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Author Topic: [ORC] Discussion and Download Latest! (v1.42B)  (Read 142109 times)

Gamerlord

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #510 on: March 16, 2013, 08:57:04 pm »

Can you explain what each of those does?

smakemupagus

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #511 on: March 17, 2013, 04:02:39 am »

Sure as long as you don't mind that they're my Notes, not the final form for manual or anything.  Some of the spells and most of the learning reactions are still  work in progress.

Spoiler (click to show/hide)

Hopefully the Warrior's enchantments are self explainatory?  Anyway, i don't have notes :)
Flamethrower will be lignite trailing vapor plus flame jet attack.  Sapper's Satchel will be big explosion when wielder begins fleeing. Experimental warp musket TBD.  Enchanted ammo will probably convey syndrome effects more reliably than in current version, meaning the costs will have to be rebalanced.

Meph

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #512 on: March 17, 2013, 05:49:43 am »

Quote
Sapper's Satchel will be big explosion when wielder begins fleeing.

Wont they die? If its ok that they die, you can just copy from the magmamancer. Has the very same thing. :)
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smakemupagus

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #513 on: March 17, 2013, 01:08:03 pm »

Yep they'll die. 
Sounds good, I'll look at the magmamancer :D

smakemupagus

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #514 on: March 17, 2013, 03:41:52 pm »

Do you guys have thoughts on Dwarven war-animals which have the potential for not-fun when the enemy army brings a whole group of them (plaguebearers, for example).  I am thinking of giving Druids a spell to deal with them, maybe just by devolving into a less deadly form.

Meph

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #515 on: March 17, 2013, 04:15:37 pm »

Dont bother. They might not exist for long. With the dwarven/orc/kobold-specific pets I thought I can get rid of these slightly ridiculous warbeasts I made when I was a modding noob. :P

EDIT: Speaking of me not knowing anything about modding...

WEBBER just means that the creatures webs are found randomly on the map. To actually spew webs, the creature needs this:
   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Spray web]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_TOKEN:LB]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:5]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:30]

Which of course means that you can build a web-thrower for your orcs using itemsyndrome. :)
« Last Edit: March 18, 2013, 02:32:14 pm by Meph »
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Dipo233

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #516 on: March 19, 2013, 10:36:40 am »

is there a way to manually add the orc fortress mod to the mac version because the settings.exe doesn't work on macs :P THANKS SO MUCH :D
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smakemupagus

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #517 on: March 19, 2013, 10:46:23 am »

is there a way to manually add the orc fortress mod to the mac version because the settings.exe doesn't work on macs :P THANKS SO MUCH :D

It should be.
(1) find-in-file & replace (or is it grep & sed on mac?) all instances of '!NOTAIGA!' with 'YESTAIGA[' inside \raw\objects
Actually it looks like there are only 3 so if you hvae to do it manually not the end of the world
Spoiler (click to show/hide)

(2) replace all instances of 'YESDWARF[' with '!NODWARF!' inside \raw\objects
Spoiler (click to show/hide)

Good luck, if you have trouble i'll try to help, but I don't have a mac.

Without the settings GUI you won't be able to change the other civ Entities, I guess; the default settings aren't really optimal.  But, once you get the hang of editing those meta-tags you will see that turning on or off other entities is not too hard!
« Last Edit: March 19, 2013, 10:51:00 am by smakemupagus »
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Meph

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #518 on: March 19, 2013, 11:34:01 am »

smake, you could offer an upload, raws only, that have your personal orc fortress default settings.

People can just download the masterwork df mac os version, and then copy your raws into it. :)
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::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #519 on: March 19, 2013, 12:00:07 pm »

Good idea :D
http://dffd.wimbli.com/file.php?id=7489

>>
Orc Fortress "objects" folder for MDF2g+ Mac users

If you can't use the MDF GUI, replace your MDF2g+ raw/objects/ with this, and hopefully you'll get a nice playable settings for orcs

Untested since I don't have a mac
>>

Meph

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #520 on: March 19, 2013, 12:26:01 pm »

You can test it on windows. The raws are the same. Just have the default setting that I include, copy your raws into it, start DF. But really, should work. I cant think of anything that could go wrong.
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::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

leafar

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #521 on: March 19, 2013, 03:20:54 pm »

I cant think of anything that could go wrong.

Urist's law:
Everything can - and will eventually - go wrong.
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Dipo233

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #522 on: March 20, 2013, 08:23:09 am »

I cant think of anything that could go wrong.

Urist's law:
Everything can - and will eventually - go wrong.

I think its Murphy's law :)
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smakemupagus

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Re: Orc Fortress [v1.02] for ☼MASTERWORK☼
« Reply #523 on: March 20, 2013, 01:00:16 pm »

Orc Fortress 1.1.0 for MDF 2h
New expanded and improved(?) magic system with Itemsyndrome and Autosyndrome

There are now:
* 4 dreamwalker upgrade paths with a unique set of class spells -- Upgrade codex is reusable
* Over a dozen additional powerful spells available to all dreamwalkers, learned permanently from single-use spell mojos
* 8 enchanted weapons including off-hand "dreamcatchers," each which give your caster access to extra spells
* 8 or more runic ammo that curse the target with powerful destruction spells

Plus
* masks for warriors with effects like NO FEAR, LIKES FIGHTING
* more powerful special effects on Fletcher's arrows
* new destructive Sapper's weapons at the Heavy Weapons Armory

http://dffd.wimbli.com/file.php?id=6732

* arcane forge is a domestic building (no blueprint required - but stock up on ironbone and orichalcum)
* spell mojos are SINGLE USE but you always learn spell permanently
* use "rituals" at temples or raid elf/drow for spell mojos
* reagents and costs for new reactions in some cases are placeholders
* all magic reactions should be more reliable (and therefore probably imba strong until rebalance)

DEV BETA -- REQUIRES DFHACK r3 and Putnam's ITEMSYNDROME for full effect of new features.
These should be already in MDF2h.

ONLY TESTED SO FAR FOR WORLDGEN CRASHES & ERRORLOG -- expect some bugs!
Will update this comment as I get a chance to play

SAFETIES ARE OFF
-- FIRE ARROWS WILL START FIRES
-- FROSTSKALD MAGE MAY FROSTBITE YOUR OTHER ORCS
-- SAPPER GEAR IS *NOT* REMOTELY SAFE
Spoiler: like really not safe (click to show/hide)
-- Just like before, you may not want to stand too close to the target of runespells like Apocalypse and Nova -- difference is now itemsyndrome should cause the effects to occur more reliably
« Last Edit: March 20, 2013, 03:08:59 pm by smakemupagus »
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Meph

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #524 on: March 20, 2013, 03:17:50 pm »

Just for your information: I decided to not include this right away, because its completely untested. As soon as you personally think its all good and runs fine, just let me know, and I replace the version I currently include.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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