodded his bony head once, hefted his blade and darted fowards. Aiming to make it through the doorway before Baradine's firebolt struck, he slashed aside at the golem as he ran past it.

>Get through that doorway before it (possibly) collapses! Slash the golem as I pass it!
Cut in/Golem Defense (1d6=3, 1d6=4) (+2 attack bonus from ally actions gives 5)
You rush into the room, slightly cutting the golem's skin as you do. (3 damage)

Smash (1 Trael, 2 Rorgrin, 3 Rorrim)? Defense (1d3=2, 1d6=1, 1d6=4)
The golem attempts to smash Rorgrin, but it clumsily strikes the floor instead.

Blast? (1d4=4)
1-Golem, 2-Trael, 3-Rorgrin, 4-Rorrim (1d4=2)
Attack/Trael Defense (1d6+1=4, 1d6=4)
The lightning orb shoots an arc of electricity at Trael. What an unusual sensation for the skeleton - it tickles!

Two munuruk move into the room to attack the golem as well, while the rest keep their eyes on Baradine
2*Attack/Golem Defense (1d6=6, 1d6=5, 1d6=5, 1d6=1)
The first munuruk barely scratches the skin (1 damage), but the spear of the second penetrates deeper (5 damage)

Enemies Flesh golem (31/40) melee to Trael, Rorgrin, Rorrim, 2 munuruks, close to Baradine, 8 munuruks, Lightning Trap

Neutrals/Enemies?: 10 Munuruk (all spear-wielders)

[Rorrim - Fiery Weapon: 2]

----

Move away from fire. Surely good things are to be found by moving away from the fire?

((On the other hand, I'm not entirely sure a necromancer delving into a dungeon of horrors genuinely believes that.))
Move (1d6=3)
You're somehow back at the balcony. Maybe you should just wait out the fire in the distillery?

----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)

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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (57 - NPCs outdamage PCs)
« Reply #392 on: October 14, 2012, 04:34:33 pm »

"YOU (TRAEL) MIND SMASHING THE FLASHER?"

Spend 3AP attacking the closest Golem's leg with the warhammer.

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (57 - NPCs outdamage PCs)
« Reply #393 on: October 14, 2012, 10:35:50 pm »

Rorrim blinked. He didn't expect this kind of attack so early.

Or was everyone else adhering to a charging tactic?

Rorrim: Charge ye Golem! Sacrifice 5AP for more Damage [and that hp]

Baradine: Move into the room, locate lightning Orb. Try to sense if it has any kind of defense protecting it. Try to see how far away we all are from it. Examine room.
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IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (57 - NPCs outdamage PCs)
« Reply #394 on: October 15, 2012, 01:23:09 am »

Zerus sighed. Maybe he could... well it wasn't so... it made sense if...

Look, all he had to do was not say it out loud and walking towards the fire this time made perfect sense. Sort of.

Explore towards the fire, avoiding the obvious.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (57 - NPCs outdamage PCs)
« Reply #395 on: October 16, 2012, 07:10:11 am »

((Yoink?))
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (57 - NPCs outdamage PCs)
« Reply #396 on: October 16, 2012, 03:37:16 pm »

"So while we're stuck in turn limbo... How about that underground weather Mr. Golem?"

Yoink

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Re: Roll through the Keep of Bloodstained Dreams (57 - NPCs outdamage PCs)
« Reply #397 on: October 16, 2012, 05:50:24 pm »

((Weird, I remember typing up a turn. :-\ Guess the internet ate it.))

The skeleton whirled, rotting tendons creaking as he raised his sword and closed the gap between himself and the lightning trap.
Lightning wouldn't do a whole lot to a dead fellow, right? He hoped so, anyway. Then again, his own wellbeing was hardly important. He just had to reach his destination, whatever that may be...

>Destroy lightning trap with a stroke of my sword!
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (58 - Squishy bugs)
« Reply #398 on: October 17, 2012, 09:41:40 am »

"YOU (TRAEL) MIND SMASHING THE FLASHER?"

Spend 3AP attacking the closest Golem's leg with the warhammer.

Attack golem/Defense (1d6=1, 1d6=4)
You try to swing your hammer against the golem's leg, but all your swinging the half-brick seems to have left you unaccustomed to swinging with it, and you stumble into the room.

Rorrim blinked. He didn't expect this kind of attack so early.

