Skaven Civ
- Warpstone weapons and ammo
- Crude armor, with mutation effects
Warpstone Lab
- Build skaven weapons
- Build warp-thrower
- Mutate dwarves
- Mutate pets
Foundry
- Batch production of metal gear
- Replication of found gear
Researcher
- More random experiments
Warlocks
- All warlock items are cursed
Archeologist
- Cursed Items can be found
- Raising the dead, weaken a dwarf, berserk, sleep
Temples
- Exorcise cursed items
Embassy
- Invite diplomats, migrants and caravans
Expedition Outfit
- Extended expeditions, triggering megabeasts/nightcreatures
Mercenary Outfit
- Extended raiding system, triggering sieges
- Maybe bringing labor cells/slaves similar to Orc Fortress
Markets
- Trade items for money
- Trade money for items
- Similar to Stronghammers Mercantilism or Orc Fortress Caravanserai
Casino
- Gamble money for more money
- Gamble money for rare items
Diseases
- Real life diseases, for dwarves and pets
- Delete old disease system
Apothecarius
- Cure and combat diseases
- Healing: Raise recuperation
Chaos Civ
- Fake civ consisting of multi-caste creatures in hell
- Very, very, very hard
- All non-flying, you have to conquer hell to fight them
- Drop special items to summon final boss in the colosseum
Manual
- More details
Gui
- Donation Button.
- Fix grazing button display.
- English translation for dwarf language. All ingame names are always english.
- Make standardized wood optional
- Make standardized animal materials optional.
Graphics
- 64x Tileset, 1/3 is done.
- 64x Creature Sprite Set.
Thaumaturg
- Creates magical items
- Very complicated reactions
- Very unique items
Upgrade System for Mages
- TrueTransform based multi-level mages
- Familiars, special mage-pets
Guilds and Guildhalls
- Replaces old caste system
- ~12 Guilds, high skill learn rates. All others very low skill learn rates
- Dwarves can join and level up inside the guilds
- Guild Markers with buffs for guild members only
- Includes 2 military guilds, melee and ranged
Shade Civ
- Glasscannon, dies very quickly.
- Kills dwarves upon touch.
- Sends only lone assassins (like kobold thieves, but very late, and more aggresive)
- Chance to summon Shade Army inside your fort, if you are not vigilant enough.
Armored animals
- Write more of them.
- unicorn, drake, dragon raptor, forest spider, wolf, cougar, giant drow spider, gigantic panda, dire wolfmastodon, blood spider
- add war train: forest spider, blood spider, wolf, cougar, giant drow spider, dire wolf (value increase as well)
Creature Spawning Interaction
- Bugfixing. I am sure it can be improved, especially the extravision bug.
Glass Industry
- More types of glass, ruby, ebony, volcanic...
- Possible use as war-grade metal equivalents
Color control
- Furniture from blocks
- OR make colored boulders
- OR glazing with dyes
- Should allow relatively easy control over fortress color scheme
New Inorganic mats
- More reactions for oil slate and oil sand
- Remove meteoric (?)
- Reactions for cinnabar, rocksalt, realgar.
User Friendliness
- Double check all hotkeys.
- Double check all reaction sorting
- Double check all reaction wording.
Kobold Camp
- Tons of stuff. Really.
- For now: Toads, Shroomshop, thievery, tradegood (no metals), liaison title, slag.
- Magic system for kobolds
Macros
- Add new uniform templates (lots of work and gets messed up as soon as I change one item, argh)
Leather-Skin ratio
- Apply wannabeahero's patch, to allow a better ratio of skin to leather.
- Small animals give small amounts of leather.
- Big animals give large amounts of leather.
Tranquil/Lobotomy
- Make dwarves harmless. No emotions, no tantrums, with some negative effects.
Playable Races
- Humans (?)
- Goblins (?)
- Elves (?)
- Drow (?)
Adv. Mode
- Find someone else to do it. Period.
Chemistry System
- More of it. Acids, Rust Removal, Fertilizer, Explosives.
- Rebalance the old one.
Threats inside your fort
- Fake Wormfolk Civ that "tunnels" into your fort
- Shade Portal Army
- Poltergeist that razes buildings
- Lich Transformation from working with dark arts to much
More Transformation/Mad Science
- Make dwarf werewolves
- Make dwarf husks
- Make dwarf undeads
- Make dwarf vampires
Technology
- Grenades
- Stationary man-able building: Flame/Net-thrower, Gunturret.
More Plants and Trees
- Different EVIL trees
- Different GOOD trees
- Different EVIL cavern (1,2,3) grass
- Different GOOD cavern (1,2,3) grass
- Different EVIL cavern (1,2,3) trees
- Different GOOD cavern (1,2,3) trees
- Fitting reactions and goods for all of these special plants and trees
Soundsense
- Add coestars announcements for mod content
- Alter the music stage so that it plays actual music