Rite of Pain. range 10, target 1, cooldown 100. 1000 Pain, muscle, duration 1000.
Bone Armor. (Self), cooldown 5000. Toughness*2+1000, duration 1000.
Decay. range 10, target 1, cooldown 1000. 800 Necrosis, skin muscle, duration 1000, resistable... 800 Necrosis, skeleton skull joint, duration 1000, resistable.
Disabling Hex range 10 impair function grasp, details TBD
Force Crush. range 10 impair function breath plus impact bolt, redundant with Suffocate
TBD
Arcane Vortex. range 10 AOE effect TBD
Witchknight's Sigil. range 20 target enemy suffers +50%(?) damage from Bloodsteel and Orichalcum weapons
Barrowdraugr. range 20 raise resurrect-valid target as undead
Corpse Explosion (curse). range 5 resurrect body parts as bomb
Wraithbinding (curse). target becomes dizzy/numb/impair function grasp... 30% chance to turn undead after ~2 days, resistable
Oblivion's Touch. range 2 target 1 cooldown 1000, heavy damage to undead (a chance to protect self from violent summoned dead...)
Consume Souls (self), target gains strength and endurance by Combat Hardening
Sap Strength. range 20 target 3 cooldown 500 dizzyness, drowsiness, strength*0.50, duration 1000
Sticking clay. range 20 target 1 cooldown 100 strike with MUDBOLT_ORC solid glob, contact syndrome adds 900 to action cooldown
Suffocate. probably redundant with Force crush -- replace one or the other
TBD
Toxic Strike. range 2 target 1 cooldown 1000. inject with molten hot liquid magma (jk jk)
Fairyfire. debuff kinesthetic sense and/or agility
Hibernate. unconciousness
Shrink. TBD, not sure what's possible
Grappling Ivy. Unconciousness duration 100; speed change to 25 percent for 1000
Regeneration (ally target). Boosts recuperation by large amount.
Toxic webs (curse). target spawns webs and trailing gas flow of a dangerous poison
Polymorph (curse). target becomes a muskox temporarily
Driving Hail range 20 target 3 cooldown 300. strike with ICEBOLT_ORC solid glob, materials magic ultra low temp
Flash Freeze range 20 target 3 cooldown 100. spatter with ICEBOLT_ORC liquid spatter, materials magic ultra low temp
Drench range 20 target 3 cooldown 100. spatter with WATER liquid spatter, leads to frostbite when combined with ICEBOLT_ORC
Cone of Cold range 5 target 1 cooldown 1000. web with WATER ice
Icebolt range 20 target 3 cooldown 300. strike with WATER(?) solid
Thunderstorm strike multiple targets with water and LIGHTNING_ORC (hot paralyzing fluid) details TBD
Chill blood gradually diminishing slow, target suffers +200%(?) damage from WATER, ICEBOLT_ORC, and LIGHTNING_ORC
Static Discharge close range strike with LIGHTNING_ORC
Blizzard strike multiple targets with water and ICEBOLT_ORC liquid globs details TBD
Arctic Gale (curse) target summons trailing vapor flow of WATER and ICEBOLT_ORC at self and others
Chainlightning (curse) target strikes nearby targets with trailing dust flow of LIGHTNING_ORC
Solar Flare range 25 target 1 cooldown 200 impair function, bleeding, blisters to Sight; bleeding, blisters to Skin duration 300
Prophesy range 25 target 1 cooldown 30000 death by paralysis and bleeding occurs after 1 month. resistable
Meteor Storm range 25 target 5 cooldown 500 strike with meteoric iron
Tarot (ally target) Boosts skill CE_SKILL_ROLL_ADJUST
Starlight Cloak (self target) Caster can hide when fleeing
Warming Rays (ally target) Slightly boosts recuperation, speed, and endurance.
Bloodcurse range 25 target 1 cooldown 300 Heavy bleeding attack, can cause Pale weakness or even Death over time
Lunacy range 25 target 1 cooldown 1000 Effect tied to day of the month, ranging from dizzyness to CRAZED
Nova (curse) target casts solar flare on self and other nearby creatures
Timewarp (curse) target casts slow on self and other nearby creatures