Or was everyone else adhering to a charging tactic?

Rorrim: Charge ye Golem! Sacrifice 5AP for more Damage [and that hp]

Baradine: Move into the room, locate lightning Orb. Try to sense if it has any kind of defense protecting it. Try to see how far away we all are from it. Examine room.

Charge! (1d6=5, 1d6=1)
You charge at the golem, your fiery polearm viciously cutting into the construct (7 damage).
Spoiler (click to show/hide)

Examine (1d6=5)
Baradine slinks into the room and takes a good look at the crackling sphere. "Well, bother. That's pretty much an eternal mana construct. Short of a massive spell, which would be beyond our capacity most likely, I don't think we can do anything to it. No wonder the munuruk want a way past it even with the golem gone."

((Weird, I remember typing up a turn. :-\ Guess the internet ate it.))

The skeleton whirled, rotting tendons creaking as he raised his sword and closed the gap between himself and the lightning trap.
Lightning wouldn't do a whole lot to a dead fellow, right? He hoped so, anyway. Then again, his own wellbeing was hardly important. He just had to reach his destination, whatever that may be...

>Destroy lightning trap with a stroke of my sword!
You decide to put Baradine's words to the test and swing your sword at the thing. Nothing appears to happen. Not even a tingle running through your bones. "That could have went worse."

Smash munuruk 1/Defense (1d6=6, 1d6=3)
The golem eyes one of the spear-wielding munuruks and brings its fist down upon it, leaving a mess of brown on the floor and its hand.

Blast? (1d4=2)
The lightning orb simply hums.

The second munuruk, seeing the grisly end of the other, withdraws to the ice room where the other eight wait.

Enemies Flesh golem (24/40) melee to Trael, Rorgrin, Rorrim, 2 munuruks, close to Baradine, 8 munuruks, Lightning Trap

Neutrals/Enemies?: 9 Munuruk (all spear-wielders)

[Rorrim - Fiery Weapon: 1]

----
Zerus sighed. Maybe he could... well it wasn't so... it made sense if...

Look, all he had to do was not say it out loud and walking towards the fire this time made perfect sense. Sort of.

Explore towards the fire, avoiding the obvious.
Explore (1d6=5)
You manage to get to the fire. It's getting pretty hot around it, and you're kind of surprised you can still breathe.
----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)

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Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (58 - Squishy bugs)
« Reply #399 on: October 17, 2012, 10:05:29 am »

"Nope. Can't do a thing about the Orb."

"Baradine! What are you, hold on-" Rorrim said as he attacked the Golem again! "Speak quick! And help!"

"The Orb. Can't hurt it or destroy it, though it conducts electricity if 'conduct' is a right word. I believe it thrives on positive and negative energy. Not karma, but-"

"Speak Common!"

"Divert it!"

Seeing this idea, Rorrim shall try to lure the golem to the lightning orb!

Baradine shall muse on why the golem couldn't just leave the room - and by that idea - the orb. While standing in a safer location and looking contemplative.
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (58 - Squishy bugs)
« Reply #400 on: October 17, 2012, 10:50:30 am »

Spend 2 AP smashing the Golem in the head with the half-brick!

Attempt to lure the golem away from the lightning trap!

(Mad, absolutely mad!)

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (58 - Squishy bugs)
« Reply #401 on: October 17, 2012, 11:09:24 am »

Seeing this idea, Rorrim shall try to lure the golem to the lightning orb!

Attempt to lure the golem away from the lightning trap!

((THIS is madness.  :P))
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (58 - Squishy bugs)
« Reply #402 on: October 17, 2012, 02:25:10 pm »

(Quick, someone find out where we are on a map so we can shout about it really loudly.)

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (58 - Squishy bugs)
« Reply #403 on: October 17, 2012, 02:40:07 pm »

"Yes, yes, definitely a fire," Zalgus muttered, wondering why this was a good idea.

Retreat from fire. Try to find interesting not-on-fire things.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Yoink

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Re: Roll through the Keep of Bloodstained Dreams (58 - Squishy bugs)
« Reply #404 on: October 19, 2012, 04:00:45 am »

"Well, that did not work." Trael spun back towards the golem, blade flashing towards the foul thing's legs.
"Enough time has been wasted here."

>Remove golem's legs! Hit with sword til golem no move no more!
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.
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